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Evolution Royal Giant card — Clash Royale

Evolution Royal Giant

common6 ElixirEvolution

The Royal Giant Evolution is SO royal that he shoots giant golden cannon balls. Talk about privileged! He also protects himself with powerful Recoil Damage generated by each attack.

Card TypeTroop
ArenaRoyal Arena
Evolution released
Elixir Cost6
Raritycommon
Max Level16
Evolution1 Cycle

Combat Attributes

Attack

Hit Speed
1.7 sec
First Hit
0.9 sec
Targets
Buildings
Range
5
Projectile Speed
1,000

Movement

Movement Speed
Slow (45)
Transport
Ground

Deployment

Deploy Time
1 sec
Count
x1

What the Evolution Adds

Compared with Royal Giant
Evolution
1 Cycle
Every second play evolves

New mechanics

Recoil

Every attack
Damage
81Level 11
Knockback
1 tile
Interval
1.8 sec

Stats include official balance changes through October 2026.

Level Statistics

See how Evolution Royal Giant's stats scale from Level 1 to Level 16

Evolution Royal Giant stats at each card level, Level 1 to Level 16. One row per level; columns are the stats that change with level.
LevelRoyal GiantRecoil
HitpointsDamageDamage per secondDamage
Level 1Start1,2361186931
Level 21,3591307634
Level 31,4951438438
Level 41,6431589242
Level 51,80417310146
Level 61,97719111250
Level 72,17521012355
Level 82,38523113561
Level 92,62025414967
Level 102,87927916474
Level 11Tournament3,16430718081
Level 123,47333819889
Level 133,81937121898
Level 144,190409240108
Level 154,597449264119
Level 16Max5,055494290130

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Mechanics Encyclopedia

Mechanics verified against Season 86 (August 2026)

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Royal Giant is a 6-Elixir Common troop that plods slowly toward the enemy side and attacks only buildings — towers, cannons, Tesla, and the like — so enemy troops can't distract it and it can never be lured off its path. It has a long 5-tile range and an unusually fast opening shot, letting it start chipping a tower before the defender can react, though a 2026 balance patch slowed its follow-up attack rate specifically to stop its Evolution form's knockback from locking defenders out indefinitely. Its Evolution adds a knockback recoil on every hit that shoves back and damages nearby troops, discouraging melee units from body-blocking it up close. The Royal Giant + Fisherman combo became so dominant that Supercell eventually gutted Fisherman's slowdown effect rather than nerf Royal Giant itself any further.

  • Royal Giant is a 6-Elixir Common troop unlocked in the Royal Arena (Arena 7) that deploys as a single ground unit and only targets buildings — it walks straight past enemy troops to reach a tower, cannon, Tesla, or similar structure, so troop distractions have no effect on it.

  • At tournament standard (level 11), Royal Giant has 3,164 hit points and deals 307 damage per hit. A March 2026 Supercell balance update slowed its attack rate from once every 1.7 seconds to once every 1.8 seconds, which drops its damage output from roughly 181 to about 170 damage per second.

  • Its first shot comes out unusually fast — 0.9 seconds after it lands — roughly half its normal attack interval, and combined with its 5-tile range and near-instant projectile speed, it can start chipping a tower before defenders finish reacting.

  • It moves at only "Slow" speed, making it a durable but sluggish win condition that needs support troops or spells to survive the walk to the tower rather than tanking alone.

  • Evolutionits evolved form fires a knockback recoil that shoves back nearby enemies within about 2.5 tiles and deals 81 extra recoil damage at level 11 on top of its normal hit — the exact mechanic Supercell's March 2026 hit-speed nerf was aimed at, since the knockback could otherwise keep melee troops permanently out of range.

  • EvolutionRoyal Giant's Evolution only needs to be played once (a 1-cycle cost, cheaper than many newer Evolutions) to recharge for its next evolved use, and it shares the same 6-Elixir cost, 5-tile range, and building-only targeting as the base troop — it debuted on 19 June 2023.

  • In April 2026, Supercell removed Fisherman's slowdown effect entirely, explaining that the Fisherman-plus-Royal-Giant pairing had let Royal Giant remain a dominant, hard-to-punish win condition for years — rather than nerf Royal Giant again, they targeted the support card enabling it.

  • Royal Giant launched on 29 February 2016, in the same content update that also introduced Three Musketeers, Dark Prince, and Princess, while removing Mortar, Elixir Collector, and Golem from the Royal Arena's unlock pool.

Also in Merge Tactics

Royal Giant also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.

View Royal Giant in Merge Tactics

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.

Frequently Asked Questions

How does Royal Giant work?

Royal Giant is a 6-Elixir Common troop that plods slowly toward the enemy side and attacks only buildings — towers, cannons, Tesla, and the like…

What is Royal Giant's elixir cost and rarity?

Royal Giant costs 6 elixir and is a common card.

What does Royal Giant's Evolution change?

its evolved form fires a knockback recoil that shoves back nearby enemies within about 2.5 tiles and deals 81 extra recoil damage at level 11 on top of its normal hit — the exact mechanic Supercell's March 2026 hit-speed nerf was aimed at, since the knockback could otherwise keep melee troops permanently out of range.

How often is Evolution Royal Giant used in ranked decks?

CrownStats has tracked Evolution Royal Giant in 11 distinct decks, totaling 2.1K ranked battle appearances, over the last 7 days.

Top Evolution Royal Giant Decks by Meta Score

11 distinct decks seen in ranked battles
#1Royal GiantLow Sample

Royal Giant Deck

Usage<0.1%
Elixir3.5
Battles49
Cycle7.0
Royal Giant card — Clash Royale
Monk card — Clash Royale
Hunter card — Clash Royale
Skeletons card — Clash Royale
Fisherman card — Clash Royale
Electro Spirit card — Clash Royale
Lightning card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Royal GiantLow Sample

Royal Giant Deck

Usage<0.1%
Elixir3.9
Battles91
Cycle12.0
Witch card — Clash Royale
Skeleton King card — Clash Royale
Royal Giant card — Clash Royale
Zappies card — Clash Royale
Fisherman card — Clash Royale
Tombstone card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Royal GiantHigh Confidence

Royal Giant Deck

Win Rate50.6%
Usage0.8%
Elixir3.0
Battles1.5K
Cycle7.0
Royal Giant card — Clash Royale
Barbarian Barrel card — Clash Royale
Royal Ghost card — Clash Royale
Skeletons card — Clash Royale
Hunter card — Clash Royale
Fisherman card — Clash Royale
Electro Spirit card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Royal GiantLow Sample

Royal Giant Deck

Usage<0.1%
Elixir4.3
Battles60
Cycle14.0
Royal Giant card — Clash Royale
Ice Wizard card — Clash Royale
Electro Wizard card — Clash Royale
Barbarians card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Hog Rider card — Clash Royale
Rascals card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Royal GiantLow Sample

Royal Giant Deck

Usage<0.1%
Elixir3.4
Battles52
Cycle9.0
Royal Giant card — Clash Royale
Mega Minion card — Clash Royale
Goblin Cage card — Clash Royale
Skeletons card — Clash Royale
Fisherman card — Clash Royale
Mother Witch card — Clash Royale
Fireball card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Royal Giant

Royal Giant Deck

Win Rate48.8%
Usage<0.1%
Elixir3.3
Battles123
Cycle7.0
Royal Giant card — Clash Royale
Monk card — Clash Royale
Hunter card — Clash Royale
Skeletons card — Clash Royale
Fisherman card — Clash Royale
Electro Spirit card — Clash Royale
Fireball card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7Royal GiantLow Sample

Royal Giant Deck

Usage<0.1%
Elixir3.3
Battles69
Cycle7.0
Royal Giant card — Clash Royale
Monk card — Clash Royale
Hunter card — Clash Royale
Skeletons card — Clash Royale
Fisherman card — Clash Royale
Electro Spirit card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Royal GiantLow Sample

Royal Giant Deck

Usage<0.1%
Elixir3.8
Battles48
Cycle10.0
Witch card — Clash Royale
Monk card — Clash Royale
Royal Giant card — Clash Royale
Mega Minion card — Clash Royale
Electro Spirit card — Clash Royale
Goblin Cage card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Royal GiantLow Sample

Royal Giant Deck

Usage<0.1%
Elixir4.4
Battles52
Cycle14.0
Royal Giant card — Clash Royale
Monk card — Clash Royale
Executioner card — Clash Royale
Zappies card — Clash Royale
Inferno Tower card — Clash Royale
Tombstone card — Clash Royale
Barbarian Barrel card — Clash Royale
Void card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Royal GiantLow Sample

Royal Giant Deck

Usage<0.1%
Elixir3.5
Battles32
Cycle7.0
Royal Giant card — Clash Royale
Monk card — Clash Royale
Hunter card — Clash Royale
Skeletons card — Clash Royale
Fisherman card — Clash Royale
Electro Spirit card — Clash Royale
Lightning card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Royal GiantLow Sample

Royal Giant Deck

Usage<0.1%
Elixir3.9
Battles31
Cycle10.0
Witch card — Clash Royale
Monk card — Clash Royale
Royal Giant card — Clash Royale
Dart Goblin card — Clash Royale
Electro Spirit card — Clash Royale
Inferno Tower card — Clash Royale
Fireball card — Clash Royale
Giant Snowball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
2.1K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago