Rune Giant card — Clash Royale

Rune Giant

epic4 Elixir
Card TypeTroop
ArenaJungle Arena
Release Date6 January 2025
Elixir Cost4
Rarityepic
Max Level16
EvolutionNone

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

1 stat on this card was corrected to its current official value — see below.

Level Statistics

Hitpoints

4,287

Total damage this unit can take before being destroyed.

Damage

193

Damage dealt by one normal attack to a valid target.

Damage Per Second

128

Average damage dealt per second, factoring in hit speed.

Bonus Damage

354

Damage dealt by one normal attack to a valid target.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Hit Speed

1.5 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.5 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Target

Building

What this card is able to attack.

Range

Melee: Medium (1.2)

Maximum distance at which this unit can attack a target.

Speed

Medium (60)

How fast this unit moves.

Deploy Time

1 sec

Count

x1

How many individual units this card deploys.

Transport

Ground

Special Mechanics

Enchant Range

8.5 tiles

Enchant Limit

x2

Enchant Shot

Every 3rd Attack

Enchant Duration After She Dies

5 sec

Combat Mechanics Encyclopedia

Verified 2026-08-19

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Rune Giant is a 4-Elixir Epic troop that lumbers toward the enemy's buildings while empowering the troops around her. She isn't much of a hitter herself — her real value comes from the enchantment she casts on up to two nearby allies, giving them a damage spike on every third attack they land. Since her release in January 2025, Supercell has repeatedly tuned how that enchantment interacts with other cards, and an August 2026 rework made her cast the enchantment instantly and boosted her hitpoints, while stopping her from wasting the buff on troops that are designed to blow themselves up on contact.

  • At the tournament-standard level 11, Rune Giant has 2,816 hitpoints — up from her original 2,662 after an August 2026 balance update raised her health by about 6%.

  • She hits for 120 damage per swing at level 11, landing a blow every 1.5 seconds (about 80 damage per second) — but her first swing lands fast, only 0.5 seconds after she plants herself, so she can tag whatever she reaches first before her normal rhythm kicks in.

  • Her real weapon is the enchantment she casts on the two closest allied troops within 8.5 tiles: every third attack those troops land, they deal an extra 220 damage on top of their normal hit.

  • If Rune Giant is killed, her active enchantments don't vanish right away — enchanted troops keep the bonus for another 5 seconds, a change Supercell made specifically because she was too often dying before her buffs paid off.

  • That same March 2025 patch also cut Rune Giant's hitpoints by 11%, from 2,803 down to 2,508 — a straightforward power-level reduction alongside the enchantment-duration cap.

  • Against troops that fire multiple projectiles per attack, like Firecracker or Hunter, the enchant bonus is split across those projectiles instead of applying in full to each one — otherwise those cards would deal excessive burst damage on their buffed third attack. Troops that ride along with another unit, like Ram Rider's rider or Goblin Giant's Spear Goblins, don't get the enchant bonus at all.

  • An August 2026 rework made her enchant instantly instead of pausing to cast it, and she now keeps moving while enchanting nearby troops instead of stopping in place. She also no longer wastes her enchantment on troops built to blow themselves up on contact, like Wall Breakers or Spirits.

  • Rune Giant is a 4-Elixir Epic troop that unlocks in the Jungle Arena and heads straight for enemy buildings rather than other troops. She first joined Clash Royale on 6 January 2025.

  • Because Rune Giant herself hits fairly softly, the real threat is whatever she's empowering — the standard way to shut her push down is to kill her support troops (things like Hunter, Firecracker, or Dart Goblin) before they land their buffed third attack, leaving Rune Giant as a slow, low-damage tank that's easy to ignore or mop up.

Frequently Asked Questions

How does Rune Giant work?

Rune Giant is a 4-Elixir Epic troop that lumbers toward the enemy's buildings while empowering the troops around her

What is Rune Giant's elixir cost and rarity?

Rune Giant costs 4 elixir and is a epic card.

Early Rune Giant Decks

6 distinct decks seen in ranked battles

This is an early sample. CrownStats has observed 6 distinct decks using Rune Giant in the last 7 days — enough to list what has actually been played, not enough to rank it. The list grows as more ranked battles are crawled.

#1Bridge SpamLow Sample

Bridge Spam Deck

Usage0.3%
Elixir4.0
Battles94
Cycle14.0
Inferno Dragon card — Clash Royale
Tombstone card — Clash Royale
Elite Barbarians card — Clash Royale
Freeze card — Clash Royale
Arrows card — Clash Royale
Skeleton Dragons card — Clash Royale
Rune Giant card — Clash Royale
Goblin Demolisher card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Miner Control

Miner Control Deck

Win Rate50.8%
Usage0.4%
Elixir3.8
Battles132
Cycle11.0
Inferno Dragon card — Clash Royale
Berserker card — Clash Royale
Zap card — Clash Royale
Rune Giant card — Clash Royale
Lava Hound card — Clash Royale
Skeleton Dragons card — Clash Royale
Fireball card — Clash Royale
Miner card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Beat Down

Beat Down Deck

Win Rate45.8%
Usage0.6%
Elixir3.8
Battles201
Cycle11.0
Inferno Dragon card — Clash Royale
Berserker card — Clash Royale
Zap card — Clash Royale
Rune Giant card — Clash Royale
Lava Hound card — Clash Royale
Skeleton Dragons card — Clash Royale
Fireball card — Clash Royale
Tombstone card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Miner ControlLow Sample

Miner Control Deck

Usage0.1%
Elixir3.8
Battles31
Cycle11.0
Zap card — Clash Royale
Goblins card — Clash Royale
Inferno Dragon card — Clash Royale
Miner card — Clash Royale
Lava Hound card — Clash Royale
Skeleton Dragons card — Clash Royale
Rune Giant card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir3.4
Battles35
Cycle9.0
Elite Barbarians card — Clash Royale
Berserker card — Clash Royale
Zap card — Clash Royale
Rune Giant card — Clash Royale
Skeleton Dragons card — Clash Royale
Fireball card — Clash Royale
Mother Witch card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Beat DownLow Sample

Beat Down Deck

Usage0.1%
Elixir3.9
Battles37
Cycle12.0
Inferno Dragon card — Clash Royale
Berserker card — Clash Royale
Zap card — Clash Royale
Lava Hound card — Clash Royale
Rune Giant card — Clash Royale
Fireball card — Clash Royale
Skeleton Dragons card — Clash Royale
Goblin Cage card — Clash Royale
Hover over card icons to check elixir usage
View Stats
530 deck appearances analyzed · last 7 days · Updated 4h ago