Multiply on attack
Every attackEvery time the Evolved Skeletons attack, an additional Evolved Skeleton spawns, up to a maximum total of 8 Skeletons.
- Max Skeletons
- 8
- Skeletons on deploy
- 3




When there's no more room in Spooky Town, the dead will walk the Arena! This Evolution is a never-ending horde, with each Skeleton summoning another with every attack!






New mechanics
Every time the Evolved Skeletons attack, an additional Evolved Skeleton spawns, up to a maximum total of 8 Skeletons.
Stats include official balance changes through October 2026.

| Level | |||
|---|---|---|---|
| Level 1Start | 32 | 31 | 28 |
| Level 2 | 35 | 34 | 30 |
| Level 3 | 38 | 38 | 34 |
| Level 4 | 42 | 42 | 38 |
| Level 5 | 46 | 46 | 41 |
| Level 6 | 51 | 50 | 45 |
| Level 7 | 56 | 55 | 49 |
| Level 8 | 61 | 61 | 55 |
| Level 9 | 67 | 67 | 60 |
| Level 10 | 74 | 74 | 67 |
| Level 11Tournament | 81 | 81 | 73 |
| Level 12 | 89 | 89 | 80 |
| Level 13 | 98 | 98 | 89 |
| Level 14 | 108 | 108 | 98 |
| Level 15 | 119 | 119 | 108 |
| Level 16Max | 130 | 130 | 118 |
Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Skeletons is a 1-Elixir Common troop that drops three fragile skeleton units at once, unlocked back in the Bone Pit arena. Individually each one is barely a threat, but together they're the cheapest way to distract a tank, finish off a low-health unit, or chip a tower for almost no investment. Their big weakness is durability: all three share very low hitpoints, so a single small spell can erase the whole group. Their evolved form leans into the swarm concept further, spawning a fresh skeleton with every attack it lands until the group grows to a small horde.
Skeletons is a Common troop card that costs just 1 Elixir, the cheapest possible deploy, and summons three Skeleton units at once. It unlocks in the Bone Pit arena.
Each Skeleton has 81 hitpoints and deals 81 damage per hit at level 11, attacking once every 1.1 seconds for roughly 73-74 damage per second.
Skeletons move at Fast speed and land their very first swing just 0.5 seconds after touching down, well ahead of their normal 1.1-second attack cycle, letting them snipe a low-health target or start chipping a tower almost immediately.
Because all three Skeletons share such low hitpoints, a single small-radius spell like Zap, Arrows, or Snowball wipes the whole group, so many players throw Skeletons down cheaply as a 1-Elixir distraction or spell bait rather than a real damage threat.
The number of Skeletons spawned per cast has changed three times: a 21 June 2016 update cut it from four down to three, a 13 February 2017 update brought a fourth Skeleton back (justified at the time by Ice Spirit's arrival making the 1-Elixir slot more competitive), and a 12 June 2017 update cut it back down to three, the count that has held ever since.
Skeletons entered Clash Royale on 4 January 2016 as part of the game's limited regional soft-launch (iOS only, in countries including Canada, Hong Kong, Australia, and several Nordic countries); the worldwide release didn't arrive until 2 March 2016.
EvolutionSkeletons' Evolution costs the same 1 Elixir as the base card but needs two cycles of playing it in a match before the evolution is fully charged and ready to trigger.
EvolutionOnce evolved, Skeletons spawn an extra skeleton with every attack they land, growing the group from 3 up to a maximum of 8 skeletons on the field at once.
Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.
CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.
Skeletons is a 1-Elixir Common troop that drops three fragile skeleton units at once, unlocked back in the Bone Pit arena
Skeletons costs 1 elixir and is a common card.
Skeletons' Evolution costs the same 1 Elixir as the base card but needs two cycles of playing it in a match before the evolution is fully charged and ready to trigger.
CrownStats has tracked Evolution Skeletons in 47 distinct decks, totaling 9.2K ranked battle appearances, over the last 7 days.























































































































































