
Sparky


Sparky slowly charges up, then unloads MASSIVE area damage. Overkill isn't in her vocabulary.





Combat Attributes
Attack
- Hit Speed
- 4 sec
- First Hit
- 1 sec
- Targets
- Ground
- Range
- 5
- Splash Radius
- 1.8
- Projectile Speed
- 1,400
Movement
- Movement Speed
- Slow (45)
- Transport
- Ground
Deployment
- Deploy Time
- 1 sec
- Count
- x1
Stats include official balance changes through October 2026.

Level Statistics
See how Sparky's stats scale from Level 9 to Level 16| Level | |||
|---|---|---|---|
| Level 9Start | 1,202 | 1,100 | 275 |
| Level 10 | 1,321 | 1,210 | 302 |
| Level 11Tournament | 1,451 | 1,331 | 332 |
| Level 12 | 1,593 | 1,464 | 366 |
| Level 13 | 1,752 | 1,611 | 402 |
| Level 14 | 1,922 | 1,772 | 443 |
| Level 15 | 2,109 | 1,949 | 487 |
| Level 16Max | 2,319 | 2,144 | 536 |
Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Combat Mechanics Encyclopedia
Verified 2026-08-19Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Sparky is a 6-Elixir Legendary troop unlocked in Arena 11 (Electro Valley). She's a slow-moving cannon that charges up for several seconds between shots, but when she fires, she unleashes one of the biggest single hits in the game across a wide splash radius — enough to wipe out a grouped swarm or take a huge chunk out of a tank in one connection. That devastating damage comes with a real cost: her attack is slow enough that a single stun or reset effect interrupts her charge and buys the defender a free window, and shielded troops can walk through a full-power hit and keep going. She also can't target anything flying, so she's purely a ground threat. Playing her well means protecting her charge time; beating her means having a cheap reset ready.
Sparky is a 6-Elixir Legendary troop that players unlock in Arena 11, Electro Valley, and she first joined Clash Royale on 3 May 2016.
At tournament-standard level 11, Sparky has 1,451 hitpoints and deals 1,331 area damage per hit, for roughly 332 damage per second.
Sparky attacks once every 4 seconds — one of the slowest hit speeds of any troop in the game — but the payoff is a single hit that can flatten cheap swarms and take a serious bite out of tanks in one connection, from up to 5 tiles away.
Her blast has a splash radius of about 1.8 tiles, so a tightly grouped swarm caught in range can be wiped out in a single hit.
Sparky can only target ground troops — she completely ignores anything flying, so air-heavy pushes can move past her without ever drawing a shot.
Any stun or reset effect — Zap, Electro Spirit, The Log's knockback, Freeze, or Electro Wizard's zap — interrupts Sparky's charge and forces her to start building up again, which is the single most common way opponents shut her down.
Shielded troops like Guards can tank a full-strength Sparky hit and keep fighting, since the shield absorbs the blast before it touches their hitpoints — making them one of the safest cheap answers to her.
A February 2026 patch fixed a bug where Sparky's charge would incorrectly reset just because Hero Knight's taunt effect wore off nearby — her charge now correctly carries through that interaction.
Card interactions and upgrades in CrownLab
Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.
CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.
Frequently Asked Questions
How does Sparky work?
Sparky is a 6-Elixir Legendary troop unlocked in Arena 11 (Electro Valley)
What is Sparky's elixir cost and rarity?
Sparky costs 6 elixir and is a legendary card.
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