
Sparky






Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).
Level Statistics
Hitpoints
2,337
Total damage this unit can take before being destroyed.
Area Damage
2,144
Damage dealt to every enemy within the hit's splash radius.
Damage Per Second
536
Average damage dealt per second, factoring in hit speed.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Combat Attributes
Hit Speed
4 sec
Time between repeated attacks, after the first attack.
First Hit Speed
1 sec
Time from deployment (or becoming able to attack) until this unit's first attack lands.
Target
Ground
What this card is able to attack.
Range
5
Maximum distance at which this unit can attack a target.
Speed
Slow (45)
How fast this unit moves.
Deploy Time
1 sec
Splash Radius
1.8
Radius around the point of impact that also takes damage.
Projectile Speed
1,400
How fast this unit's projectile travels to its target — a slower projectile can be outrun or dodged.
Count
x1
How many individual units this card deploys.
Transport
Ground
Combat Mechanics Encyclopedia
Verified 2026-08-19Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Sparky is a 6-Elixir Legendary troop unlocked in Arena 11 (Electro Valley). She's a slow-moving cannon that charges up for several seconds between shots, but when she fires, she unleashes one of the biggest single hits in the game across a wide splash radius — enough to wipe out a grouped swarm or take a huge chunk out of a tank in one connection. That devastating damage comes with a real cost: her attack is slow enough that a single stun or reset effect interrupts her charge and buys the defender a free window, and shielded troops can walk through a full-power hit and keep going. She also can't target anything flying, so she's purely a ground threat. Playing her well means protecting her charge time; beating her means having a cheap reset ready.
Sparky is a 6-Elixir Legendary troop that players unlock in Arena 11, Electro Valley, and she first joined Clash Royale on 3 May 2016.
At tournament-standard level 11, Sparky has 1,451 hitpoints and deals 1,331 area damage per hit, for roughly 332 damage per second.
Sparky attacks once every 4 seconds — one of the slowest hit speeds of any troop in the game — but the payoff is a single hit that can flatten cheap swarms and take a serious bite out of tanks in one connection, from up to 5 tiles away.
Her blast has a splash radius of about 1.8 tiles, so a tightly grouped swarm caught in range can be wiped out in a single hit.
Sparky can only target ground troops — she completely ignores anything flying, so air-heavy pushes can move past her without ever drawing a shot.
Any stun or reset effect — Zap, Electro Spirit, The Log's knockback, Freeze, or Electro Wizard's zap — interrupts Sparky's charge and forces her to start building up again, which is the single most common way opponents shut her down.
Shielded troops like Guards can tank a full-strength Sparky hit and keep fighting, since the shield absorbs the blast before it touches their hitpoints — making them one of the safest cheap answers to her.
A February 2026 patch fixed a bug where Sparky's charge would incorrectly reset just because Hero Knight's taunt effect wore off nearby — her charge now correctly carries through that interaction.
Frequently Asked Questions
How does Sparky work?
Sparky is a 6-Elixir Legendary troop unlocked in Arena 11 (Electro Valley)
What is Sparky's elixir cost and rarity?
Sparky costs 6 elixir and is a legendary card.
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