
Tesla






Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).
1 stat on this card was corrected to its current official value — see below.
Level Statistics
Hitpoints
1,855
Total damage this unit can take before being destroyed.
Hitpoints Lost Per Second
74.2
Damage
354
Damage dealt by one normal attack to a valid target.
Damage Per Second
321
Average damage dealt per second, factoring in hit speed.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Combat Attributes
Hit Speed
1.1 sec
Time between repeated attacks, after the first attack.
First Hit Speed
0.5 sec
Time from deployment (or becoming able to attack) until this unit's first attack lands.
Target
Air & Ground
What this card is able to attack.
Range
5.5
Maximum distance at which this unit can attack a target.
Deploy Time
1 sec
Lifetime
25 sec
How long this unit or effect lasts before disappearing on its own.
Combat Mechanics Encyclopedia
Verified 2026-08-17Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Tesla is a 4-elixir Common Building (released 4 Jan 2016) that attacks both Air & Ground with a fast, single-target, non-melee hit (1.1s cycle, 0.5s fast first hit, 5.5 range, no splash). Its signature, dataset-invisible mechanic is a hidden/underground "pop-up" state: Tesla starts submerged after its 1s deploy window and is fully untargetable by troops and nearly all spells (Earthquake excepted) until an enemy enters its ~5.5-tile trigger radius, at which point it surfaces to attack, then re-submerges once no enemies remain in range. As a Building it has a hard 25-second lifetime (most recently cut from 30s in the June 2026 patch) and never moves or is transported. Its Evolution (added March 2024, Season 57, 2-cycle charge cost) keeps identical base stats and adds an Electro Pulse — a 6-tile, 0.5s AoE stun that fires on each surface/re-surface event rather than on the normal attack cycle; its pulse damage was nerfed 174→148 in a May 2026 patch that the local dataset/override table has not yet caught up to. At level 11, current live stats are 1182 HP / 220 damage / 199 DPS per Crownstats' own override correction of the raw local dataset value (1152 HP).
Tesla is a Building-type card.
Tesla's rarity is Common.
Tesla costs 4 elixir.
Tesla was released 4 January 2016, during Clash Royale's regional iOS soft-launch phase (Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland, New Zealand) — several weeks ahead of the game's actual worldwide/global launch on 2 March 2016.
Tesla's current unlock arena is 'Hog Mountain.'
Tesla has an Evolution form, released 4 March 2024 (Season 57), which adds the Electro Pulse stun mechanic.
Tesla's level-11 HP is 1182 (current, live value).
Tesla's level-11 damage is 220.
EvolutionEvolved Tesla adds an Electro Pulse — a burst that stuns everything within 6 tiles for half a second — that fires each time it surfaces or re-submerges, not on its normal attack cycle.
Frequently Asked Questions
How does Tesla work?
Tesla is a 4-elixir Common Building (released 4 Jan 2016) that attacks both Air & Ground with a fast, single-target, non-melee hit (1.1s cycle, 0.5s fast first hit, 5.5 range, no splash)
What is Tesla's elixir cost and rarity?
Tesla costs 4 elixir and is a common card.
Top Tesla Decks by Meta Score
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Hog EQ Deck













X-Bow Deck












X-Bow Deck













Hog Cycle Deck












Electro Giant Deck












Goblin Drill Deck













Royal Giant Deck












Hog EQ Deck












Log Bait Deck












Hog Cycle Deck












Hog EQ Deck














