Electro Pulse
When deployedEvolved Tesla emits an expanding electric pulse that damages and stuns all enemies within a 6-tile radius after it is deployed and when it surfaces.
- Damage
- 148Level 11
- Stun
- 0.5 sec
- Radius
- 6 tiles




This Evolution is quite shocking! Bad jokes aside, the evolved Tesla sends out an intermittent Electro Pulse, dealing Damage to any enemies caught in it.






New mechanics
Evolved Tesla emits an expanding electric pulse that damages and stuns all enemies within a 6-tile radius after it is deployed and when it surfaces.
Stats include official balance changes through October 2026.

| Level | Tesla | Pulse | ||
|---|---|---|---|---|
| Level 1Start | 462 | 86 | 78 | 67 |
| Level 2 | 508 | 94 | 85 | 74 |
| Level 3 | 559 | 104 | 94 | 81 |
| Level 4 | 614 | 114 | 103 | 89 |
| Level 5 | 674 | 125 | 113 | 98 |
| Level 6 | 739 | 137 | 124 | 108 |
| Level 7 | 813 | 151 | 137 | 119 |
| Level 8 | 891 | 165 | 150 | 131 |
| Level 9 | 979 | 182 | 165 | 144 |
| Level 10 | 1,076 | 200 | 181 | 158 |
| Level 11Tournament | 1,182 | 220 | 200 | 174 |
| Level 12 | 1,298 | 241 | 219 | 191 |
| Level 13 | 1,427 | 265 | 240 | 211 |
| Level 14 | 1,566 | 291 | 264 | 232 |
| Level 15 | 1,718 | 319 | 290 | 255 |
| Level 16Max | 1,889 | 351 | 319 | 280 |
Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Tesla is a 4-elixir Common Building (released 4 Jan 2016) that attacks both Air & Ground with a fast, single-target, non-melee hit (1.1s cycle, 0.5s fast first hit, 5.5 range, no splash). Its signature, dataset-invisible mechanic is a hidden/underground "pop-up" state: Tesla starts submerged after its 1s deploy window and is fully untargetable by troops and nearly all spells (Earthquake excepted) until an enemy enters its ~5.5-tile trigger radius, at which point it surfaces to attack, then re-submerges once no enemies remain in range. As a Building it has a hard 25-second lifetime (most recently cut from 30s in the June 2026 patch) and never moves or is transported. Its Evolution (added March 2024, Season 57, 2-cycle charge cost) keeps identical base stats and adds an Electro Pulse — a 6-tile, 0.5s AoE stun that fires on each surface/re-surface event rather than on the normal attack cycle; its pulse damage was nerfed 174→148 in a May 2026 patch that the local dataset/override table has not yet caught up to. At level 11, current live stats are 1182 HP / 220 damage / 199 DPS per Crownstats' own override correction of the raw local dataset value (1152 HP).
Tesla is a Building-type card.
Tesla's rarity is Common.
Tesla costs 4 elixir.
Tesla was released 4 January 2016, during Clash Royale's regional iOS soft-launch phase (Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland, New Zealand) — several weeks ahead of the game's actual worldwide/global launch on 2 March 2016.
Tesla's current unlock arena is 'Hog Mountain.'
Tesla has an Evolution form, released 4 March 2024 (Season 57), which adds the Electro Pulse stun mechanic.
Tesla's level-11 HP is 1182 (current, live value).
Tesla's level-11 damage is 220.
EvolutionEvolved Tesla adds an Electro Pulse — a burst that stuns everything within 6 tiles for half a second — that fires each time it surfaces or re-submerges, not on its normal attack cycle.
Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.
CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.
Tesla is a 4-elixir Common Building (released 4 Jan 2016) that attacks both Air & Ground with a fast, single-target, non-melee hit (1.1s cycle, 0.5s fast first hit, 5.5 range, no splash)
Tesla costs 4 elixir and is a common card.
Evolved Tesla adds an Electro Pulse — a burst that stuns everything within 6 tiles for half a second — that fires each time it surfaces or re-submerges, not on its normal attack cycle.
CrownStats has tracked Evolution Tesla in 50 distinct decks, totaling 10.2K ranked battle appearances, over the last 7 days.





















































































































































