
The Log






Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).
1 stat on this card was corrected to its current official value — see below.
Level Statistics
Area Damage
428
Damage dealt to every enemy within the hit's splash radius.
Crown Tower Damage
64
Damage dealt to a Crown Tower by this attack — reduced from its normal-target damage, per Crown Tower damage-reduction rules.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Combat Attributes
Target
Ground
What this card is able to attack.
Range
10.1
Maximum distance at which this unit can attack a target.
Width
3.9
Combat Mechanics Encyclopedia
Verified 2026-08-19Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
The Log is a 2-Elixir Legendary spell that rolls a wooden log in a long straight line down the arena, dealing area damage to every ground troop it passes through and knocking each one back a short distance. It's the cheapest Legendary card in the game and one of the most widely used spells in competitive play thanks to its low cost and flexibility. Because it only affects ground troops, The Log can't touch anything flying, and its knockback briefly interrupts a hit troop's attack timer rather than dealing extra damage. Players lean on it defensively to clear or weaken low-health swarms like Skeleton Army and Goblin Gang, to one-shot fragile ranged units such as Princess or Dart Goblin, and offensively to shove enemy troops out of a Tower's range or push them into the opposite lane.
The Log costs just 2 Elixir, making it the least expensive Legendary card available — most other Legendaries cost noticeably more.
It fires a rolling log the full length of a long, narrow lane, hitting every ground troop caught in its path — flying troops are completely unaffected.
Any troop it hits gets knocked back and briefly stunned, which resets that troop's attack — useful for interrupting a unit right as it's about to strike.
At its maximum level it deals 266 area damage to troops in its path — enough to one-shot fragile units like Princess, Dart Goblin, or Rascal Girl at matching levels.
A June 2026 Supercell balance update cut The Log's damage to Crown Towers from 41 to 35, about a 15% reduction, while leaving its troop damage and knockback untouched.
The Log's hitbox is unusually long and narrow — it can be thrown far down a lane to snipe support troops standing well behind an enemy push, not just whatever's directly in front of a Tower.
The Log was added on 4 July 2016 and is unlocked in the Electro Valley arena.
It's a go-to answer for cheap swarms like Skeleton Army and Goblin Gang, and its knockback can be aimed to shove an enemy troop out of Tower range or redirect it into the opposite lane.
Frequently Asked Questions
How does The Log work?
The Log is a 2-Elixir Legendary spell that rolls a wooden log in a long straight line down the arena, dealing area damage to every ground troop it passes through and knocking…
What is The Log's elixir cost and rarity?
The Log costs 2 elixir and is a legendary card.
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