
Tornado


Drags enemy troops to its center while dealing damage over time, just like a magnet. A big, swirling, Tornado-y magnet.





Combat Attributes
Effect
- Targets
- Air & Ground
- Radius
- 5.5
- Duration
- 1.05 sec
Stats include official balance changes through October 2026.

Level Statistics
See how Tornado's stats scale from Level 6 to Level 16| Level | ||
|---|---|---|
| Level 6Start | 52 | 18 |
| Level 7 | 57 | 20 |
| Level 8 | 63 | 22 |
| Level 9 | 69 | 24 |
| Level 10 | 76 | 26 |
| Level 11Tournament | 84 | 29 |
| Level 12 | 92 | 32 |
| Level 13 | 102 | 35 |
| Level 14 | 112 | 39 |
| Level 15 | 123 | 42 |
| Level 16Max | 135 | 47 |
Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Combat Mechanics Encyclopedia
Verified 2026-08-19Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Tornado is a 3-Elixir Epic spell, unlocked in the Miner's Mine arena, that drags every enemy troop within its large radius toward the center over about a second while chipping them with area damage. It's a positioning tool as much as a damage spell: bunching enemies together sets them up to be finished off by your splash-damage troops or lets you drag a push closer to your King Tower so it starts firing. Tornado doesn't damage buildings on the enemy side, but it can scratch a crown tower if the pull effect overlaps one. Its own damage is modest and was cut further in a 2025 balance pass, so it's best paired with another card that punishes grouped-up troops rather than relied on to win a fight by itself.
Tornado is a 3-Elixir Epic spell unlocked in the Miner's Mine arena, first released on 11 November 2016.
It pulls all nearby enemy troops, air and ground alike, toward the center of a wide zone (about 5.5 tiles across) over roughly 1 second.
How hard a troop gets pulled depends on its speed and weight — slow, heavy units like Golem get dragged the furthest, while fast units moving away from the Tornado resist the pull.
At tournament standard (level 11), Tornado deals 84 damage total to troops it pulls in and 29 damage to a crown tower if the effect reaches one.
In April 2025, Supercell halved Tornado's total damage output, from two 84-damage hits landing on a target that stayed in the pull for its whole duration (168 total) down to a single 84-damage hit — the value still in effect today.
Tornado's current short, powerful pull dates to a May 2020 rework: Supercell cut its duration in half, roughly doubled how strongly it drags troops in, and gave it the ability to chip crown towers for the first time.
Because it groups enemies without dealing much damage on its own, Tornado is usually paired with a splash-damage troop or building (like Baby Dragon, Executioner, or Bomb Tower) so the bunched-up group gets punished together.
Tornado is also used to drag an enemy push within range of your own King Tower, waking it up early to help defend, or to yank a lone tank off the bridge and stall its advance.
Card interactions and upgrades in CrownLab
Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.
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Frequently Asked Questions
How does Tornado work?
Tornado is a 3-Elixir Epic spell, unlocked in the Miner's Mine arena, that drags every enemy troop within its large radius toward the center over about a second while chipping them with…
What is Tornado's elixir cost and rarity?
Tornado costs 3 elixir and is a epic card.
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