
Evolution Valkyrie







Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).
1 stat on this card was corrected to its current official value — see below.
Level Statistics
Hitpoints
3,071
Total damage this unit can take before being destroyed.
Area Damage
428
Damage dealt to every enemy within the hit's splash radius.
Damage Per Second
285
Average damage dealt per second, factoring in hit speed.
Tornado Damage
135
Damage dealt by one normal attack to a valid target.
Tornado Crown Tower Damage
60
Damage dealt to a Crown Tower by this attack — reduced from its normal-target damage, per Crown Tower damage-reduction rules.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Combat Attributes
Hit Speed
1.5 sec
Time between repeated attacks, after the first attack.
First Hit Speed
0.1 sec
Time from deployment (or becoming able to attack) until this unit's first attack lands.
Target
Ground
What this card is able to attack.
Range
Melee: Medium (1.2)
Maximum distance at which this unit can attack a target.
Speed
Medium (60)
How fast this unit moves.
Deploy Time
1 sec
Splash Radius
2
Radius around the point of impact that also takes damage.
Count
x1
How many individual units this card deploys.
Transport
Ground
Evolution Mechanics
Cycles
2
Radius
5.5
Duration
0.5 sec
Target
Air & Ground
Combat Mechanics Encyclopedia
Mechanics verified against Season 86 (August 2026)Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Valkyrie is a 4-Elixir Rare troop who fights on the ground with a spinning axe attack that hits every enemy around her, not just the unit directly in front. She has solid hit points for her cost and swings almost the instant she lands, so she rarely gets caught out during deployment. Her all-around splash damage makes her one of the best answers to swarms of cheap troops, though she has no ranged attack and can be kited or picked off by ranged units if left unsupported. Her Evolution adds a pulling Whirlwind effect that drags nearby troops toward her on her first two hits, and an August 2026 Pass Royale Hero version lets her dash between enemies while continuously spinning her axe.
Valkyrie is a 4-Elixir Rare troop that fights only on the ground, swinging her axe in a full circle to hit every enemy around her rather than just one target in front of her.
At tournament standard (level 11), Valkyrie has 1,907 hit points and deals 266 area damage per swing, attacking roughly every 1.5 seconds for about 177 damage per second.
She strikes unusually fast for a melee troop: her first swing lands just 0.1 seconds after she's deployed, so she starts fighting almost the instant she touches down, leaving very little window for an enemy to land a free hit first.
Valkyrie has been in Clash Royale since the game's earliest days — she launched on 4 January 2016 as part of a limited regional soft-launch (iOS only, in a handful of countries including Canada and Australia), roughly two months before the game's full worldwide release on 2 March 2016.
Because her spin hits everything around her at once, Valkyrie is one of the most reliable answers to cheap swarm troops like Skeleton Army, Goblin Gang, or Guards — but she has no ranged attack of her own, so she can be kited or worn down by archers and other ranged units if she isn't paired with support.
EvolutionHer Evolved form adds a pulling Whirlwind to her first two hits after deployment — each of those attacks drags nearby ground and air troops in toward her before her axe connects, making it much harder for enemies to spread out around her.
EvolutionIn Supercell's August 2026 balance patch, the Evolved Valkyrie's tornado-pull damage was cut in half — from 84 down to 42 — specifically to reduce how much defensive value she gets from pulling and hitting several enemies at once.
HeroAn August 2026 Pass Royale-exclusive Hero Valkyrie was added this season. Her 3-Elixir "Wild Whirlwind" ability lets her speed up and continuously spin her axe through nearby enemies for a few seconds — she keeps attacking (and can still be hit and defeated) the whole time, and if she runs out of nearby targets to dash toward, she just keeps spinning in place until the ability ends.
Also in Merge Tactics
Valkyrie also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.
View Valkyrie in Merge TacticsFrequently Asked Questions
How does Valkyrie work?
Valkyrie is a 4-Elixir Rare troop who fights on the ground with a spinning axe attack that hits every enemy around her, not just the unit directly in front
What is Valkyrie's elixir cost and rarity?
Valkyrie costs 4 elixir and is a rare card.
What does Valkyrie's Evolution change?
Her Evolved form adds a pulling Whirlwind to her first two hits after deployment — each of those attacks drags nearby ground and air troops in toward her before her axe connects, making it much harder for enemies to spread out around her.
Top Evolution Valkyrie Decks by Meta Score
29 distinct decks seen in ranked battlesThese decks show any evolved form of Valkyrie seen in ranked battles — CrownStats' battle data records that a card was evolved, not which of its two evolved forms was active, so this can't yet be narrowed to Evolution Valkyrie specifically.
Royal Hogs Deck












Graveyard Control Deck












Graveyard Control Deck












Royal Hogs Deck













X-Bow Deck












Log Bait Deck













Bridge Spam Deck












Bridge Spam Deck












Beat Down Deck












Graveyard Control Deck












Control Deck












Hog Cycle Deck













