Just Changed

Void now fires 20% faster after the August 26 2026 balance patch — Hit Frequency dropped from 1.2 seconds to 1 second across its three-hit sequence, a real DPS increase. Per-hit damage at each level is unchanged; only the pacing between hits sped up.

See the full Final August 2026 Balance Changes breakdown

Final August 2026 Balance ChangesVoid

  • Hit Frequency: 1.2 sec1 sec
All Void changes in this patch
Void card — Clash Royale

Void

epic5 Elixir
Card TypeSpell
ArenaMiner's Mine
Release Date6 May 2024
Elixir Cost5
Rarityepic
Max Level16
EvolutionNone

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

Level Statistics

Single Target Damage

1121 x3 (3363)

Damage dealt by one normal attack to a valid target.

Single Target Crown Tower Damage

156 x3 (468)

Damage dealt to a Crown Tower by this attack — reduced from its normal-target damage, per Crown Tower damage-reduction rules.

2 4 Targets Damage

473 x3 (1419)

Damage dealt by one normal attack to a valid target.

2 4 Targets Crown Tower Damage

82 x3 (246)

Damage dealt to a Crown Tower by this attack — reduced from its normal-target damage, per Crown Tower damage-reduction rules.

5 Or More Targets Damage

246 x3 (738)

Damage dealt by one normal attack to a valid target.

5 Or More Targets Crown Tower Damage

56 x3 (168)

Damage dealt to a Crown Tower by this attack — reduced from its normal-target damage, per Crown Tower damage-reduction rules.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Target

Air & Ground

What this card is able to attack.

Radius

2.5

Duration

4 sec

Combat Mechanics Encyclopedia

Verified 2026-08-19

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Void is a 5-Elixir Epic spell that strikes every enemy troop caught in a 2.5-tile radius with three waves of damage over roughly 4 seconds. Its signature trait is inverse scaling: the fewer troops it catches, the harder each one gets hit, so a single isolated target takes far more damage than the same cast would deal to a big group. In August 2026, Supercell reworked Void, raising its cost from 3 to 5 Elixir and roughly doubling its damage in every target bracket, turning it from a cheap, flexible utility spell into a dedicated answer to tough ranged troops like Bowler, Executioner, and Hunter. Because it still punishes single targets hardest and multi-troop clumps least, it remains a weak pick against wide swarms — pair it with a separate splash spell for those.

  • Void first launched on 6 May 2024 as an Epic spell and unlocks starting in the Miner's Mine arena.

  • Void is unusual among spells in that it deals less damage per troop the more enemies it catches: a single isolated target takes the heaviest hit, a small cluster of 2-4 troops takes noticeably less each, and a group of 5 or more takes the least per troop.

  • Void currently costs 5 Elixir to cast, up from its original 3-Elixir cost at launch.

  • At tournament-standard level, Void hits a single target for 696 damage per wave (2,088 total if that target stays inside the blast for all three waves); that per-wave figure drops to 294 when 2-4 troops are caught together, and to 153 when 5 or more are caught, so the total damage gets spread thinner the more troops share it.

  • Void also chips crown towers directly: 97 tower damage per wave (291 total) when it's only hitting the tower, scaling down to 51 per wave if 2-4 troops are also caught, and 35 per wave with 5 or more troops caught.

  • EvolutionVoid has no Evolution or Hero variant as of this update — the base spell is the only form of the card.

  • The August 2026 rework repositioned Void from a cheap, general-purpose spell into what Supercell describes as the game's first 5-Elixir damage spell, purpose-built to answer tanky ranged troops such as Bowler, Executioner, and Hunter.

  • The rework also slightly slowed Void's internal hit rate, from a damage wave every 1 second to one every 1.2 seconds, even as the damage per wave roughly doubled overall.

Frequently Asked Questions

How does Void work?

Void is a 5-Elixir Epic spell that strikes every enemy troop caught in a 2.5-tile radius with three waves of damage over roughly 4 seconds

What is Void's elixir cost and rarity?

Void costs 5 elixir and is a epic card.

Early Void Decks

2 distinct decks seen in ranked battles

This is an early sample. CrownStats has observed 2 distinct decks using Void in the last 7 days — enough to list what has actually been played, not enough to rank it. The list grows as more ranked battles are crawled.

#1Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir3.1
Battles50
Cycle8.0
Baby Dragon card — Clash Royale
Tombstone card — Clash Royale
Furnace card — Clash Royale
Skeletons card — Clash Royale
Dark Prince card — Clash Royale
Goblin Curse card — Clash Royale
Zap card — Clash Royale
Void card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir4.3
Battles60
Cycle11.0
Elite Barbarians card — Clash Royale
Barbarian Barrel card — Clash Royale
Bats card — Clash Royale
Void card — Clash Royale
Golem card — Clash Royale
Arrows card — Clash Royale
Night Witch card — Clash Royale
Skeleton Dragons card — Clash Royale
Hover over card icons to check elixir usage
View Stats
110 deck appearances analyzed · last 7 days · Updated 4h ago