
Wall Breakers






Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).
1 stat on this card was corrected to its current official value — see below.
Level Statistics
Hitpoints
531
Total damage this unit can take before being destroyed.
Area Damage
630
Damage dealt to every enemy within the hit's splash radius.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Combat Attributes
Target
Buildings
What this card is able to attack.
Range
Melee: Short (0.5)
Maximum distance at which this unit can attack a target.
Speed
Very Fast (120)
How fast this unit moves.
Deploy Time
1 sec
Splash Radius
1.5
Radius around the point of impact that also takes damage.
Count
x2
How many individual units this card deploys.
Transport
Ground
Combat Mechanics Encyclopedia
Verified 2026-08-19Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Wall Breakers is a cheap, high-risk chip-damage card: 2 Elixir summons two very fast skeletons riding explosive barrels that ignore troops completely and beeline for the nearest building, each detonating in a single burst of area damage on arrival rather than fighting like a normal troop. Their hitpoints are low enough that almost any small troop or spell stops them before they connect, so they reward good prediction and punish opponents who ignore them outright. Its Evolution, unlocked in Spooky Town since February 2024, adds a second life: a defeated Evolved Wall Breaker leaves behind a weaker 'Runner' that keeps rolling toward the building, effectively making the push a two-stage threat.
Wall Breakers is a 2-Elixir Epic troop that deploys two very fast skeleton-and-barrel units which move on the ground, target only buildings, and deal splash (area) damage to whatever they reach.
Rather than fighting repeatedly like most troops, each Wall Breaker rushes toward the nearest building and detonates in a single explosion on arrival, dealing its full damage once and then disappearing — there's no ongoing attack or hit-speed stat to track for the base card.
At tournament standard (level 11), each Wall Breaker carries 330 hitpoints — low enough to die to almost any single defending hit or small spell, which is the card's core weakness.
As of Supercell's August 2026 balance update, Wall Breakers deal roughly 20% less damage per explosion than before. Supercell's own patch notes describe the pre-nerf card as having 'immense utility' — able to kite, distract, and threaten up to 700 damage to a Crown Tower if left unanswered — and cut the damage specifically to make ignoring them less punishing. At tournament standard (level 11), that puts damage at roughly 314, down from 391.
Wall Breakers launched on 26 February 2019 alongside the Spooky Town arena, having first been previewed in Supercell's January 2019 update announcement a few weeks earlier.
Wall Breakers still unlocks in the Spooky Town arena, the same arena introduced alongside the card in 2019, and remains a standard, permanently obtainable Epic card rather than a limited-time or removed release.
Because Wall Breakers ignore troops entirely and beeline for the nearest building, a single cheap troop (e.g. a small ground unit) or a small spell like Zap or Arrows is usually enough to kill the pair before they reach a tower, making a big card a poor Elixir trade in response to them.
EvolutionEvolved Wall Breakers, unlocked 14 February 2024, don't just vanish when defeated — each one detonates (dealing reduced damage if that explosion lands on a Crown Tower rather than a troop) and leaves behind a weaker skeleton 'Runner' that keeps rolling its own explosive barrel toward the building, so opponents often have to deal with the threat twice.
EvolutionThe evolution takes 2 cycles of the card to charge, so only about one in every three Wall Breakers placed will be the evolved version; Supercell also trimmed the evolved Runners' death-damage explosion by 7% in an 11 March 2025 balance update after it proved too punishing.
Frequently Asked Questions
How does Wall Breakers work?
Wall Breakers is a cheap, high-risk chip-damage card: 2 Elixir summons two very fast skeletons riding explosive barrels that ignore troops completely and beeline for the nearest building, each detonating in a…
What is Wall Breakers's elixir cost and rarity?
Wall Breakers costs 2 elixir and is a epic card.
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