Wall Breakers card — Clash Royale

Wall Breakers

epic2 Elixir
Card TypeTroop
ArenaSpooky Town
Release Date26 February 2019
Elixir Cost2
Rarityepic
Max Level16
Evolution2 Cycles

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

1 stat on this card was corrected to its current official value — see below.

Level Statistics

Hitpoints

531

Total damage this unit can take before being destroyed.

Area Damage

630

Damage dealt to every enemy within the hit's splash radius.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Target

Buildings

What this card is able to attack.

Range

Melee: Short (0.5)

Maximum distance at which this unit can attack a target.

Speed

Very Fast (120)

How fast this unit moves.

Deploy Time

1 sec

Splash Radius

1.5

Radius around the point of impact that also takes damage.

Count

x2

How many individual units this card deploys.

Transport

Ground

Combat Mechanics Encyclopedia

Verified 2026-08-19

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Wall Breakers is a cheap, high-risk chip-damage card: 2 Elixir summons two very fast skeletons riding explosive barrels that ignore troops completely and beeline for the nearest building, each detonating in a single burst of area damage on arrival rather than fighting like a normal troop. Their hitpoints are low enough that almost any small troop or spell stops them before they connect, so they reward good prediction and punish opponents who ignore them outright. Its Evolution, unlocked in Spooky Town since February 2024, adds a second life: a defeated Evolved Wall Breaker leaves behind a weaker 'Runner' that keeps rolling toward the building, effectively making the push a two-stage threat.

  • Wall Breakers is a 2-Elixir Epic troop that deploys two very fast skeleton-and-barrel units which move on the ground, target only buildings, and deal splash (area) damage to whatever they reach.

  • Rather than fighting repeatedly like most troops, each Wall Breaker rushes toward the nearest building and detonates in a single explosion on arrival, dealing its full damage once and then disappearing — there's no ongoing attack or hit-speed stat to track for the base card.

  • At tournament standard (level 11), each Wall Breaker carries 330 hitpoints — low enough to die to almost any single defending hit or small spell, which is the card's core weakness.

  • As of Supercell's August 2026 balance update, Wall Breakers deal roughly 20% less damage per explosion than before. Supercell's own patch notes describe the pre-nerf card as having 'immense utility' — able to kite, distract, and threaten up to 700 damage to a Crown Tower if left unanswered — and cut the damage specifically to make ignoring them less punishing. At tournament standard (level 11), that puts damage at roughly 314, down from 391.

  • Wall Breakers launched on 26 February 2019 alongside the Spooky Town arena, having first been previewed in Supercell's January 2019 update announcement a few weeks earlier.

  • Wall Breakers still unlocks in the Spooky Town arena, the same arena introduced alongside the card in 2019, and remains a standard, permanently obtainable Epic card rather than a limited-time or removed release.

  • Because Wall Breakers ignore troops entirely and beeline for the nearest building, a single cheap troop (e.g. a small ground unit) or a small spell like Zap or Arrows is usually enough to kill the pair before they reach a tower, making a big card a poor Elixir trade in response to them.

  • EvolutionEvolved Wall Breakers, unlocked 14 February 2024, don't just vanish when defeated — each one detonates (dealing reduced damage if that explosion lands on a Crown Tower rather than a troop) and leaves behind a weaker skeleton 'Runner' that keeps rolling its own explosive barrel toward the building, so opponents often have to deal with the threat twice.

  • EvolutionThe evolution takes 2 cycles of the card to charge, so only about one in every three Wall Breakers placed will be the evolved version; Supercell also trimmed the evolved Runners' death-damage explosion by 7% in an 11 March 2025 balance update after it proved too punishing.

Frequently Asked Questions

How does Wall Breakers work?

Wall Breakers is a cheap, high-risk chip-damage card: 2 Elixir summons two very fast skeletons riding explosive barrels that ignore troops completely and beeline for the nearest building, each detonating in a…

What is Wall Breakers's elixir cost and rarity?

Wall Breakers costs 2 elixir and is a epic card.

Top Wall Breakers Decks by Meta Score

14 distinct decks seen in ranked battles
#1Bridge SpamLow Sample

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Usage0.1%
Elixir3.8
Battles43
Cycle10.0
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#2Bridge SpamLow Sample

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Usage0.1%
Elixir3.9
Battles34
Cycle10.0
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#3Bridge Spam

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Win Rate54.9%
Usage0.5%
Elixir3.8
Battles153
Cycle10.0
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#4Log BaitHigh Confidence

Log Bait Deck

Win Rate51.0%
Usage1.6%
Elixir2.8
Battles553
Cycle9.0
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#5Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir3.6
Battles79
Cycle9.0
Wall Breakers card — Clash Royale
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#6Goblin DrillLow Sample

Goblin Drill Deck

Usage0.2%
Elixir2.6
Battles67
Cycle6.0
Wall Breakers card — Clash Royale
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#7Bridge SpamLow Sample

Bridge Spam Deck

Usage0.3%
Elixir3.8
Battles85
Cycle11.0
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#8Log BaitLow Sample

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Usage0.2%
Elixir2.6
Battles56
Cycle6.0
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Electro Spirit card — Clash Royale
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#9Goblin DrillLow Sample

Goblin Drill Deck

Usage0.1%
Elixir3.5
Battles46
Cycle11.0
Skeleton Army card — Clash Royale
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#10Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir3.0
Battles34
Cycle9.0
Wall Breakers card — Clash Royale
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Barbarian Barrel card — Clash Royale
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#11Log BaitLow Sample

Log Bait Deck

Usage0.1%
Elixir2.6
Battles30
Cycle8.0
Goblin Barrel card — Clash Royale
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Ice Spirit card — Clash Royale
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#12Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir3.1
Battles52
Cycle9.0
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1.3K deck appearances analyzed · last 7 days · Updated 4h ago