Evolution Wall Breakers card — Clash Royale
Evolution

Evolution Wall Breakers

epic2 Elixir
Card TypeTroop
ArenaSpooky Town
Release Date26 February 2019
Elixir Cost2
Rarityepic
Max Level16
Evolution2 Cycles

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

Level Statistics

Hitpoints

531

Total damage this unit can take before being destroyed.

Area Damage

630

Damage dealt to every enemy within the hit's splash radius.

Death Damage

469

Damage dealt to nearby enemies the instant this unit is destroyed.

Crown Tower Death Damage

311

Damage dealt to nearby enemies the instant this unit is destroyed.

Runner Hitpoints

264

Total damage this unit can take before being destroyed.

Runner Area Damage

316

Damage dealt to every enemy within the hit's splash radius.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Target

Buildings

What this card is able to attack.

Range

Melee: Short (0.5)

Maximum distance at which this unit can attack a target.

Speed

Very Fast (120)

How fast this unit moves.

Deploy Time

1 sec

Splash Radius

1.5

Radius around the point of impact that also takes damage.

Count

x2

How many individual units this card deploys.

Transport

Ground

Evolution Mechanics

Evolution Attributes

Cycles

2

Runner Attributes

Speed

Very Fast (120)

Deploy Time

1 sec

Range

Melee: Short (0.5)

Splash Radius

1.5

Radius around the point of impact that also takes damage.

Target

Buildings

Count

x2

Transport

Ground

Combat Mechanics Encyclopedia

Mechanics verified against Season 86 (August 2026)

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Wall Breakers is a cheap, high-risk chip-damage card: 2 Elixir summons two very fast skeletons riding explosive barrels that ignore troops completely and beeline for the nearest building, each detonating in a single burst of area damage on arrival rather than fighting like a normal troop. Their hitpoints are low enough that almost any small troop or spell stops them before they connect, so they reward good prediction and punish opponents who ignore them outright. Its Evolution, unlocked in Spooky Town since February 2024, adds a second life: a defeated Evolved Wall Breaker leaves behind a weaker 'Runner' that keeps rolling toward the building, effectively making the push a two-stage threat.

  • Wall Breakers is a 2-Elixir Epic troop that deploys two very fast skeleton-and-barrel units which move on the ground, target only buildings, and deal splash (area) damage to whatever they reach.

  • Rather than fighting repeatedly like most troops, each Wall Breaker rushes toward the nearest building and detonates in a single explosion on arrival, dealing its full damage once and then disappearing — there's no ongoing attack or hit-speed stat to track for the base card.

  • At tournament standard (level 11), each Wall Breaker carries 330 hitpoints — low enough to die to almost any single defending hit or small spell, which is the card's core weakness.

  • As of Supercell's August 2026 balance update, Wall Breakers deal roughly 20% less damage per explosion than before. Supercell's own patch notes describe the pre-nerf card as having 'immense utility' — able to kite, distract, and threaten up to 700 damage to a Crown Tower if left unanswered — and cut the damage specifically to make ignoring them less punishing. At tournament standard (level 11), that puts damage at roughly 314, down from 391.

  • Wall Breakers launched on 26 February 2019 alongside the Spooky Town arena, having first been previewed in Supercell's January 2019 update announcement a few weeks earlier.

  • Wall Breakers still unlocks in the Spooky Town arena, the same arena introduced alongside the card in 2019, and remains a standard, permanently obtainable Epic card rather than a limited-time or removed release.

  • Because Wall Breakers ignore troops entirely and beeline for the nearest building, a single cheap troop (e.g. a small ground unit) or a small spell like Zap or Arrows is usually enough to kill the pair before they reach a tower, making a big card a poor Elixir trade in response to them.

  • EvolutionEvolved Wall Breakers, unlocked 14 February 2024, don't just vanish when defeated — each one detonates (dealing reduced damage if that explosion lands on a Crown Tower rather than a troop) and leaves behind a weaker skeleton 'Runner' that keeps rolling its own explosive barrel toward the building, so opponents often have to deal with the threat twice.

  • EvolutionThe evolution takes 2 cycles of the card to charge, so only about one in every three Wall Breakers placed will be the evolved version; Supercell also trimmed the evolved Runners' death-damage explosion by 7% in an 11 March 2025 balance update after it proved too punishing.

Frequently Asked Questions

How does Wall Breakers work?

Wall Breakers is a cheap, high-risk chip-damage card: 2 Elixir summons two very fast skeletons riding explosive barrels that ignore troops completely and beeline for the nearest building, each detonating in a…

What is Wall Breakers's elixir cost and rarity?

Wall Breakers costs 2 elixir and is a epic card.

What does Wall Breakers's Evolution change?

Evolved Wall Breakers, unlocked 14 February 2024, don't just vanish when defeated — each one detonates (dealing reduced damage if that explosion lands on a Crown Tower rather than a troop) and leaves behind a weaker skeleton 'Runner' that keeps rolling its own explosive barrel toward the building, so opponents often have to deal with the threat twice.

How often is Evolution Wall Breakers used in ranked decks?

CrownStats has tracked Evolution Wall Breakers in 8 distinct decks, totaling 525 ranked battle appearances, over the last 7 days.

Early Evolution Wall Breakers Decks

8 distinct decks seen in ranked battles

This is an early sample. CrownStats has observed 8 distinct decks using Evolution Wall Breakers in the last 7 days — enough to list what has actually been played, not enough to rank it. The list grows as more ranked battles are crawled.

#1Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir3.8
Battles43
Cycle10.0
Mega Knight card — Clash Royale
Archer Queen card — Clash Royale
Wall Breakers card — Clash Royale
Bandit card — Clash Royale
Zap card — Clash Royale
Arrows card — Clash Royale
Goblin Gang card — Clash Royale
Prince card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir3.9
Battles34
Cycle10.0
Mega Knight card — Clash Royale
Archer Queen card — Clash Royale
Wall Breakers card — Clash Royale
Bandit card — Clash Royale
Skeleton Dragons card — Clash Royale
Prince card — Clash Royale
Goblin Gang card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Bridge Spam

Bridge Spam Deck

Win Rate54.9%
Usage0.5%
Elixir3.8
Battles153
Cycle10.0
Mega Knight card — Clash Royale
Archer Queen card — Clash Royale
Wall Breakers card — Clash Royale
Minions card — Clash Royale
Bandit card — Clash Royale
Prince card — Clash Royale
Zap card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir3.6
Battles79
Cycle9.0
Wall Breakers card — Clash Royale
Archer Queen card — Clash Royale
Mega Knight card — Clash Royale
Zap card — Clash Royale
Bats card — Clash Royale
Arrows card — Clash Royale
Bandit card — Clash Royale
Prince card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Goblin DrillLow Sample

Goblin Drill Deck

Usage0.2%
Elixir2.6
Battles67
Cycle6.0
Wall Breakers card — Clash Royale
Mighty Miner card — Clash Royale
Cannon card — Clash Royale
Fire Spirit card — Clash Royale
Goblin Drill card — Clash Royale
Skeletons card — Clash Royale
Fireball card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Bridge SpamLow Sample

Bridge Spam Deck

Usage0.3%
Elixir3.8
Battles85
Cycle11.0
Wall Breakers card — Clash Royale
Mighty Miner card — Clash Royale
Royal Recruits card — Clash Royale
Firecracker card — Clash Royale
Minions card — Clash Royale
Hog Rider card — Clash Royale
Fireball card — Clash Royale
Guards card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir3.0
Battles34
Cycle9.0
Wall Breakers card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Skeleton Barrel card — Clash Royale
Barbarian Barrel card — Clash Royale
Dart Goblin card — Clash Royale
Rascals card — Clash Royale
Goblin Gang card — Clash Royale
Suspicious Bush card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Log BaitLow Sample

Log Bait Deck

Usage0.1%
Elixir2.6
Battles30
Cycle8.0
Goblin Barrel card — Clash Royale
Valkyrie card — Clash Royale
Wall Breakers card — Clash Royale
Ice Spirit card — Clash Royale
Goblin Gang card — Clash Royale
Dart Goblin card — Clash Royale
Cannon card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
525 deck appearances analyzed · last 7 days · Updated 4h ago