CrownStats is undergoing major upgrades and coming soon with new features and more fresh Deck Recommendations.
Evolution Wall Breakers card — Clash Royale

Evolution Wall Breakers

epic2 ElixirEvolution

Who let Wall Breakers into the gunpowder stores? They've run off with more explosives! It's double trouble with this Evolution as they continue their attack on foot if their barrel is destroyed!

Card TypeTroop
ArenaSpooky Town
Evolution released
Elixir Cost2
Rarityepic
Max Level16
Evolution2 Cycles

Combat Attributes

Attack

Targets
Buildings
Range
Melee: Short (0.5)
Splash Radius
1.5

Movement

Movement Speed
Very Fast (120)
Transport
Ground

Deployment

Deploy Time
1 sec
Count
x2

What the Evolution Adds

Compared with Wall Breakers
Evolution
2 Cycles
Every third play evolves
Base stats
Unchanged
Same hitpoints, damage and attack as Wall Breakers

New mechanics

Death explosion

When defeated
Damage to troops
192Level 11

Runner

When defeated
Damage
184Level 11
HP
163Level 11
Speed
Very Fast (120)

Stats include official balance changes through October 2026.

Level Statistics

See how Evolution Wall Breakers' stats scale from Level 6 to Level 16

Evolution Wall Breakers stats at each card level, Level 6 to Level 16. One row per level; columns are the stats that change with level.
LevelWall BreakersRunner
HitpointsArea damageDeath damageCrown Tower Death damageHitpointsArea damage
Level 6Start206188181120102122
Level 7227207199132112134
Level 8248227219145123147
Level 9273250240160136162
Level 10300274265175149178
Level 11Tournament330302291193164196
Level 12362331320212180216
Level 13398364352234198237
Level 14437400387257218261
Level 15479438426283240287
Level 16Max527482469311264316

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

October 2026 Balance Changes — Evolution Wall Breakers

  • Damage: 281 → 302 (Level 11)
All Evolution Wall Breakers changes in this patch

Combat Mechanics Encyclopedia

Mechanics verified against Season 86 (August 2026)

A stat on this card changed after this page's mechanics were last checked (2026-08-19):

  • area_damage is now 302 (was 391) as of 2026-10-06.
  • area_damage is now 302 (was 391) as of 2026-10-06.

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Wall Breakers is a cheap, high-risk chip-damage card: 2 Elixir summons two very fast skeletons riding explosive barrels that ignore troops completely and beeline for the nearest building, each detonating in a single burst of area damage on arrival rather than fighting like a normal troop. Their hitpoints are low enough that almost any small troop or spell stops them before they connect, so they reward good prediction and punish opponents who ignore them outright. Its Evolution, unlocked in Spooky Town since February 2024, adds a second life: a defeated Evolved Wall Breaker leaves behind a weaker 'Runner' that keeps rolling toward the building, effectively making the push a two-stage threat.

  • Wall Breakers is a 2-Elixir Epic troop that deploys two very fast skeleton-and-barrel units which move on the ground, target only buildings, and deal splash (area) damage to whatever they reach.

  • Rather than fighting repeatedly like most troops, each Wall Breaker rushes toward the nearest building and detonates in a single explosion on arrival, dealing its full damage once and then disappearing — there's no ongoing attack or hit-speed stat to track for the base card.

  • At tournament standard (level 11), each Wall Breaker carries 330 hitpoints — low enough to die to almost any single defending hit or small spell, which is the card's core weakness.

  • As of Supercell's August 2026 balance update, Wall Breakers deal roughly 20% less damage per explosion than before. Supercell's own patch notes describe the pre-nerf card as having 'immense utility' — able to kite, distract, and threaten up to 700 damage to a Crown Tower if left unanswered — and cut the damage specifically to make ignoring them less punishing. At tournament standard (level 11), that puts damage at roughly 314, down from 391.

  • Wall Breakers launched on 26 February 2019 alongside the Spooky Town arena, having first been previewed in Supercell's January 2019 update announcement a few weeks earlier.

  • Wall Breakers still unlocks in the Spooky Town arena, the same arena introduced alongside the card in 2019, and remains a standard, permanently obtainable Epic card rather than a limited-time or removed release.

  • Because Wall Breakers ignore troops entirely and beeline for the nearest building, a single cheap troop (e.g. a small ground unit) or a small spell like Zap or Arrows is usually enough to kill the pair before they reach a tower, making a big card a poor Elixir trade in response to them.

  • EvolutionEvolved Wall Breakers, unlocked 14 February 2024, don't just vanish when defeated — each one detonates (dealing reduced damage if that explosion lands on a Crown Tower rather than a troop) and leaves behind a weaker skeleton 'Runner' that keeps rolling its own explosive barrel toward the building, so opponents often have to deal with the threat twice.

  • EvolutionThe evolution takes 2 cycles of the card to charge, so only about one in every three Wall Breakers placed will be the evolved version; Supercell also trimmed the evolved Runners' death-damage explosion by 7% in an 11 March 2025 balance update after it proved too punishing.

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.

Frequently Asked Questions

How does Wall Breakers work?

Wall Breakers is a cheap, high-risk chip-damage card: 2 Elixir summons two very fast skeletons riding explosive barrels that ignore troops completely and beeline for the nearest building, each detonating in a…

What is Wall Breakers's elixir cost and rarity?

Wall Breakers costs 2 elixir and is a epic card.

What does Wall Breakers's Evolution change?

Evolved Wall Breakers, unlocked 14 February 2024, don't just vanish when defeated — each one detonates (dealing reduced damage if that explosion lands on a Crown Tower rather than a troop) and leaves behind a weaker skeleton 'Runner' that keeps rolling its own explosive barrel toward the building, so opponents often have to deal with the threat twice.

How often is Evolution Wall Breakers used in ranked decks?

CrownStats has tracked Evolution Wall Breakers in 32 distinct decks, totaling 4.6K ranked battle appearances, over the last 7 days.

Top Evolution Wall Breakers Decks by Meta Score

32 distinct decks seen in ranked battles
#1Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir3.4
Battles49
Cycle10.0
Royal Ghost card — Clash Royale
Magic Archer card — Clash Royale
Wall Breakers card — Clash Royale
Minions card — Clash Royale
Princess card — Clash Royale
Bandit card — Clash Royale
Royal Recruits card — Clash Royale
Suspicious Bush card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Goblin DrillLow Sample

Goblin Drill Deck

Usage<0.1%
Elixir2.8
Battles51
Cycle6.0
Wall Breakers card — Clash Royale
Mighty Miner card — Clash Royale
Cannon card — Clash Royale
Skeletons card — Clash Royale
Fire Spirit card — Clash Royale
Goblin Drill card — Clash Royale
The Log card — Clash Royale
Void card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Goblin Drill

Goblin Drill Deck

Win Rate52.8%
Usage0.1%
Elixir3.4
Battles246
Cycle10.0
Skeleton Army card — Clash Royale
Skeleton King card — Clash Royale
Wall Breakers card — Clash Royale
Dart Goblin card — Clash Royale
Inferno Tower card — Clash Royale
Goblin Drill card — Clash Royale
Fireball card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Bridge SpamHigh Confidence

Bridge Spam Deck

Win Rate50.1%
Usage0.3%
Elixir3.8
Battles707
Cycle10.0
Mega Knight card — Clash Royale
Archer Queen card — Clash Royale
Wall Breakers card — Clash Royale
Prince card — Clash Royale
Goblin Gang card — Clash Royale
Bandit card — Clash Royale
Arrows card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Bridge SpamHigh Confidence

Bridge Spam Deck

Win Rate49.5%
Usage0.3%
Elixir3.6
Battles759
Cycle9.0
Mega Knight card — Clash Royale
Archer Queen card — Clash Royale
Wall Breakers card — Clash Royale
Prince card — Clash Royale
Bandit card — Clash Royale
Bats card — Clash Royale
Arrows card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir3.8
Battles41
Cycle10.0
Bats card — Clash Royale
Archer Queen card — Clash Royale
Wall Breakers card — Clash Royale
Prince card — Clash Royale
Goblin Gang card — Clash Royale
Bandit card — Clash Royale
Mega Knight card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7Bridge SpamHigh Confidence

Bridge Spam Deck

Win Rate48.9%
Usage0.4%
Elixir3.4
Battles878
Cycle10.0
Skeleton Barrel card — Clash Royale
Dark Prince card — Clash Royale
Wall Breakers card — Clash Royale
Dart Goblin card — Clash Royale
Rascals card — Clash Royale
Goblin Hut card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Bridge Spam

Bridge Spam Deck

Win Rate50.2%
Usage0.2%
Elixir3.8
Battles416
Cycle10.0
Mega Knight card — Clash Royale
Archer Queen card — Clash Royale
Wall Breakers card — Clash Royale
Minions card — Clash Royale
Prince card — Clash Royale
Bandit card — Clash Royale
Arrows card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Bridge Spam

Bridge Spam Deck

Win Rate53.8%
Usage<0.1%
Elixir3.0
Battles106
Cycle8.0
Skeletons card — Clash Royale
Goblinstein card — Clash Royale
Wall Breakers card — Clash Royale
Miner card — Clash Royale
Magic Archer card — Clash Royale
Bomb Tower card — Clash Royale
The Log card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir3.6
Battles85
Cycle11.0
Skeleton Barrel card — Clash Royale
Mighty Miner card — Clash Royale
Wall Breakers card — Clash Royale
Minions card — Clash Royale
Dart Goblin card — Clash Royale
Goblin Gang card — Clash Royale
Royal Recruits card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir3.4
Battles77
Cycle10.0
Skeleton Barrel card — Clash Royale
Dark Prince card — Clash Royale
Wall Breakers card — Clash Royale
Dart Goblin card — Clash Royale
Rascals card — Clash Royale
Goblin Hut card — Clash Royale
Poison card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir2.9
Battles50
Cycle9.0
Skeleton Barrel card — Clash Royale
Berserker card — Clash Royale
Wall Breakers card — Clash Royale
Dart Goblin card — Clash Royale
Goblin Gang card — Clash Royale
Rascals card — Clash Royale
Suspicious Bush card — Clash Royale
Cannon card — Clash Royale
Hover over card icons to check elixir usage
View Stats
4.6K deck appearances analyzed · last 7 daysLatest observed battle: 3h agoRankings recalculated: 1h ago
Evolution Wall Breakers — Decks & Stats | CrownStats