
Evolution Witch






Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).
2 stats on this card were corrected to their current official values — see below.
Level Statistics
Hitpoints
1,351
Total damage this unit can take before being destroyed.
Max Hitpoints
1,673
Total damage this unit can take before being destroyed.
Area Damage
217
Damage dealt to every enemy within the hit's splash radius.
Damage Per Second
197
Average damage dealt per second, factoring in hit speed.
Skeleton Death Heal
122
Skeleton Hitpoints
130
Total damage this unit can take before being destroyed.
Skeleton Damage
130
Damage dealt by one normal attack to a valid target.
Skeleton Damage Per Second
118
Average damage dealt per second, factoring in hit speed.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Combat Attributes
Hit Speed
1.1 sec
Time between repeated attacks, after the first attack.
First Hit Speed
0.7 sec
Time from deployment (or becoming able to attack) until this unit's first attack lands.
Target
Air & Ground
What this card is able to attack.
Range
5.5
Maximum distance at which this unit can attack a target.
Speed
Medium (60)
How fast this unit moves.
Deploy Time
1 sec
Splash Radius
1.5
Radius around the point of impact that also takes damage.
Projectile Speed
600
How fast this unit's projectile travels to its target — a slower projectile can be outrun or dodged.
Count
x1
How many individual units this card deploys.
Transport
Ground
Spawn Speed
7 sec
How often this building produces a new unit.
Evolution Mechanics
Skeleton Attributes
Hit Speed
1.1 sec
Time between repeated attacks, after the first attack.
First Hit Speed
0.5 sec
Time from deployment (or becoming able to attack) until this unit's first attack lands.
Speed
Fast (90)
Range
Melee: Short (0.5)
Target
Ground
Transport
Ground
Type
Troop
Evolution Attributes
Cycles
1
Combat Mechanics Encyclopedia
Mechanics verified against Season 86 (August 2026)Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Witch is a 5-Elixir Epic troop built around ranged splash damage combined with constant reinforcements. She hits both air and ground targets from medium range, and while she's alive she keeps dropping fresh Skeletons around herself to trade with pushes or chip toward the tower, making her hard to fully remove with a single spell. She's one of Clash Royale's original cards, unlocking in Arena 6. Her Evolution, added in 2025, recently went through a major August 2026 rework that reins in what used to be a near-endless self-healing loop off her own Skeletons.
Witch is a 5-Elixir Epic troop that attacks from range with splash (area) damage, able to hit both air and ground targets, striking every 1.1 seconds after a faster initial hit of 0.7 seconds.
Every 7 seconds, Witch passively spawns a group of Skeletons around herself for extra board presence, separate from her own ranged attack.
At the game's standard reference level (level 11), Witch has 839 hitpoints and deals 135 area damage per hit, working out to roughly 122 damage per second.
Each Skeleton she spawns is fragile on its own — 81 hitpoints and 81 damage per hit (about 73 damage per second) at level 11 — but a full group can quickly overwhelm a weak push or tie down a tank.
Witch first appeared on 4 January 2016 during Clash Royale's regional soft-launch (iOS only, in Canada, Hong Kong, Australia, and several Nordic countries) — the game's full worldwide release followed almost two months later, on 2 March 2016.
Witch is unlocked in Arena 6, P.E.K.K.A.'s Playhouse.
EvolutionWitch's Evolution launched on 5 May 2025 and only takes one cycle (deploying her once) to fully charge, making it one of the cheaper Evolutions to activate in a match.
Evolutionan August 2026 balance rework ended Witch Evolution's ability to heal herself endlessly off her own Skeletons — she now only regains hitpoints from the first wave of Skeletons she spawns, though that first wave now heals for much more (53 to 153 per Skeleton, +186%) and her max hitpoints rose from 1,040 to 1,451 (+40%) to compensate.
Also in Merge Tactics
Witch also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.
View Witch in Merge TacticsFrequently Asked Questions
How does Witch work?
Witch is a 5-Elixir Epic troop built around ranged splash damage combined with constant reinforcements
What is Witch's elixir cost and rarity?
Witch costs 5 elixir and is a epic card.
What does Witch's Evolution change?
Witch's Evolution launched on 5 May 2025 and only takes one cycle (deploying her once) to fully charge, making it one of the cheaper Evolutions to activate in a match.
How often is Evolution Witch used in ranked decks?
CrownStats has tracked Evolution Witch in 17 distinct decks, totaling 1.4K ranked battle appearances, over the last 7 days.
Top Evolution Witch Decks by Meta Score
17 distinct decks seen in ranked battlesUnclassified Deck












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Giant Graveyard Deck












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