Heal per Skeleton
When one of its units falls- Heal per Skeleton
- 153Level 11
- Overheal cap
- 1,451Level 11
- Heals from
- First Skeleton wave only
- Heal from other Skeletons
- 0




Witch's Skeletons are willing to sacrifice themselves for their beloved leader, lending their souls to heal her when they're destroyed.






New mechanics
Stats include official balance changes through October 2026.

| Level | Witch | Skeleton | ||||||
|---|---|---|---|---|---|---|---|---|
| Healing when a unit dies | ||||||||
| Level 6Start | 524 | 645 (recorded before the latest balance update to this stat) | 84 | 76 | 50 | 50 | 45 | 47 (recorded before the latest balance update to this stat) |
| Level 7 | 577 | 710 (recorded before the latest balance update to this stat) | 92 | 83 | 55 | 55 | 49 | 52 (recorded before the latest balance update to this stat) |
| Level 8 | 633 | 781 (recorded before the latest balance update to this stat) | 101 | 91 | 61 | 61 | 55 | 57 (recorded before the latest balance update to this stat) |
| Level 9 | 695 | 859 (recorded before the latest balance update to this stat) | 112 | 101 | 67 | 67 | 60 | 63 (recorded before the latest balance update to this stat) |
| Level 10 | 764 | 945 (recorded before the latest balance update to this stat) | 123 | 111 | 74 | 74 | 67 | 69 (recorded before the latest balance update to this stat) |
| Level 11Tournament | 839 | 1,451 | 135 | 122 | 81 | 81 | 73 | 153 |
| Level 12 | 921 | 1,143 (recorded before the latest balance update to this stat) | 149 | 135 | 89 | 89 | 80 | 84 (recorded before the latest balance update to this stat) |
| Level 13 | 1,013 | 1,257 (recorded before the latest balance update to this stat) | 163 | 148 | 98 | 98 | 89 | 92 (recorded before the latest balance update to this stat) |
| Level 14 | 1,111 | 1,383 (recorded before the latest balance update to this stat) | 180 | 163 | 108 | 108 | 98 | 101 (recorded before the latest balance update to this stat) |
| Level 15 | 1,220 | 1,521 (recorded before the latest balance update to this stat) | 198 | 179 | 119 | 119 | 108 | 111 (recorded before the latest balance update to this stat) |
| Level 16Max | 1,341 | 1,673 (recorded before the latest balance update to this stat) | 217 | 197 | 130 | 130 | 118 | 122 (recorded before the latest balance update to this stat) |
Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.
Grey italic values were recorded before the latest balance update to that stat and haven't been re-measured at that level.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Witch is a 5-Elixir Epic troop built around ranged splash damage combined with constant reinforcements. She hits both air and ground targets from medium range, and while she's alive she keeps dropping fresh Skeletons around herself to trade with pushes or chip toward the tower, making her hard to fully remove with a single spell. She's one of Clash Royale's original cards, unlocking in Arena 6. Her Evolution, added in 2025, recently went through a major August 2026 rework that reins in what used to be a near-endless self-healing loop off her own Skeletons.
Witch is a 5-Elixir Epic troop that attacks from range with splash (area) damage, able to hit both air and ground targets, striking every 1.1 seconds after a faster initial hit of 0.7 seconds.
Every 7 seconds, Witch passively spawns a group of Skeletons around herself for extra board presence, separate from her own ranged attack.
At the game's standard reference level (level 11), Witch has 839 hitpoints and deals 135 area damage per hit, working out to roughly 122 damage per second.
Each Skeleton she spawns is fragile on its own — 81 hitpoints and 81 damage per hit (about 73 damage per second) at level 11 — but a full group can quickly overwhelm a weak push or tie down a tank.
Witch first appeared on 4 January 2016 during Clash Royale's regional soft-launch (iOS only, in Canada, Hong Kong, Australia, and several Nordic countries) — the game's full worldwide release followed almost two months later, on 2 March 2016.
Witch is unlocked in Arena 6, P.E.K.K.A.'s Playhouse.
EvolutionWitch's Evolution launched on 5 May 2025 and only takes one cycle (deploying her once) to fully charge, making it one of the cheaper Evolutions to activate in a match.
Evolutionan August 2026 balance rework ended Witch Evolution's ability to heal herself endlessly off her own Skeletons — she now only regains hitpoints from the first wave of Skeletons she spawns, though that first wave now heals for much more (53 to 153 per Skeleton, +186%) and her max hitpoints rose from 1,040 to 1,451 (+40%) to compensate.
Witch also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.
View Witch in Merge TacticsInteraction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.
CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.
Witch is a 5-Elixir Epic troop built around ranged splash damage combined with constant reinforcements
Witch costs 5 elixir and is a epic card.
Witch's Evolution launched on 5 May 2025 and only takes one cycle (deploying her once) to fully charge, making it one of the cheaper Evolutions to activate in a match.
CrownStats has tracked Evolution Witch in 70 distinct decks, totaling 9.4K ranked battle appearances, over the last 7 days.




















































































































































