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Zap card — Clash Royale

Zap

common2 Elixir

Zaps enemies, briefly stunning them and dealing damage inside a small radius.

Card TypeSpell
ArenaBuilder's Workshop
Released
Elixir Cost2
Raritycommon
Max Level16
Evolution2 Cycles

Combat Attributes

Effect

Targets
Air & Ground
Radius
2.5
Stun Duration
0.5 sec

Stats include official balance changes through October 2026.

Level Statistics

See how Zap's stats scale from Level 1 to Level 16

Zap stats at each card level, Level 1 to Level 16. One row per level; columns are the stats that change with level.
LevelArea damageCrown Tower damage
Level 1Start7522 (recorded before the latest balance update to this stat)
Level 28225 (recorded before the latest balance update to this stat)
Level 39027 (recorded before the latest balance update to this stat)
Level 49930 (recorded before the latest balance update to this stat)
Level 510933 (recorded before the latest balance update to this stat)
Level 612036 (recorded before the latest balance update to this stat)
Level 713240 (recorded before the latest balance update to this stat)
Level 814444 (recorded before the latest balance update to this stat)
Level 915948 (recorded before the latest balance update to this stat)
Level 1017453 (recorded before the latest balance update to this stat)
Level 11Tournament19248
Level 1221064 (recorded before the latest balance update to this stat)
Level 1323170 (recorded before the latest balance update to this stat)
Level 1425477 (recorded before the latest balance update to this stat)
Level 1527985 (recorded before the latest balance update to this stat)
Level 16Max30693 (recorded before the latest balance update to this stat)

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

Grey italic values were recorded before the latest balance update to that stat and haven't been re-measured at that level.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Mechanics Encyclopedia

Verified 2026-08-19

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Zap is a 2-Elixir Common spell that instantly zaps every enemy troop and building in a 2.5-tile radius, dealing area damage and stunning them for 0.5 seconds. It hits both air and ground targets, making it one of the cheapest ways to finish off low-health swarms like Skeletons, Goblins, or Minions, or to briefly interrupt an enemy's plans. That half-second stun is Zap's real value: it resets the charging attacks of threats like Inferno Tower, Inferno Dragon, Prince, Dark Prince, and Sparky, buying a free moment to defend. It's been a staple cycle and chip-damage card since the game's earliest days, though a June 2026 balance pass trimmed how much damage it does directly to Crown Towers to discourage overly passive spell-cycling on defense. Its Evolution turns one cast in every three into a double zap on the same spot, growing in radius for extra clearing power against tougher swarms.

  • Zap costs 2 Elixir and instantly deals area damage in a 2.5-tile radius to every enemy troop and building it touches, air or ground, while stunning them for 0.5 seconds.

  • At tournament-standard level 11, Zap deals 192 damage to troops — that figure hasn't changed in recent balance updates.

  • Zap's damage to Crown Towers is lower than it used to be: a mid-2026 balance change cut it to 48 at level 11, down from 58, specifically to make cheap defensive spell-cycling less free.

  • Zap was one of the cards available when Clash Royale first soft-launched on iOS in a handful of countries (including Canada, Australia, and the Nordics) on January 4, 2016, roughly two months before the game's worldwide release on March 2, 2016.

  • Zap's stun is short but useful for shutting down charge-up attacks — a well-timed Zap resets Inferno Tower or Inferno Dragon's ramping damage and cancels a Prince's or Dark Prince's charging dash, making it a cheap answer to several of the game's scariest win conditions.

  • Because it's so cheap and versatile, Zap has stayed one of the most consistently played cards in Clash Royale's history, a common inclusion in cycle and chip-damage decks since the game's launch.

  • EvolutionEvolved Zap is unlocked with Evolution Shards and only triggers on every third cast of Zap in a battle — the first two are normal Zaps, and the one after that comes out evolved.

  • Evolutioninstead of one shock, Evolved Zap fires a second full-strength pulse on the same spot about a second later with a slightly larger radius (growing from 2.5 to 3 tiles) — a target that stays in the area takes both hits (384 total troop damage at level 11), while one that moves out of range or was already killed only takes the first.

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.

Frequently Asked Questions

How does Zap work?

Zap is a 2-Elixir Common spell that instantly zaps every enemy troop and building in a 2.5-tile radius, dealing area damage and stunning them for 0.5 seconds

What is Zap's elixir cost and rarity?

Zap costs 2 elixir and is a common card.

Top Zap Decks by Meta Score

270 distinct decks seen in ranked battles
#1PEKKA Bridge SpamLow Sample

PEKKA Bridge Spam Deck

Usage<0.1%
Elixir4.0
Battles63
Cycle12.0
Battle Ram card — Clash Royale
Electro Wizard card — Clash Royale
Zap card — Clash Royale
P.E.K.K.A card — Clash Royale
Bandit card — Clash Royale
Royal Ghost card — Clash Royale
Furnace card — Clash Royale
Void card — Clash Royale
Hover over card icons to check elixir usage
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#2LavaLoonLow Sample

LavaLoon Deck

Usage<0.1%
Elixir4.1
Battles72
Cycle12.0
Barbarians card — Clash Royale
Balloon card — Clash Royale
Inferno Dragon card — Clash Royale
Lava Hound card — Clash Royale
Miner card — Clash Royale
Skeleton Dragons card — Clash Royale
Arrows card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
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#3Miner ControlLow Sample

Miner Control Deck

Usage<0.1%
Elixir3.4
Battles39
Cycle10.0
Inferno Dragon card — Clash Royale
Ice Wizard card — Clash Royale
Skeleton Barrel card — Clash Royale
Miner card — Clash Royale
Goblin Gang card — Clash Royale
Bats card — Clash Royale
Mega Knight card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
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#4Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir4.1
Battles31
Cycle11.0
Elite Barbarians card — Clash Royale
Mega Minion card — Clash Royale
Zap card — Clash Royale
Golem card — Clash Royale
Bomber card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Night Witch card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
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#5Beat DownLow Sample

Beat Down Deck

Usage<0.1%
Elixir3.8
Battles73
Cycle10.0
Zap card — Clash Royale
Giant card — Clash Royale
Boss Bandit card — Clash Royale
Bomber card — Clash Royale
Prince card — Clash Royale
Phoenix card — Clash Royale
Fireball card — Clash Royale
Rage card — Clash Royale
Hover over card icons to check elixir usage
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#6PEKKA Bridge Spam

PEKKA Bridge Spam Deck

Win Rate59.8%
Usage0.1%
Elixir3.9
Battles179
Cycle12.0
Battle Ram card — Clash Royale
Electro Wizard card — Clash Royale
Royal Ghost card — Clash Royale
P.E.K.K.A card — Clash Royale
Bandit card — Clash Royale
Furnace card — Clash Royale
Fireball card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir4.4
Battles40
Cycle13.0
Minion Horde card — Clash Royale
Boss Bandit card — Clash Royale
Elite Barbarians card — Clash Royale
Hog Rider card — Clash Royale
Guards card — Clash Royale
Executioner card — Clash Royale
Freeze card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
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#8PEKKA Bridge SpamLow Sample

PEKKA Bridge Spam Deck

Usage<0.1%
Elixir3.9
Battles90
Cycle12.0
P.E.K.K.A card — Clash Royale
Electro Wizard card — Clash Royale
Battle Ram card — Clash Royale
Bandit card — Clash Royale
Royal Ghost card — Clash Royale
Furnace card — Clash Royale
Fireball card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Bridge Spam

Bridge Spam Deck

Win Rate59.8%
Usage<0.1%
Elixir3.8
Battles112
Cycle9.0
Elite Barbarians card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Sparky card — Clash Royale
Electro Wizard card — Clash Royale
Rage card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Beat DownLow Sample

Beat Down Deck

Usage<0.1%
Elixir3.6
Battles75
Cycle9.0
Wizard card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Minions card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Sparky card — Clash Royale
Tornado card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
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#11Ram RiderLow Sample

Ram Rider Deck

Usage<0.1%
Elixir3.9
Battles75
Cycle11.0
Royal Ghost card — Clash Royale
Electro Wizard card — Clash Royale
Mega Knight card — Clash Royale
Bandit card — Clash Royale
Ram Rider card — Clash Royale
Mother Witch card — Clash Royale
Arrows card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Miner Control

Miner Control Deck

Win Rate57.8%
Usage<0.1%
Elixir3.8
Battles154
Cycle10.0
Barbarians card — Clash Royale
Tombstone card — Clash Royale
Zap card — Clash Royale
Lava Hound card — Clash Royale
Miner card — Clash Royale
Flying Machine card — Clash Royale
Phoenix card — Clash Royale
Goblin Curse card — Clash Royale
Hover over card icons to check elixir usage
View Stats
30.2K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago