CrownStats is undergoing major upgrades and coming soon with new features and more fresh Deck Recommendations.
Evolution Zap card — Clash Royale

Evolution Zap

common2 ElixirEvolution

This Evolution comes gently zapping, zapping at your Arena floor... Get two Zaps for the cost of one, with the second Zap hitting a larger area!

Card TypeSpell
ArenaBuilder's Workshop
Evolution released
Elixir Cost2
Raritycommon
Max Level16
Evolution2 Cycles

Combat Attributes

Effect

Targets
Air & Ground
Radius
2.5
Stun Duration
0.5 sec

What the Evolution Adds

Compared with Zap
Evolution
2 Cycles
Every third play evolves
Base stats
Unchanged
Same hitpoints, damage and attack as Zap

New mechanics

Second Zap

When deployed
Zaps
2
Second Zap
Full damage (same as first Zap)
Damage per Zap
192Level 11
Crown Tower damage per Zap
48Level 11
Stun per Zap
0.5 sec

Stats include official balance changes through October 2026.

Level Statistics

See how Evolution Zap's stats scale from Level 1 to Level 16

Evolution Zap stats at each card level, Level 1 to Level 16. One row per level; columns are the stats that change with level.
LevelArea damageCrown Tower damage
Level 1Start74×2 (148)22×2 (44)
Level 281×2 (162)25×2 (50)
Level 390×2 (180)27×2 (54)
Level 499×2 (198)30×2 (60)
Level 5108×2 (216)33×2 (66)
Level 6119×2 (238)36×2 (72)
Level 7131×2 (262)40×2 (80)
Level 8144×2 (288)44×2 (88)
Level 9159×2 (318)48×2 (96)
Level 10175×2 (350)53×2 (106)
Level 11Tournament192×2 (384)58×2 (116)
Level 12211×2 (422)64×2 (128)
Level 13232×2 (464)70×2 (140)
Level 14256×2 (512)77×2 (154)
Level 15281×2 (562)85×2 (170)
Level 16Max309×2 (618)93×2 (186)

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

×N (total) is the damage of each hit, how many hit, and their combined total.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Mechanics Encyclopedia

Mechanics verified against Season 86 (August 2026)

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Zap is a 2-Elixir Common spell that instantly zaps every enemy troop and building in a 2.5-tile radius, dealing area damage and stunning them for 0.5 seconds. It hits both air and ground targets, making it one of the cheapest ways to finish off low-health swarms like Skeletons, Goblins, or Minions, or to briefly interrupt an enemy's plans. That half-second stun is Zap's real value: it resets the charging attacks of threats like Inferno Tower, Inferno Dragon, Prince, Dark Prince, and Sparky, buying a free moment to defend. It's been a staple cycle and chip-damage card since the game's earliest days, though a June 2026 balance pass trimmed how much damage it does directly to Crown Towers to discourage overly passive spell-cycling on defense. Its Evolution turns one cast in every three into a double zap on the same spot, growing in radius for extra clearing power against tougher swarms.

  • Zap costs 2 Elixir and instantly deals area damage in a 2.5-tile radius to every enemy troop and building it touches, air or ground, while stunning them for 0.5 seconds.

  • At tournament-standard level 11, Zap deals 192 damage to troops — that figure hasn't changed in recent balance updates.

  • Zap's damage to Crown Towers is lower than it used to be: a mid-2026 balance change cut it to 48 at level 11, down from 58, specifically to make cheap defensive spell-cycling less free.

  • Zap was one of the cards available when Clash Royale first soft-launched on iOS in a handful of countries (including Canada, Australia, and the Nordics) on January 4, 2016, roughly two months before the game's worldwide release on March 2, 2016.

  • Zap's stun is short but useful for shutting down charge-up attacks — a well-timed Zap resets Inferno Tower or Inferno Dragon's ramping damage and cancels a Prince's or Dark Prince's charging dash, making it a cheap answer to several of the game's scariest win conditions.

  • Because it's so cheap and versatile, Zap has stayed one of the most consistently played cards in Clash Royale's history, a common inclusion in cycle and chip-damage decks since the game's launch.

  • EvolutionEvolved Zap is unlocked with Evolution Shards and only triggers on every third cast of Zap in a battle — the first two are normal Zaps, and the one after that comes out evolved.

  • Evolutioninstead of one shock, Evolved Zap fires a second full-strength pulse on the same spot about a second later with a slightly larger radius (growing from 2.5 to 3 tiles) — a target that stays in the area takes both hits (384 total troop damage at level 11), while one that moves out of range or was already killed only takes the first.

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.

Frequently Asked Questions

How does Zap work?

Zap is a 2-Elixir Common spell that instantly zaps every enemy troop and building in a 2.5-tile radius, dealing area damage and stunning them for 0.5 seconds

What is Zap's elixir cost and rarity?

Zap costs 2 elixir and is a common card.

What does Zap's Evolution change?

Evolved Zap is unlocked with Evolution Shards and only triggers on every third cast of Zap in a battle — the first two are normal Zaps, and the one after that comes out evolved.

How often is Evolution Zap used in ranked decks?

CrownStats has tracked Evolution Zap in 127 distinct decks, totaling 17.3K ranked battle appearances, over the last 7 days.

Top Evolution Zap Decks by Meta Score

127 distinct decks seen in ranked battles
#1PEKKA Bridge SpamLow Sample

PEKKA Bridge Spam Deck

Usage<0.1%
Elixir4.0
Battles63
Cycle12.0
Battle Ram card — Clash Royale
Electro Wizard card — Clash Royale
Zap card — Clash Royale
P.E.K.K.A card — Clash Royale
Bandit card — Clash Royale
Royal Ghost card — Clash Royale
Furnace card — Clash Royale
Void card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir4.1
Battles31
Cycle11.0
Elite Barbarians card — Clash Royale
Mega Minion card — Clash Royale
Zap card — Clash Royale
Golem card — Clash Royale
Bomber card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Night Witch card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Beat DownLow Sample

Beat Down Deck

Usage<0.1%
Elixir3.8
Battles73
Cycle10.0
Zap card — Clash Royale
Giant card — Clash Royale
Boss Bandit card — Clash Royale
Bomber card — Clash Royale
Prince card — Clash Royale
Phoenix card — Clash Royale
Fireball card — Clash Royale
Rage card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Bridge Spam

Bridge Spam Deck

Win Rate59.8%
Usage<0.1%
Elixir3.8
Battles112
Cycle9.0
Elite Barbarians card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Sparky card — Clash Royale
Electro Wizard card — Clash Royale
Rage card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Beat DownLow Sample

Beat Down Deck

Usage<0.1%
Elixir3.6
Battles75
Cycle9.0
Wizard card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Minions card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Sparky card — Clash Royale
Tornado card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Miner Control

Miner Control Deck

Win Rate57.8%
Usage<0.1%
Elixir3.8
Battles154
Cycle10.0
Barbarians card — Clash Royale
Tombstone card — Clash Royale
Zap card — Clash Royale
Lava Hound card — Clash Royale
Miner card — Clash Royale
Flying Machine card — Clash Royale
Phoenix card — Clash Royale
Goblin Curse card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7Bridge SpamHigh Confidence

Bridge Spam Deck

Win Rate53.6%
Usage0.3%
Elixir3.8
Battles623
Cycle11.0
Elite Barbarians card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Dark Prince card — Clash Royale
Mega Minion card — Clash Royale
Electro Wizard card — Clash Royale
Fireball card — Clash Royale
Rage card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Bridge Spam

Bridge Spam Deck

Win Rate54.5%
Usage0.2%
Elixir3.6
Battles325
Cycle9.0
Bomber card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Prince card — Clash Royale
Dark Prince card — Clash Royale
Mega Minion card — Clash Royale
Rage card — Clash Royale
Lightning card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir3.6
Battles44
Cycle9.0
Witch card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Dark Prince card — Clash Royale
Elixir Collector card — Clash Royale
Rage card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10PEKKA Bridge Spam

PEKKA Bridge Spam Deck

Win Rate54.2%
Usage0.2%
Elixir3.9
Battles306
Cycle12.0
Battle Ram card — Clash Royale
Golden Knight card — Clash Royale
Zap card — Clash Royale
P.E.K.K.A card — Clash Royale
Electro Wizard card — Clash Royale
Bandit card — Clash Royale
Royal Ghost card — Clash Royale
Furnace card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Beat Down

Beat Down Deck

Win Rate56.4%
Usage<0.1%
Elixir3.9
Battles156
Cycle10.0
Zap card — Clash Royale
Valkyrie card — Clash Royale
Mega Minion card — Clash Royale
Lava Hound card — Clash Royale
Tombstone card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Spirit Empress card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12LumberLoon

LumberLoon Deck

Win Rate56.9%
Usage<0.1%
Elixir4.0
Battles123
Cycle11.0
Mega Knight card — Clash Royale
Mega Minion card — Clash Royale
Zap card — Clash Royale
Balloon card — Clash Royale
Guards card — Clash Royale
Lumberjack card — Clash Royale
Inferno Tower card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
17.3K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago
Evolution Zap — Decks & Stats | CrownStats