Evolution Zap card — Clash Royale
Evolution

Evolution Zap

common2 Elixir
Card TypeSpell
ArenaBuilder's Workshop
Release Date4 January 2016
Elixir Cost2
Raritycommon
Max Level16
Evolution2 Cycles

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

Level Statistics

Area Damage

309 x2 (618)

Damage dealt to every enemy within the hit's splash radius.

Crown Tower Damage

93 x2 (186)

Damage dealt to a Crown Tower by this attack — reduced from its normal-target damage, per Crown Tower damage-reduction rules.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Target

Air & Ground

What this card is able to attack.

Radius

2.5

Stun Duration

0.5 sec

How long a hit unit is stunned, unable to attack or move.

Evolution Mechanics

Cycles

2

Radius

2.5-3

Zap Count

x2

Combat Mechanics Encyclopedia

Mechanics verified against Season 86 (August 2026)

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Zap is a 2-Elixir Common spell that instantly zaps every enemy troop and building in a 2.5-tile radius, dealing area damage and stunning them for 0.5 seconds. It hits both air and ground targets, making it one of the cheapest ways to finish off low-health swarms like Skeletons, Goblins, or Minions, or to briefly interrupt an enemy's plans. That half-second stun is Zap's real value: it resets the charging attacks of threats like Inferno Tower, Inferno Dragon, Prince, Dark Prince, and Sparky, buying a free moment to defend. It's been a staple cycle and chip-damage card since the game's earliest days, though a June 2026 balance pass trimmed how much damage it does directly to Crown Towers to discourage overly passive spell-cycling on defense. Its Evolution turns one cast in every three into a double zap on the same spot, growing in radius for extra clearing power against tougher swarms.

  • Zap costs 2 Elixir and instantly deals area damage in a 2.5-tile radius to every enemy troop and building it touches, air or ground, while stunning them for 0.5 seconds.

  • At tournament-standard level 11, Zap deals 192 damage to troops — that figure hasn't changed in recent balance updates.

  • Zap's damage to Crown Towers is lower than it used to be: a mid-2026 balance change cut it to 48 at level 11, down from 58, specifically to make cheap defensive spell-cycling less free.

  • Zap was one of the cards available when Clash Royale first soft-launched on iOS in a handful of countries (including Canada, Australia, and the Nordics) on January 4, 2016, roughly two months before the game's worldwide release on March 2, 2016.

  • Zap's stun is short but useful for shutting down charge-up attacks — a well-timed Zap resets Inferno Tower or Inferno Dragon's ramping damage and cancels a Prince's or Dark Prince's charging dash, making it a cheap answer to several of the game's scariest win conditions.

  • Because it's so cheap and versatile, Zap has stayed one of the most consistently played cards in Clash Royale's history, a common inclusion in cycle and chip-damage decks since the game's launch.

  • EvolutionEvolved Zap is unlocked with Evolution Shards and only triggers on every third cast of Zap in a battle — the first two are normal Zaps, and the one after that comes out evolved.

  • Evolutioninstead of one shock, Evolved Zap fires a second full-strength pulse on the same spot about a second later with a slightly larger radius (growing from 2.5 to 3 tiles) — a target that stays in the area takes both hits (384 total troop damage at level 11), while one that moves out of range or was already killed only takes the first.

Frequently Asked Questions

How does Zap work?

Zap is a 2-Elixir Common spell that instantly zaps every enemy troop and building in a 2.5-tile radius, dealing area damage and stunning them for 0.5 seconds

What is Zap's elixir cost and rarity?

Zap costs 2 elixir and is a common card.

What does Zap's Evolution change?

Evolved Zap is unlocked with Evolution Shards and only triggers on every third cast of Zap in a battle — the first two are normal Zaps, and the one after that comes out evolved.

How often is Evolution Zap used in ranked decks?

CrownStats has tracked Evolution Zap in 36 distinct decks, totaling 3.9K ranked battle appearances, over the last 7 days.

Top Evolution Zap Decks by Meta Score

36 distinct decks seen in ranked battles
#1PEKKA Bridge SpamLow Sample

PEKKA Bridge Spam Deck

Usage0.2%
Elixir3.9
Battles60
Cycle11.0
P.E.K.K.A card — Clash Royale
Barbarian Barrel card — Clash Royale
Zap card — Clash Royale
Baby Dragon card — Clash Royale
Fireball card — Clash Royale
Bandit card — Clash Royale
Ram Rider card — Clash Royale
Electro Wizard card — Clash Royale
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#2Bridge Spam

Bridge Spam Deck

Win Rate58.7%
Usage0.4%
Elixir3.8
Battles126
Cycle9.0
Zap card — Clash Royale
Giant card — Clash Royale
Elite Barbarians card — Clash Royale
Sparky card — Clash Royale
Dark Prince card — Clash Royale
Rage card — Clash Royale
Heal Spirit card — Clash Royale
Electro Wizard card — Clash Royale
Hover over card icons to check elixir usage
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#3LavaLoonLow Sample

LavaLoon Deck

Usage0.2%
Elixir4.1
Battles58
Cycle12.0
Baby Dragon card — Clash Royale
Mega Minion card — Clash Royale
Zap card — Clash Royale
Balloon card — Clash Royale
Lava Hound card — Clash Royale
Fireball card — Clash Royale
Barbarians card — Clash Royale
Tombstone card — Clash Royale
Hover over card icons to check elixir usage
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#4Bridge Spam

Bridge Spam Deck

Win Rate57.1%
Usage0.4%
Elixir3.6
Battles119
Cycle9.0
Zap card — Clash Royale
Giant card — Clash Royale
Mega Minion card — Clash Royale
Rage card — Clash Royale
Prince card — Clash Royale
Bomber card — Clash Royale
Lightning card — Clash Royale
Dark Prince card — Clash Royale
Hover over card icons to check elixir usage
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#5Beat Down

Beat Down Deck

Win Rate55.6%
Usage0.4%
Elixir3.8
Battles144
Cycle10.0
Minion Horde card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Skeleton Army card — Clash Royale
Arrows card — Clash Royale
Bats card — Clash Royale
Sparky card — Clash Royale
Hover over card icons to check elixir usage
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#6Bridge SpamHigh Confidence

Bridge Spam Deck

Win Rate51.2%
Usage1.8%
Elixir4.1
Battles598
Cycle11.0
Elite Barbarians card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Zap card — Clash Royale
Night Witch card — Clash Royale
Phoenix card — Clash Royale
Bomber card — Clash Royale
Golem card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
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#7Bridge Spam

Bridge Spam Deck

Win Rate53.1%
Usage0.8%
Elixir3.6
Battles254
Cycle9.0
Goblin Giant card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Zap card — Clash Royale
Electro Wizard card — Clash Royale
Sparky card — Clash Royale
Dark Prince card — Clash Royale
Rage card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Beat DownLow Sample

Beat Down Deck

Usage0.2%
Elixir4.0
Battles65
Cycle12.0
Zap card — Clash Royale
Giant card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Hunter card — Clash Royale
Sparky card — Clash Royale
Arrows card — Clash Royale
Minion Horde card — Clash Royale
Skeleton Army card — Clash Royale
Hover over card icons to check elixir usage
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#9Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir4.0
Battles54
Cycle13.0
Zap card — Clash Royale
Giant card — Clash Royale
Electro Dragon card — Clash Royale
Phoenix card — Clash Royale
Prince card — Clash Royale
Dark Prince card — Clash Royale
Fireball card — Clash Royale
Miner card — Clash Royale
Hover over card icons to check elixir usage
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#10Beat DownHigh Confidence

Beat Down Deck

Win Rate49.8%
Usage1.5%
Elixir3.6
Battles500
Cycle9.0
Zap card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Wizard card — Clash Royale
Tornado card — Clash Royale
Vines card — Clash Royale
Sparky card — Clash Royale
Giant card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
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#11LavaLoon

LavaLoon Deck

Win Rate51.2%
Usage0.7%
Elixir4.1
Battles244
Cycle12.0
Zap card — Clash Royale
Mega Minion card — Clash Royale
Barbarians card — Clash Royale
Tombstone card — Clash Royale
Skeleton Dragons card — Clash Royale
Fireball card — Clash Royale
Balloon card — Clash Royale
Lava Hound card — Clash Royale
Hover over card icons to check elixir usage
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#12Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir4.4
Battles44
Cycle13.0
Zap card — Clash Royale
Valkyrie card — Clash Royale
Elite Barbarians card — Clash Royale
Night Witch card — Clash Royale
Golem card — Clash Royale
Phoenix card — Clash Royale
Arrows card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
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3.9K deck appearances analyzed · last 7 days · Updated 4h ago