
Hero Balloon



These skyward Skellies were never satisfied while six feet under! Aeri and her Skeleton crew are known for their semi-well-crafted wings which allow them to dive-bomb without breaking any bones.






Combat Attributes
Attack
- Hit Speed
- 2 sec
- First Hit
- 0.2 sec
- Targets
- Buildings
- Range
- Melee: Short (0.1)
Movement
- Movement Speed
- Medium (60)
- Transport
- Air
Deployment
- Deploy Time
- 1 sec
- Count
- x1

Hero Ability: Coffin Cadets
A Skeletrooper soars to the nearest enemy on the ground, dealing landing damage
- Ability Cost
- 2 Elixir
- Landing Damage
- 230Level 11
- Landing Range
- 6.5 tiles
Skeletrooper
- Hitpoints
- 473Level 11
- Damage
- 204Level 11
- Hit speed
- 1.1 sec
- Speed
- Very Fast (120)
Stats include official balance changes through October 2026.

Level Statistics
See how Hero Balloon's stats scale from Level 6 to Level 16Uses Balloon's base stats.
| Level | ||||
|---|---|---|---|---|
| Level 6Start | 1,048 | 397 | 198 | 149 |
| Level 7 | 1,152 | 437 | 218 | 164 |
| Level 8 | 1,264 | 481 | 240 | 180 |
| Level 9 | 1,388 | 529 | 264 | 198 |
| Level 10 | 1,526 | 582 | 291 | 218 |
| Level 11Tournament | 1,676 | 640 | 320 | 240 |
| Level 12 | 1,840 | 704 | 352 | 264 |
| Level 13 | 2,023 | 774 | 387 | 290 |
| Level 14 | 2,220 | 852 | 426 | 319 |
| Level 15 | 2,436 | 937 | 468 | 351 |
| Level 16Max | 2,678 | 1,031 | 515 | 387 |
Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
September 2026 Balance Changes — Hero Balloon
- Skeletrooper Landing Damage: 263 → 230 (Level 11)Supercell, September 8, 2026
Combat Mechanics Encyclopedia
Hero mechanics verified September 2026Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Balloon is a 5-Elixir, single-model Epic air troop that flies at Medium speed toward the nearest enemy building (Crown Tower or defensive building), completely ignoring troops, and can only be engaged in return by units/spells/buildings that can target air. It has an unusually fast 0.2s first-hit speed, so it strikes almost the instant it comes into range instead of winding up for a full cycle, then hits every 2s for 640 damage (320 DPS) at level 11. On death it drops a bomb that detonates after a delay (currently 3s) for 240 damage in a 3-tile radius hitting both air and ground, letting it "guarantee" chip damage or clear a swarm even if shot down first. Its core weaknesses are that it can never be blocked or threatened directly by ground troops (they must intercept its path to a building, not fight it) and its slow, telegraphed final approach, which knockback effects such as Fireball can exploit to buy defenders extra time before it connects (a further claim that this specifically works as a "true stun" resetting Balloon's attack windup, distinct from a Zap-style pause, is unconfirmed). A separate Hero variant, Hero Balloon (added Season 82, April 2026), keeps the 5-Elixir troop but adds an activatable "Coffin Cadets" ability that drops a Skeletrooper, which deals damage where it lands and then fights on as its own unit.
At level 11, Balloon has 1,679 hitpoints and deals 640 damage per hit (320 damage per second) against buildings, with a 2-second hit speed but a fast 0.2-second first-hit speed, plus a 240-damage death explosion.
Balloon costs 5 Elixir, deploys a single unit (x1) with a 1-second deploy time, is an Epic-rarity Air-transport troop with Medium speed (60) and melee range (0.1 tiles); it was released during Clash Royale's phased 2016 rollout — a regional iOS soft-launch on 4 January 2016 (Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland, New Zealand; Android followed in the same countries on 16 February 2016) — ahead of the game's worldwide/global release on 2 March 2016.
Balloon exclusively targets enemy buildings (Crown Towers and defensive buildings) — in plain terms it entirely ignores enemy troops and will fly past/over any non-building unit without attacking it, so ground troops cannot 'block' it, only intercept its path toward a building. As an Air unit, it can only be attacked back by troops, buildings, or spells capable of targeting air.
Balloon's 0.2-second first-hit speed means it strikes almost immediately upon arriving in range of a building rather than winding up through a full 2-second cycle like a typical troop's opening attack — its first 640-damage hit lands only a fraction of a second after it reaches its target.
Balloon's death mechanic is a bomb: when destroyed, after a delay it detonates for 240 damage in a 3-tile splash radius that hits both Air and Ground units — unlike its live attacks (buildings only), this death bomb can hit troops of any type caught underneath it, letting it 'trade up' or clear a swarm even after being shot down.
On 15 December 2016, Supercell increased Balloon's death damage by 105% and expanded its death-damage explosion radius from 2 tiles to 3 tiles, explicitly so the death bomb would reliably 'kill Goblins and even Archers,' giving it a more consistent impact even when the Balloon itself never lands a live hit.
On 30 March 2021, Supercell reduced Balloon's death damage by 27%, grouped with matching nerfs to Bomb Tower and Giant Skeleton's death bombs, on the grounds that 'Death Bombs have been a fixture in Clash Royale for a long time' and 'have reduced the skill cap of competitive play by providing a universal defensive solution.'
In a February 2022 rework, Supercell cut Balloon's per-hit damage by 33% while increasing its hit speed by 33% (attacking faster) — same steady-state DPS, but split into more, smaller hits. Net effect: a single Balloon connection now does noticeably less burst damage (a nerf), while an uninterrupted, sustained Balloon push against a Tower deals more total damage over time than before.
Card interactions and upgrades in CrownLab
Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.
CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.
Frequently Asked Questions
How does Balloon work?
Balloon is a 5-Elixir, single-model Epic air troop that flies at Medium speed toward the nearest enemy building (Crown Tower or defensive building), completely ignoring troops, and can only be engaged in…
What is Balloon's elixir cost and rarity?
Balloon costs 5 elixir and is a epic card.
What does Balloon's Hero change?
Hero Balloon's ability is Coffin Cadets (2 Elixir, single-use). Hero Balloon drops a Skeletrooper that deals damage where it lands and then fights on foot.
How often is Hero Balloon used in ranked decks?
CrownStats has tracked Hero Balloon in 47 distinct decks, totaling 4.6K ranked battle appearances, over the last 7 days.
Top Hero Balloon Decks by Meta Score
47 distinct decks seen in ranked battlesLavaLoon Deck












Balloon Cycle Deck













Balloon Cycle Deck













LumberLoon Deck












LumberLoon Deck












Unclassified Deck













Unclassified Deck













LavaLoon Deck













LumberLoon Deck












LumberLoon Deck












Miner Control Deck












Balloon Cycle Deck















