Evolved Battle Ram's Pushback was cut from 2.5 to 2.0 tiles on 7 September 2026, meaning its charge shoves defending troops noticeably less far. The base Battle Ram's own 7 September change is separate — it gained Sight Range, from 5.5 to 6.5 tiles.
See the full September 2026 Balance Changes breakdownSeptember 2026 Balance Changes — Evolution Battle Ram
- Pushback: 2.5 tiles → 2.0 tiles

Evolution Battle Ram






Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).
1 stat on this card was corrected to its current official value — see below.
Level Statistics
Evolved Battle Ram Hitpoints
1,557
Total damage this unit can take before being destroyed.
Evolved Battle Ram Damage
461
Damage dealt by one normal attack to a valid target.
Evolved Battle Ram Charge Damage
923
Bonus damage dealt while charging, on top of a normal hit.
Evolved Battle Ram Charge Pushback Damage
341
Damage dealt by one normal attack to a valid target.
Hitpoints
1,187
Total damage this unit can take before being destroyed.
Damage
309
Damage dealt by one normal attack to a valid target.
Damage Per Second
237
Average damage dealt per second, factoring in hit speed.
Boosted Damage Per Second
318
Average damage dealt per second, factoring in hit speed.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Combat Attributes
Target
Buildings
What this card is able to attack.
Range
Melee: Short (0.5)
Maximum distance at which this unit can attack a target.
Speed
Medium (60)
How fast this unit moves.
Deploy Time
1 sec
Count
x1
How many individual units this card deploys.
Transport
Ground
Evolution Mechanics
Evolution Attributes
Cycles
2
Pushback Distance
2
Charge Attributes
Speed
Very Fast (120)
Charge Range
3.5
Self Pushback
2
Target
Buildings
Transport
Ground
Evolved Barbarian Attributes
Hit Speed
1.3 sec
Time between repeated attacks, after the first attack.
Speed
Medium (60)
Deploy Time
1 sec
Range
Melee: Short (0.7)
Target
Ground
Count
x2
Transport
Ground
Boost Duration
3 sec
Boost
+30%
Combat Mechanics Encyclopedia
Mechanics verified against Season 86 (August 2026)A stat on this card changed after this page's mechanics were last checked (2026-08-17):
- sight_range is now 6.5 (was 5.5) as of 2026-09-07.
- pushback_distance is now 2 (was 2.5) as of 2026-09-07.
Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Battle Ram is a 4-Elixir Rare troop that walks at Medium speed toward the nearest building; after it has traveled far enough it enters a Very Fast "charging" state, and if that charge connects it lands a supercharged first hit (573 dmg at level 11) instead of its normal 286. Once the Ram is destroyed it is replaced by 2 Barbarians — the same underlying troop used by the standalone Barbarians card — which keep fighting on the ground. Its Evolution leaves the Ram vehicle's own HP/damage numbers untouched but adds a recoil/second-hit on charge impact (extra pushback damage) and gives its spawned Barbarians a temporary attack-speed/damage boost when they split off.
Base Battle Ram: 4 Elixir, Rare rarity, released 10 February 2017. Medium speed (60), 1 sec deploy time, melee range Short (0.5), targets Buildings only, deploys as a single unit (count x1), Ground transport. At level 11 the Ram vehicle has 967 HP and deals 286 damage on a normal hit against a building.
The charge mechanic: while approaching a building the Ram gathers speed; once it has covered its charge range it switches from Medium speed (60) to Very Fast (120) - double normal speed - and if that fast-moving hit connects with a building it deals 573 damage (the 'charge damage') instead of the normal 286, roughly double.
January 7, 2019 balance update: Battle Ram Charge Damage reduced by 11% (this is baked into the current 573 charge-damage figure; it was not a base-damage nerf).
~August 8, 2023 balance update: Battle Ram Hitpoints increased 6%, and the distance it must travel before its charge triggers ('distance to charge') was reduced from 3.5 tiles to 3 tiles (-14.3%), explicitly to bring its charge-start timing in line with Prince and Ram Rider.
Death/split mechanic: when the Battle Ram is destroyed it is removed and replaced by 2 Barbarians, which continue the attack as ground troops with 1.3 sec hit speed, Short (0.7) melee range, and Medium (60) speed, now able to target any ground unit (not just buildings).
The 2 Barbarians spawned on death are not a unique 'Battle Ram Barbarian' unit - Supercell's own game-data files show they are literally the same 'Barbarian' character used by the standalone Barbarians card (identical 1300ms hit speed, 700-unit/0.7-tile melee range, and 60 move speed in both cards' raw data). This is why balance patches to Barbarians/Evolved Barbarians have historically been written to explicitly apply to Battle Ram as well.
EvolutionBattle Ram's Evolution costs the same 4 Elixir and takes 2 cycles (plays of the card) to fully charge before the Evolution becomes usable. The Evolved Ram vehicle's own combat numbers (967 HP, 286 normal damage, 573 charge damage) are unchanged from the base card - the evolution does not buff the Ram itself.
Evolutionon a successful charge hit, the Evolved Battle Ram doesn't just land the 573-damage charge blow - it recoils (self_pushback: 2) and follows up with a separate 'charge pushback damage' hit of 212, effectively striking the target twice in the same charge sequence (up to ~785 total damage) instead of once, unlike the base (non-evolved) Ram.
Frequently Asked Questions
How does Battle Ram work?
Battle Ram is a 4-Elixir Rare troop that walks at Medium speed toward the nearest building; after it has traveled far enough it enters a Very Fast "charging" state, and if that…
What is Battle Ram's elixir cost and rarity?
Battle Ram costs 4 elixir and is a rare card.
What does Battle Ram's Evolution change?
Battle Ram's Evolution costs the same 4 Elixir and takes 2 cycles (plays of the card) to fully charge before the Evolution becomes usable. The Evolved Ram vehicle's own combat numbers (967 HP, 286 normal damage, 573 charge damage) are unchanged from the base card - the evolution does not buff the Ram itself.
How often is Evolution Battle Ram used in ranked decks?
CrownStats has tracked Evolution Battle Ram in 36 distinct decks, totaling 4.4K ranked battle appearances, over the last 7 days.
Top Evolution Battle Ram Decks by Meta Score
36 distinct decks seen in ranked battlesPEKKA Bridge Spam Deck












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