Bomber has discovered the art of bomb bouncing. It's like skipping stones, but much more exciting. With his new skill, Bomber will be able to hit multiple targets in a row with one attack!
Card TypeTroop
ArenaBone Pit
Evolution releasedNot verified
Elixir Cost2
Raritycommon
Max Level16
Evolution2 Cycles
Combat Attributes
Attack
Hit Speed
1.8 sec
First Hit
0.2 sec
Targets
Ground
Range
4.5
Splash Radius
1.5
Projectile Speed
400
Movement
Movement Speed
Medium (60)
Transport
Ground
Deployment
Deploy Time
1 sec
Count
x1
What the Evolution Adds
Compared with Bomber
Evolution
2 Cycles
Every third play evolves
Base stats
Unchanged
Same hitpoints, damage and attack as Bomber
New mechanics
Bouncing bomb
Every attack
After the initial throw lands, the Evolved Bomber's bomb bounces twice more in a straight line, each bounce dealing the same damage as the initial hit over an area as large as the initial hit's; one attack cannot damage the same enemy twice.
Bounces
2
Bounce distance
3 tiles
Splash radius
1.5 tiles
Bounce damage
212Level 11
Stats include official balance changes through October 2026.
Level Statistics
See how Evolution Bomber's stats scale from Level 1 to Level 16
Evolution Bomber stats at each card level, Level 1 to Level 16. One row per level; columns are the stats that change with level.
Level
Bomber
Bounce
HPHitpoints
Area DamageArea damage
DPSDamage per second
DamageDamage
Level 1StartYour level
119
83
46
87
Level 2Your level
130
91
50
95
Level 3Your level
143
100
55
105
Level 4Your level
158
110
61
115
Level 5Your level
173
121
67
127
Level 6Your level
190
132
73
140
Level 7Your level
209
146
81
154
Level 8Your level
229
160
88
169
Level 9Your level
252
175
97
186
Level 10Your level
277
193
107
205
Level 11TournamentYour level
304
212
117
225
Level 12Your level
334
233
129
248
Level 13Your level
367
256
142
272
Level 14Your level
403
281
156
299
Level 15Your level
442
308
171
329
Level 16MaxYour level
486
339
188
362
Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Mechanics verified against Season 86 (August 2026)
A stat on this card changed after this page's mechanics were last checked (2026-08-17):
bounce_range is now 3 (was 2.5) as of 2026-09-07.
area_damage is now 212 (was 225) as of 2026-09-07.
Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Bomber is a 2-Elixir Common troop that throws a single lobbed bomb at Ground targets, dealing area (splash) damage in a 1.5-tile radius around the impact point. It has a very fast "first hit" (0.2s) but a slow overall attack cycle (1.8s), moves at Medium speed, and cannot target or damage air units at all. Its role is cheap swarm clearance (Skeleton Army, Goblin Gang, Barbarians, etc.) and chip defense. Its Evolution keeps identical cost/speed/range but adds a bouncing-bomb mechanic — each thrown bomb ricochets twice more, 2.5 tiles apart in a straight line, each bounce dealing the same full splash damage as the base card's current 225 (a parity that an October 2024 damage trim applied symmetrically to both variants, and therefore preserved rather than broke). Per the entry's most recent available snapshot the Evolution also carries higher hitpoints than base (332 vs. 304), but that comparison is UNRESOLVED as a current fact rather than settled: a reported (not independently confirmed in this pass) Evolution-specific hitpoints cut in November 2025 may have shrunk that edge from the previously assumed ~9.2% to as little as ~1.6% since the snapshot was taken, or may not have happened at all — official Supercell balance notes for that period do not mention Bomber.
Base Bomber identity: Common-rarity Ground-targeting Troop, deploys x1 unit, costs 2 Elixir, Medium movement speed (60), 1 second deploy time.
Base Bomber Level 11 (tournament standard) combat stats: 304 hitpoints, 225 area damage per hit, 125 damage per second, 1.8 sec hit speed, 0.2 sec first hit speed, 4.5 range, 1.5 splash radius, 400 projectile speed.
Bomber's 'first hit speed' of 0.2 sec (vs. its normal 1.8 sec hit-speed cycle) means its very first attack after it becomes ready to fire lands almost immediately rather than making it wait through a full attack cycle before its opening shot — letting it punch back quickly against a swarm the instant it's deployed, even though its follow-up attacks are slow.
Bomber's splash (area) damage hits every enemy Ground unit within 1.5 tiles of the bomb's impact point, which is why it is used defensively to counter cheap ground swarms (Skeleton Army, Barbarians, Goblin Gang, Archers, Guards, Royal Recruits) for a favorable Elixir trade, typically clearing Skeleton Army in 2 hits. It cannot target or damage air units at all — flying troops like Minions or Baby Dragon pass over it completely unharmed.
Balance history: in the October 2025 balance update, Supercell reduced Bomber's level-11 hitpoints from 332 to 304 (-8%), stating: "Bomber is overly versatile, being played in both cycle and heavier decks as a cheap defensive option. We're slightly trimming his hitpoints to match troops like Firecracker and Archers." This is the change that produced the 304 HP value now shown in the current LOCAL_SNAPSHOT base stats (fact #2 above), so that snapshot value is confirmed current, not stale.
Combat interaction: since an August 2026 balance patch cut the four Spirits' (Fire/Ice/Heal/Electro) hitpoints from 230 to 215 (final, live figure), Bomber's 225 area damage now one-shots any Spirit in a single hit at matched levels. Supercell's own patch note names Bomber explicitly: "Now taken out in 1 shot by Archers, Archer Queen, Bomber, Musketeer, and Tesla."
Evolutionthe Evolved Bomber shares identical cost (2), hit speed (1.8s), first hit speed (0.2s), range (4.5), splash radius (1.5), speed (Medium/60), deploy time (1s), and targeting (Ground only) with the base Bomber — the Evolution changes only hitpoints and adds the bounce mechanic, not the card's tempo or cost.
Evolutionafter its initial throw lands, the Evolved Bomber's bomb bounces two more times, 2.5 tiles apart in a straight line, with each bounce dealing the same full area damage (225 at level 11, matching the base card's current damage) in the same splash radius as the original impact — so a single throw can hit up to three separate spots, and skilled players can angle the throw to ricochet bounces into backline troops or even directly damage the enemy Crown Tower. Note: an October 8, 2024 balance change cut Bomber's damage from 230 to 225 (-2%), but Supercell's own patch note explicitly states this applied to "both Evolved and non-Evolved Bomber attacks" — so base/Evolution damage parity at 225 was preserved by that change, not broken.
Also in Merge Tactics
Bomber also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.
Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.
CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.
Frequently Asked Questions
How does Bomber work?
Bomber is a 2-Elixir Common troop that throws a single lobbed bomb at Ground targets, dealing area (splash) damage in a 1.5-tile radius around the impact point
What is Bomber's elixir cost and rarity?
Bomber costs 2 elixir and is a common card.
What does Bomber's Evolution change?
the Evolved Bomber shares identical cost (2), hit speed (1.8s), first hit speed (0.2s), range (4.5), splash radius (1.5), speed (Medium/60), deploy time (1s), and targeting (Ground only) with the base Bomber — the Evolution changes only hitpoints and adds the bounce mechanic, not the card's tempo or cost.
How often is Evolution Bomber used in ranked decks?
CrownStats has tracked Evolution Bomber in 21 distinct decks, totaling 1.6K ranked battle appearances, over the last 7 days.