Dark Prince card — Clash Royale

Dark Prince

epic4 Elixir
Card TypeTroop
ArenaRoyal Arena
Release Date29 February 2016
Elixir Cost4
Rarityepic
Max Level16
EvolutionAvailable
HeroAvailable

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

1 stat on this card was corrected to its current official value — see below.

Level Statistics

Hitpoints

1,933

Total damage this unit can take before being destroyed.

Shield Hitpoints

412

Extra hitpoints that must be destroyed first, before this unit's normal hitpoints take damage.

Area Damage

428

Damage dealt to every enemy within the hit's splash radius.

Charge Damage

857

Bonus damage dealt while charging, on top of a normal hit.

Damage Per Second

329

Average damage dealt per second, factoring in hit speed.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Hit Speed

1.4 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.6 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Target

Ground

What this card is able to attack.

Range

Melee: Medium (1.2)

Maximum distance at which this unit can attack a target.

Speed

Medium (60)

How fast this unit moves.

Deploy Time

1 sec

Splash Radius

1.1

Radius around the point of impact that also takes damage.

Count

x1

How many individual units this card deploys.

Transport

Ground

Special Mechanics

Speed

Very Fast (120)

Charge Range

3

Splash Radius

1.1

Radius around the point of impact that also takes damage.

Target

Ground

Transport

Ground

Combat Mechanics Encyclopedia

Verified 2026-08-17

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Dark Prince is a 4-Elixir Epic tank riding into battle on horseback, hitting everything around him with a splash attack and protected by a shield that must be stripped away before his own hitpoints start taking damage. Left unblocked for at least 3 tiles, he breaks into a fast charge and doubles the damage of his next hit, turning his splash attack into a much bigger opening strike — dangerous if he gets a clear runway, far more manageable if he's engaged or chip-damaged immediately after deployment.

  • Dark Prince is a 4-Elixir Epic troop who charges in on horseback with a big health pool for his cost: at tournament standard he has 1,200 hitpoints plus a separate 256-hitpoint shield that has to be broken before his own health starts dropping. He hits ground targets only with a splash attack for 266 damage (190 damage per second), and his very first swing lands in just 0.6 seconds — much quicker than his normal 1.4-second attack rhythm — letting him get an extra early hit in.

  • If Dark Prince walks at least 3 tiles without being stopped, he breaks into a fast charge, and his next hit deals double damage — 532 instead of 266 — as a splash attack landing on every enemy within about 1.1 tiles of him. Blocking him quickly, or making him bump into a target before he builds up speed, denies him that charge bonus entirely.

  • His shield is a separate pool of health from his hitpoints — incoming attacks strip the shield away first, and any leftover damage from the hit that finally breaks it does not carry over onto his real health. Only once the shield is completely gone does his own hitpoints start to fall, which is why he can shrug off one big burst that looked like it should have hurt a lot more.

  • Dark Prince got a straight damage buff in September 2025 — his normal hit damage rose from 248 to 266 and his charge-hit damage rose from 496 to 532, both about a 7% increase — because Supercell felt he was falling behind other 4-Elixir tanks like Valkyrie.

  • In January 2026, Dark Prince's charge range was pulled in from 3.5 tiles to 3 tiles (about a 14% cut) as part of a wider rebalance that standardized charging distances across the game — 4-Elixir chargers like Dark Prince now build up their charge over 3 tiles, while pricier 5-Elixir-and-up chargers need just 2.

  • Dark Prince's hit speed was slowed from 1.3 seconds to 1.4 seconds in the May 2026 balance update, about 8% slower — a deliberate nerf so the standard, free-to-earn Dark Prince wouldn't overshadow the newly-released Hero version of the same card.

  • A timing bug that let Ronin's parry counter and his regular melee attack both land on a charging Dark Prince's shield within the same game tick — causing inconsistent bonus damage against the shield — was fixed in the August 2026 update.

  • HeroA Hero version of Dark Prince arrived in Season 83 (May 2026) through Pass Royale. His Destructive Dismount ability costs 3 Elixir and splits him into two separate units — the Dark Prince himself dismounts and keeps fighting on foot with his shield intact (though he loses the ability to charge), while a Rhino breaks off and gallops toward the nearest building on its own, hitting hardest on its opening charge before settling into weaker follow-up attacks. A June 2026 update reworked that split so the Rhino can no longer land guaranteed Crown Tower damage the instant it spawns, instead needing to travel 2.5 tiles before throwing its first charge.

Also in Merge Tactics

Dark Prince also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.

View Dark Prince in Merge Tactics

Frequently Asked Questions

How does Dark Prince work?

Dark Prince is a 4-Elixir Epic tank riding into battle on horseback, hitting everything around him with a splash attack and protected by a shield that must be stripped away before his…

What is Dark Prince's elixir cost and rarity?

Dark Prince costs 4 elixir and is a epic card.

Top Dark Prince Decks by Meta Score

41 distinct decks seen in ranked battles
#1PEKKA Bridge SpamLow Sample

PEKKA Bridge Spam Deck

Usage0.2%
Elixir4.1
Battles63
Cycle13.0
P.E.K.K.A card — Clash Royale
Dark Prince card — Clash Royale
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Zap card — Clash Royale
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#2PEKKA Bridge SpamLow Sample

PEKKA Bridge Spam Deck

Usage0.1%
Elixir4.0
Battles34
Cycle13.0
Royal Ghost card — Clash Royale
Dark Prince card — Clash Royale
Battle Ram card — Clash Royale
P.E.K.K.A card — Clash Royale
Electro Wizard card — Clash Royale
Magic Archer card — Clash Royale
Fireball card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
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#3Bridge Spam

Bridge Spam Deck

Win Rate68.1%
Usage0.3%
Elixir3.8
Battles113
Cycle9.0
Baby Dragon card — Clash Royale
Dark Prince card — Clash Royale
Cannon card — Clash Royale
Skeletons card — Clash Royale
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Lightning card — Clash Royale
Tornado card — Clash Royale
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#4Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir4.3
Battles42
Cycle12.0
Mega Knight card — Clash Royale
Wizard card — Clash Royale
Elite Barbarians card — Clash Royale
Zap card — Clash Royale
Dark Prince card — Clash Royale
Freeze card — Clash Royale
Royal Ghost card — Clash Royale
Bandit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5PEKKA Bridge Spam

PEKKA Bridge Spam Deck

Win Rate63.5%
Usage0.3%
Elixir4.1
Battles115
Cycle13.0
Baby Dragon card — Clash Royale
Balloon card — Clash Royale
P.E.K.K.A card — Clash Royale
Dark Prince card — Clash Royale
Freeze card — Clash Royale
Bomber card — Clash Royale
Electro Wizard card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir4.6
Battles30
Cycle13.0
Electro Dragon card — Clash Royale
Berserker card — Clash Royale
Baby Dragon card — Clash Royale
Tornado card — Clash Royale
Cannon Cart card — Clash Royale
Elixir Collector card — Clash Royale
Golem card — Clash Royale
Dark Prince card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7PEKKA Bridge SpamLow Sample

PEKKA Bridge Spam Deck

Usage0.3%
Elixir3.9
Battles90
Cycle12.0
Battle Ram card — Clash Royale
Dark Prince card — Clash Royale
P.E.K.K.A card — Clash Royale
Fireball card — Clash Royale
Minions card — Clash Royale
Bandit card — Clash Royale
Electro Wizard card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir3.8
Battles60
Cycle9.0
Skeletons card — Clash Royale
Dark Prince card — Clash Royale
Baby Dragon card — Clash Royale
Cannon card — Clash Royale
Bomber card — Clash Royale
Lightning card — Clash Royale
Tornado card — Clash Royale
Electro Giant card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir3.1
Battles50
Cycle8.0
Baby Dragon card — Clash Royale
Tombstone card — Clash Royale
Furnace card — Clash Royale
Skeletons card — Clash Royale
Dark Prince card — Clash Royale
Goblin Curse card — Clash Royale
Zap card — Clash Royale
Void card — Clash Royale
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View Stats
#10Bridge Spam

Bridge Spam Deck

Win Rate58.7%
Usage0.4%
Elixir3.8
Battles126
Cycle9.0
Zap card — Clash Royale
Giant card — Clash Royale
Elite Barbarians card — Clash Royale
Sparky card — Clash Royale
Dark Prince card — Clash Royale
Rage card — Clash Royale
Heal Spirit card — Clash Royale
Electro Wizard card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir3.6
Battles54
Cycle9.0
Goblin Giant card — Clash Royale
Dark Prince card — Clash Royale
Bats card — Clash Royale
Zap card — Clash Royale
Goblin Gang card — Clash Royale
Sparky card — Clash Royale
Spear Goblins card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Bridge Spam

Bridge Spam Deck

Win Rate57.1%
Usage0.4%
Elixir3.6
Battles119
Cycle9.0
Zap card — Clash Royale
Giant card — Clash Royale
Mega Minion card — Clash Royale
Rage card — Clash Royale
Prince card — Clash Royale
Bomber card — Clash Royale
Lightning card — Clash Royale
Dark Prince card — Clash Royale
Hover over card icons to check elixir usage
View Stats
3.0K deck appearances analyzed · last 7 days · Updated 4h ago