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Dark Prince troop — Clash Royale Merge Tactics

Dark Prince

Rider
5
Elixir

Dark Prince is a new 5-Elixir Rider Super, added in Season 11. Unlike a normal shop troop, Supers are randomly assigned to each player at battle start rather than bought — this one shields itself from all damage until the shield breaks, then charges the nearest enemy for double damage and a stun on the surrounding area.

Also in the Base Game

Dark Prince exists in the main Clash Royale deck-building game too, where it's a epic card costing 4 Elixir per deployment in a deck. Merge Tactics fields it differently — a 5-Elixir Super assigned at battle start and merged for star upgrades, rather than cycled through a deck.

View Dark Prince's base-game stats & decks →

Real ranked decks running Dark Prince in the base game:

Other Rider Troops

Dark Prince shares the Rider trait with these troops — fielding several together activates Rider's bonus thresholds.

Rider Trait Thresholds

Dark Prince carries the Rider trait, which has published bonuses at these troop counts.

Rider troopsBonus
1Allies on a Rider-awakened tile gain +15% Hit and Movement Speed.
2Allies on a Rider-awakened tile gain +30% Hit and Movement Speed.
3Allies on a Rider-awakened tile gain +100% Hit and Movement Speed.
4Allies on a Rider-awakened tile gain +400% Hit and Movement Speed.

Frequently Asked Questions

How much does Dark Prince cost in Merge Tactics?

Dark Prince is a 5-Elixir Super — assigned at battle start rather than bought from the shop, and sellable for Elixir.

What trait does Dark Prince have?

Dark Prince carries the Rider trait, shared with 3 other troops.

Is Dark Prince also a base-game Clash Royale card?

Yes — Dark Prince exists in the main Clash Royale deck-building game too; in Merge Tactics it is a Super, assigned at battle start and merged for star upgrades rather than cycled through a deck.