
Dark Prince

Dark Prince is a new 5-Elixir Rider Super, added in Season 11. Unlike a normal shop troop, Supers are randomly assigned to each player at battle start rather than bought — this one shields itself from all damage until the shield breaks, then charges the nearest enemy for double damage and a stun on the surrounding area.
Also in the Base Game
Dark Prince exists in the main Clash Royale deck-building game too, where it's a epic card costing 4 Elixir per deployment in a deck. Merge Tactics fields it differently — a 5-Elixir Super assigned at battle start and merged for star upgrades, rather than cycled through a deck.
View Dark Prince's base-game stats & decks →Real ranked decks running Dark Prince in the base game:
Other Rider Troops
Dark Prince shares the Rider trait with these troops — fielding several together activates Rider's bonus thresholds.
Rider Trait Thresholds
Dark Prince carries the Rider trait, which has published bonuses at these troop counts.
| Rider troops | Bonus |
|---|---|
| 1 | Allies on a Rider-awakened tile gain +15% Hit and Movement Speed. |
| 2 | Allies on a Rider-awakened tile gain +30% Hit and Movement Speed. |
| 3 | Allies on a Rider-awakened tile gain +100% Hit and Movement Speed. |
| 4 | Allies on a Rider-awakened tile gain +400% Hit and Movement Speed. |
Frequently Asked Questions
How much does Dark Prince cost in Merge Tactics?
Dark Prince is a 5-Elixir Super — assigned at battle start rather than bought from the shop, and sellable for Elixir.
What trait does Dark Prince have?
Dark Prince carries the Rider trait, shared with 3 other troops.
Is Dark Prince also a base-game Clash Royale card?
Yes — Dark Prince exists in the main Clash Royale deck-building game too; in Merge Tactics it is a Super, assigned at battle start and merged for star upgrades rather than cycled through a deck.

