
Hog Rider

Hog Rider is a new 5-Elixir Rider Super, added in Season 11 and randomly assigned at battle start rather than bought from the shop like a normal troop. He opens combat by leaping forward and dropping an earthquake that damages nearby enemies and slows their Hit and Movement Speed — a pure area-control opener, not a direct-damage threat.
Also in the Base Game
Hog Rider exists in the main Clash Royale deck-building game too, where it's a rare card costing 4 Elixir per deployment in a deck. Merge Tactics fields it differently — a 5-Elixir Super assigned at battle start and merged for star upgrades, rather than cycled through a deck.
View Hog Rider's base-game stats & decks →Real ranked decks running Hog Rider in the base game:
Other Rider Troops
Hog Rider shares the Rider trait with these troops — fielding several together activates Rider's bonus thresholds.
Rider Trait Thresholds
Hog Rider carries the Rider trait, which has published bonuses at these troop counts.
| Rider troops | Bonus |
|---|---|
| 1 | Allies on a Rider-awakened tile gain +15% Hit and Movement Speed. |
| 2 | Allies on a Rider-awakened tile gain +30% Hit and Movement Speed. |
| 3 | Allies on a Rider-awakened tile gain +100% Hit and Movement Speed. |
| 4 | Allies on a Rider-awakened tile gain +400% Hit and Movement Speed. |
Frequently Asked Questions
How much does Hog Rider cost in Merge Tactics?
Hog Rider is a 5-Elixir Super — assigned at battle start rather than bought from the shop, and sellable for Elixir.
What trait does Hog Rider have?
Hog Rider carries the Rider trait, shared with 3 other troops.
Is Hog Rider also a base-game Clash Royale card?
Yes — Hog Rider exists in the main Clash Royale deck-building game too; in Merge Tactics it is a Super, assigned at battle start and merged for star upgrades rather than cycled through a deck.

