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Ram Rider troop — Clash Royale Merge Tactics

Ram Rider

Rider
5
Elixir

Ram Rider is a new 5-Elixir Rider Super, added in Season 11 and randomly assigned at battle start rather than bought from the shop like a normal troop. Her attacks slow whatever she's hitting, and she opens combat with a full-Arena charge that damages and knocks back everything in her path — built to disrupt a formation before the real fight starts.

Also in the Base Game

Ram Rider exists in the main Clash Royale deck-building game too, where it's a legendary card costing 5 Elixir per deployment in a deck. Merge Tactics fields it differently — a 5-Elixir Super assigned at battle start and merged for star upgrades, rather than cycled through a deck.

View Ram Rider's base-game stats & decks →

Real ranked decks running Ram Rider in the base game:

Other Rider Troops

Ram Rider shares the Rider trait with these troops — fielding several together activates Rider's bonus thresholds.

Rider Trait Thresholds

Ram Rider carries the Rider trait, which has published bonuses at these troop counts.

Rider troopsBonus
1Allies on a Rider-awakened tile gain +15% Hit and Movement Speed.
2Allies on a Rider-awakened tile gain +30% Hit and Movement Speed.
3Allies on a Rider-awakened tile gain +100% Hit and Movement Speed.
4Allies on a Rider-awakened tile gain +400% Hit and Movement Speed.

Frequently Asked Questions

How much does Ram Rider cost in Merge Tactics?

Ram Rider is a 5-Elixir Super — assigned at battle start rather than bought from the shop, and sellable for Elixir.

What trait does Ram Rider have?

Ram Rider carries the Rider trait, shared with 3 other troops.

Is Ram Rider also a base-game Clash Royale card?

Yes — Ram Rider exists in the main Clash Royale deck-building game too; in Merge Tactics it is a Super, assigned at battle start and merged for star upgrades rather than cycled through a deck.