
Ram Rider

Ram Rider is a new 5-Elixir Rider Super, added in Season 11 and randomly assigned at battle start rather than bought from the shop like a normal troop. Her attacks slow whatever she's hitting, and she opens combat with a full-Arena charge that damages and knocks back everything in her path — built to disrupt a formation before the real fight starts.
Also in the Base Game
Ram Rider exists in the main Clash Royale deck-building game too, where it's a legendary card costing 5 Elixir per deployment in a deck. Merge Tactics fields it differently — a 5-Elixir Super assigned at battle start and merged for star upgrades, rather than cycled through a deck.
View Ram Rider's base-game stats & decks →Real ranked decks running Ram Rider in the base game:
Other Rider Troops
Ram Rider shares the Rider trait with these troops — fielding several together activates Rider's bonus thresholds.
Rider Trait Thresholds
Ram Rider carries the Rider trait, which has published bonuses at these troop counts.
| Rider troops | Bonus |
|---|---|
| 1 | Allies on a Rider-awakened tile gain +15% Hit and Movement Speed. |
| 2 | Allies on a Rider-awakened tile gain +30% Hit and Movement Speed. |
| 3 | Allies on a Rider-awakened tile gain +100% Hit and Movement Speed. |
| 4 | Allies on a Rider-awakened tile gain +400% Hit and Movement Speed. |
Frequently Asked Questions
How much does Ram Rider cost in Merge Tactics?
Ram Rider is a 5-Elixir Super — assigned at battle start rather than bought from the shop, and sellable for Elixir.
What trait does Ram Rider have?
Ram Rider carries the Rider trait, shared with 3 other troops.
Is Ram Rider also a base-game Clash Royale card?
Yes — Ram Rider exists in the main Clash Royale deck-building game too; in Merge Tactics it is a Super, assigned at battle start and merged for star upgrades rather than cycled through a deck.

