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Ram Rider card — Clash Royale

Ram Rider

legendary5 Elixir

Together they charge through the Arena; snaring enemies, knocking down towers ... and chewing grass!?

Card TypeTroop
ArenaElectro Valley
Released
Elixir Cost5
Raritylegendary
Max Level16
EvolutionNone

Combat Attributes

Attack

Hit Speed
1.7 sec
First Hit
0.6 sec
Targets
Buildings
Range
Melee: Short (0.8)

Movement

Movement Speed
Medium (60)
Transport
Ground

Deployment

Deploy Time
1 sec
Count
x1

Special Mechanics

Charge

Speed
Very Fast (120)
Charge Range
2.5
Target
Buildings
Transport
Ground

Rider

Hit Speed
1.1 sec
First Hit
0.4 sec
Snare Duration
2 sec
Slowdown
-70%
Range
5.5
Projectile Speed
600
Target
Air & Ground (Troops only)
Count
x1

Stats include official balance changes through October 2026.

Level Statistics

See how Ram Rider's stats scale from Level 9 to Level 16

Ram Rider stats at each card level, Level 9 to Level 16. One row per level; columns are the stats that change with level.
LevelRam RiderRamRider
HitpointsDamageCharge damageDamage per secondDamageDamage per second
Level 9Start1,402 (recorded before the latest balance update to this stat)2244141318678
Level 101,543 (recorded before the latest balance update to this stat)2464551449586
Level 11Tournament1,76627150115910494
Level 121,867 (recorded before the latest balance update to this stat)297551174114103
Level 132,053 (recorded before the latest balance update to this stat)327606192126114
Level 142,259 (recorded before the latest balance update to this stat)359667211138125
Level 152,485 (recorded before the latest balance update to this stat)394734231152138
Level 16Max2,733 (recorded before the latest balance update to this stat)433807254167151

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

Grey italic values were recorded before the latest balance update to that stat and haven't been re-measured at that level.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

October 2026 Balance Changes — Ram Rider

  • Damage: 250 → 271 (Level 11)
All Ram Rider changes in this patch

Combat Mechanics Encyclopedia

Verified 2026-08-18

A stat on this card changed after this page's mechanics were last checked (2026-08-18):

  • ram_damage_per_second is now 159 (was 138) as of 2026-10-06.
  • Damage is now 271 (was 250) as of 2026-10-06.

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Ram Rider is a 5-elixir Legendary troop that is really two attackers stacked into one unit. The ram underneath is a melee, building-only battering ram: once it has covered 2.5 tiles it breaks into a charge at double its normal movement speed, and a charge that lands on a building hits for roughly twice the usual damage. The woman riding it fires bolas up to 5.5 tiles at enemy troops in the air and on the ground, and never at buildings at all, snaring whatever she hits and cutting its movement speed by 70% for two seconds. The two share a single health pool, so there is no second unit to clean up afterwards: destroy the ram and the Rider goes with it. That snare is why she turns up on defense as often as offense, since it can leave a Golem, a P.E.K.K.A. or an enemy win condition crawling while a Crown Tower chips it down. It has been walked back a long way, though. At release it stopped targets dead, and two nerfs took it to 85% and then to today's 70%. Two 2026 balance updates have pushed in the other direction: January sped the ram's attack up from one hit every 1.8 seconds to one every 1.7, and July added 4% to her hitpoints, both aimed at getting her connecting to towers again after years of losing her deck slot to Hog Rider.

  • Ram Rider is two attackers in one 5-elixir Legendary card: the ram is a melee unit that only ever attacks buildings, while the woman on its back throws bolas up to 5.5 tiles at air and ground troops and never touches buildings. They share one health pool, so killing the ram takes the Rider with it, and the Rider is the only unit in Clash Royale that can attack troops but not buildings.

  • Once she has covered 2.5 tiles of ground the ram breaks into a charge, doubling her movement speed from Medium (60) to Very Fast (120), and a charge that connects with a building hits for 501 damage at tournament standard instead of the usual 250. How far she has to travel before that triggers has been retuned four separate times since its original 3.5 tiles: down to 3, then 1.5, back up to 2, and 2.5 since October 2025.

  • The Rider's bolas snare whatever they hit, cutting its movement speed by 70% for two seconds. It is a slow and nothing more - it does not stun, does not slow attack speed, and does not stop the target attacking - so a snared Sparky or Inferno Dragon still fires at full rate, and ranged defenders that stun or knock back, like Electro Wizard, stay among her hardest counters.

  • The snare used to be far nastier. At release it stopped a target's movement outright; an April 2019 balance update cut it to an 85% slow, and an April 2022 update brought it down to today's 70%. A separate February 2022 change stopped it slowing how quickly the Witch and Night Witch summon their own troops.

  • A January 2026 balance update sped the ram's attack up from one hit every 1.8 seconds to one every 1.7, about 6% faster. With its 250 damage per hit at tournament standard that lifts the ram to roughly 147 damage per second, up from about 139. The Rider's own bola attack was left alone and still fires every 1.1 seconds.

  • Her hitpoints went up 4% in July 2026, from 1,697 to 1,766 at tournament standard - a small buff Supercell framed as helping her connect with Crown Towers more often, after being edged out by other Ram- and Rider-type cards in most meta decks.

  • She spreads her snare rather than finishing kills: given a choice of targets, the Rider throws her next bola at a troop that is not snared yet in preference to one that already is, even when the snared one is nearly dead.

  • She is one of a small group of troops that can leap the river instead of walking the bridge, and the usual advice is to drop her about two tiles to the side of the bridge rather than on it: she jumps, reaches the tower sooner, and lands further from any building waiting to pull her. Her sight range is also shorter than Hog Rider's, so an Elixir Collector parked in front of the King's Tower will not distract her.

  • Ram Rider was released on 24 December 2018, though players could win her a few days early through the Ram Rider Draft Challenge that started on 21 December by reaching 10 wins. She originally unlocked in Hog Mountain; an October 2022 update moved her to Electro Valley, where she is unlocked today.

Also in Merge Tactics

Ram Rider also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.

View Ram Rider in Merge Tactics

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.

Frequently Asked Questions

How does Ram Rider work?

Ram Rider is a 5-elixir Legendary troop that is really two attackers stacked into one unit

What is Ram Rider's elixir cost and rarity?

Ram Rider costs 5 elixir and is a legendary card.

Top Ram Rider Decks by Meta Score

38 distinct decks seen in ranked battles
#1Ram RiderLow Sample

Ram Rider Deck

Usage<0.1%
Elixir3.9
Battles75
Cycle11.0
Royal Ghost card — Clash Royale
Electro Wizard card — Clash Royale
Mega Knight card — Clash Royale
Bandit card — Clash Royale
Ram Rider card — Clash Royale
Mother Witch card — Clash Royale
Arrows card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2PEKKA Bridge SpamHigh Confidence

PEKKA Bridge Spam Deck

Win Rate52.2%
Usage0.3%
Elixir4.1
Battles578
Cycle11.0
Baby Dragon card — Clash Royale
Electro Wizard card — Clash Royale
Giant Snowball card — Clash Royale
P.E.K.K.A card — Clash Royale
Bandit card — Clash Royale
Ram Rider card — Clash Royale
Lightning card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Ram Rider

Ram Rider Deck

Win Rate52.6%
Usage0.1%
Elixir4.1
Battles190
Cycle11.0
Royal Ghost card — Clash Royale
Ice Wizard card — Clash Royale
Mega Knight card — Clash Royale
Bandit card — Clash Royale
Ram Rider card — Clash Royale
Zap card — Clash Royale
Poison card — Clash Royale
Spirit Empress card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Ram RiderLow Sample

Ram Rider Deck

Usage<0.1%
Elixir4.3
Battles98
Cycle12.0
Lumberjack card — Clash Royale
Berserker card — Clash Royale
Mega Knight card — Clash Royale
Ram Rider card — Clash Royale
Furnace card — Clash Royale
Fireball card — Clash Royale
Zap card — Clash Royale
Spirit Empress card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5PEKKA Bridge SpamLow Sample

PEKKA Bridge Spam Deck

Usage<0.1%
Elixir4.3
Battles56
Cycle13.0
Executioner card — Clash Royale
Electro Wizard card — Clash Royale
Golden Knight card — Clash Royale
P.E.K.K.A card — Clash Royale
Bandit card — Clash Royale
Ram Rider card — Clash Royale
Arrows card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Ram RiderLow Sample

Ram Rider Deck

Usage<0.1%
Elixir4.0
Battles30
Cycle12.0
Witch card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Baby Dragon card — Clash Royale
Ram Rider card — Clash Royale
Goblin Hut card — Clash Royale
Lightning card — Clash Royale
Barbarian Barrel card — Clash Royale
Goblin Curse card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7PEKKA Bridge SpamLow Sample

PEKKA Bridge Spam Deck

Usage<0.1%
Elixir3.9
Battles30
Cycle11.0
P.E.K.K.A card — Clash Royale
Electro Wizard card — Clash Royale
Royal Ghost card — Clash Royale
Minions card — Clash Royale
Bandit card — Clash Royale
Ram Rider card — Clash Royale
Fireball card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Ram RiderLow Sample

Ram Rider Deck

Usage<0.1%
Elixir4.1
Battles55
Cycle12.0
Mega Knight card — Clash Royale
Barbarian Barrel card — Clash Royale
Zap card — Clash Royale
Inferno Dragon card — Clash Royale
Electro Wizard card — Clash Royale
Ram Rider card — Clash Royale
Ronin card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Ram RiderLow Sample

Ram Rider Deck

Usage<0.1%
Elixir4.1
Battles64
Cycle11.0
Princess card — Clash Royale
Ice Wizard card — Clash Royale
Mega Knight card — Clash Royale
Minions card — Clash Royale
Ram Rider card — Clash Royale
Ronin card — Clash Royale
Zap card — Clash Royale
Void card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Ram RiderLow Sample

Ram Rider Deck

Usage<0.1%
Elixir4.4
Battles39
Cycle13.0
Royal Ghost card — Clash Royale
Golden Knight card — Clash Royale
Mega Knight card — Clash Royale
Ram Rider card — Clash Royale
Furnace card — Clash Royale
Fireball card — Clash Royale
Zap card — Clash Royale
Spirit Empress card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Ram Rider

Ram Rider Deck

Win Rate47.8%
Usage0.1%
Elixir4.0
Battles180
Cycle12.0
Royal Ghost card — Clash Royale
Electro Wizard card — Clash Royale
Mega Knight card — Clash Royale
Bandit card — Clash Royale
Ram Rider card — Clash Royale
Mother Witch card — Clash Royale
Zap card — Clash Royale
Poison card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Ram RiderLow Sample

Ram Rider Deck

Usage<0.1%
Elixir4.3
Battles48
Cycle12.0
Mega Knight card — Clash Royale
Wizard card — Clash Royale
Electro Wizard card — Clash Royale
Prince card — Clash Royale
Dark Prince card — Clash Royale
Ram Rider card — Clash Royale
Rage card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
2.9K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago