Zap Pack 2.0
Every few seconds- Pulse interval
- 6 sec
- Pulse radius
- 6 tiles
- Levels removed per pulse
- 1
- Repeated pulses
- Stack: each pulse removes a further level
- Pulse damage
- None
- Affects
- Enemy troops and buildings, never Crown Towers




The Zap Pack 2.0 will shock you to your core! This device helps Evolved Electro Giant unleash an expanding electric pulse that de-levels enemies in range. Those entering his field will need to amp it up a notch for watt happens next!






New mechanics
Stats include official balance changes through October 2026.

| Level | Electro Giant | Reflected | |||
|---|---|---|---|---|---|
| Level 6Start | 2,470 | 115 | Not shown: it does not match the damage and hit speed listed for this card | 119 | 60 |
| Level 7 | 2,717 | 126 | Not shown: it does not match the damage and hit speed listed for this card | 131 | 66 |
| Level 8 | 2,979 | 138 | Not shown: it does not match the damage and hit speed listed for this card | 144 | 73 |
| Level 9 | 3,273 | 152 | Not shown: it does not match the damage and hit speed listed for this card | 159 | 80 |
| Level 10 | 3,597 | 167 | Not shown: it does not match the damage and hit speed listed for this card | 175 | 88 |
| Level 11Tournament | 3,952 | 184 | 102 | 192 | 97 |
| Level 12 | 4,338 | 202 | Not shown: it does not match the damage and hit speed listed for this card | 211 | 107 |
| Level 13 | 4,770 | 222 | Not shown: it does not match the damage and hit speed listed for this card | 232 | 117 |
| Level 14 | 5,234 | 244 | Not shown: it does not match the damage and hit speed listed for this card | 256 | 129 |
| Level 15 | 5,743 | 267 | Not shown: it does not match the damage and hit speed listed for this card | 281 | 142 |
| Level 16Max | 6,314 | 294 | Not shown: it does not match the damage and hit speed listed for this card | 309 | 156 |
Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.
— A dash in a damage-per-second column means the stored figure doesn't match the damage and hit speed listed for this card, so it isn't shown.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
A stat on this card changed after this page's mechanics were last checked (2026-08-17):
Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Electro Giant is a heavy, slow-moving Epic troop that only cares about buildings — it walks past enemy units to reach a Crown Tower or defensive building and attacks purely in melee. Strapped to its back is a Zap Pack, a generator that builds a small electric field: any enemy troop or Crown Tower that damages Electro Giant while standing within about 3 tiles gets shocked and stunned for half a second on every hit that lands, discouraging melee trades while it grinds toward its target.
Electro Giant costs 7 Elixir, moves at a slow crawl, and targets only buildings — it will walk right past enemy troops to reach a Crown Tower or defensive building instead of fighting them directly. At tournament level it carries 3,952 hitpoints and swings for 163 damage every 1.8 seconds (91 damage per second), but its very first hit comes out much faster, landing after just 1 second instead of the usual 1.8. Its short melee range means it has to be standing right next to whatever it's attacking to hit it.
Electro Giant's Zap Pack punishes anyone who fights it up close: any enemy troop or Crown Tower that damages Electro Giant while within roughly 3 tiles gets zapped and stunned for half a second on every hit that connects. Troops caught in the shock take 192 damage, while Crown Towers only take 38 — a much smaller cut so the passive reflect can't chip down a tower on its own.
Freezing Electro Giant shuts its Zap Pack off completely — while frozen it reflects no damage back at all, so a well-timed Freeze (or any other stun) lets melee attackers trade with it safely instead of getting shocked and stunned for free.
Electro Giant joined Clash Royale on 2 November 2020, launching in the same update as Electro Spirit as part of the game's electric-themed card family.
An April 2022 update cut Electro Giant's Elixir cost from 8 down to 7, but Supercell paired the discount with a 15% cut to both its hitpoints and damage so the cheaper price wouldn't make it overwhelming — the change that shaped the leaner, faster-cycling tank played today.
Two months later, in June 2022, Supercell found the April rework had left Electro Giant too fragile for a card meant to lead a push, and gave it a 9% hitpoint buff to compensate.
Electro Giant went through another rework in 2026: a May update sped up its hit speed from 2.1 seconds down to 1.8 and cut its sluggish 1.5-second first swing down to just 1 second, while trimming how much damage its Zap Pack reflects onto Crown Towers so the speed boost wouldn't make it hit towers too hard. A follow-up update in July then added more hitpoints on top, after Supercell felt the reworked version still couldn't survive long enough to be a reliable offensive threat.
A January 2025 update fixed how far Electro Giant is willing to walk to reach a building: it now behaves like other building-targeting troops and won't lock onto a defensive building that's too far away, instead of chasing distant targets the way it used to.
Electro Giant also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.
View Electro Giant in Merge TacticsInteraction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.
CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.
Electro Giant is a heavy, slow-moving Epic troop that only cares about buildings — it walks past enemy units to reach a Crown Tower or defensive building and attacks purely in melee
Electro Giant costs 7 elixir and is a epic card.
CrownStats hasn't observed enough recent ranked battles featuring Evolution Electro Giant to list decks yet. Observed decks appear here automatically as they are crawled. Nothing on this page is estimated or backfilled.