
Electro Giant is a Rare, Electric-trait troop at 3 Elixir. Rather than attacking a single target directly, its passive periodically drops a lingering electric field onto the battlefield that stuns any enemy troop standing in it — a tank whose real value is area denial, not raw damage output.
Base Stats
Range
1
Speed
Very Slow
| 1★ | 2★ | 3★ | 4★ | |
|---|---|---|---|---|
| 1418 | 2836 | 5673 | 11346 | |
| 94 | 132 | 184 | 257 | |
| 66.2 | 93 | 129.6 | 181 | |
| 1.42s | 1.42s | 1.42s | 1.42s |
As of 2026-08-27
Also in the Base Game
Electro Giant exists in the main Clash Royale deck-building game too, where it's a epic card costing 7 Elixir per deployment in a deck. Merge Tactics fields it differently — bought from the shop for 3 Elixir and merged for star upgrades, rather than cycled through a deck.
View Electro Giant's base-game stats & decks →Real ranked decks running Electro Giant in the base game:
Other Electric Troops
Electro Giant shares the Electric trait with these troops — fielding several together activates Electric's bonus thresholds.
Electric Trait Thresholds
Electro Giant carries the Electric trait, which has published bonuses at these troop counts.
| Electric troops | Bonus |
|---|---|
| 1 | After 6 seconds, stun all enemies and deal 10% of their max HP. |
| 2 | After 6 seconds, stun all enemies and deal 20% of their max HP. |
Quest Orb
Electro Giant is in the confirmed troop reward pool for the Quest 3 Orb.
Frequently Asked Questions
How much does Electro Giant cost in Merge Tactics?
Electro Giant costs 3 Elixir from the shop and is a Rare troop.
What trait does Electro Giant have?
Electro Giant carries the Electric trait, shared with 1 other troop.
Is Electro Giant also a base-game Clash Royale card?
Yes — Electro Giant exists in the main Clash Royale deck-building game too, though it's bought from the shop and merged for star upgrades in Merge Tactics rather than cycled through a deck.



