Electric
Electric is an active trait in Merge Tactics, carried by only 2 troops: Electro Giant and Electro Wizard. After 6 seconds pass, Electric troops stun every enemy at once and deal 10% of their max HP as damage — or 20% if both Electric troops are on the field simultaneously.
How It Works
A 6-second fuse, not an instant effect — once it goes off, every enemy is stunned and takes 10% of their max HP as damage, or 20% if both Electric troops are on the field.
Bonuses
1 Troop: After 6 seconds, stun all enemies and deal 10% of their max HP.
2 Troops: After 6 seconds, stun all enemies and deal 20% of their max HP.
Troops With This Trait
Frequently Asked Questions
How many troops do you need for the Electric trait to activate?
Electric's first bonus activates at 1 troop: After 6 seconds, stun all enemies and deal 10% of their max HP.
Is Electric currently available in Merge Tactics?
Yes, Electric is active in the current Merge Tactics season.
Which troops carry the Electric trait?
2 troops carry the Electric trait — see the full list on this page.

