
Merge Tactics Traits
Bonus thresholds and which troops carry each Trait.
Clan
Confirmed via Supercell's September 8, 2026 Season 11 balance update: Clan troops gain bonus Hit Speed that scales with how many are fielded — +15% at 2, +30% at 4, +60% at 6.
Bonuses
2 Troops: Clan troops gain +15% Hit Speed.
4 Troops: Clan troops gain +30% Hit Speed.
6 Troops: Clan troops gain +60% Hit Speed.
Troops






Goblin
Grants an Orb containing a random Goblin. At full activation, the Goblin Trait can award multiple Goblins per round.
Troops






Noble
Damage and damage reduction climb together at every threshold — +25%/+25% at 2 Nobles, up to +60%/+60% once all 6 are fielded.
Bonuses
2 Troops: Nobles take 25% less damage and deal +25% damage.
4 Troops: Nobles take 40% less damage and deal +40% damage.
6 Troops: Nobles take 60% less damage and deal +60% damage.
Troops





Undead
Every ally knockout — not just an Undead troop's own kill — permanently stacks HP and damage onto each Undead troop, and that per-knockout gain itself grows at higher troop counts: +1% at 2, +2% at 4, up to +4% at 6 — Supercell's September 8, 2026 balance update tuned the top tier down to this level, calling a full 6-Undead team 'strong without being considered unbeatable.'
Bonuses
2 Troops: Each ally KO permanently grants each Undead +1% HP and damage.
4 Troops: Each ally KO permanently grants each Undead +2% HP and damage.
6 Troops: Each ally KO permanently grants each Undead +4% HP and damage.
Troops






Forest
Hit Speed only, nothing else — +15% at 2 troops, doubling to +30% at 4, then jumping to +60% once all 6 are on the field.
Bonuses
2 Troops: +15% bonus hit speed.
4 Troops: +30% bonus hit speed.
6 Troops: +60% bonus hit speed.
Troops



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Boss
Scales harder with count than almost any other trait: +25% HP and damage for a single Boss troop, doubling to +50% at 2, +100% at 3, and +200% with all four fielded.
Bonuses
1 Troop: Boss troops gain +25% HP and damage.
2 Troops: Boss troops gain +50% HP and damage.
3 Troops: Boss troops gain +100% HP and damage.
4 Troops: Boss troops gain +200% HP and damage.
Troops




Rider
Confirmed via Supercell's September 8, 2026 Season 11 balance update: tiles a Rider touches are awakened, granting every allied troop standing on one bonus Hit and Movement Speed — +15% with 1 Rider fielded, up to +400% with all 4.
Bonuses
1 Troop: Allies on a Rider-awakened tile gain +15% Hit and Movement Speed.
2 Troops: Allies on a Rider-awakened tile gain +30% Hit and Movement Speed.
3 Troops: Allies on a Rider-awakened tile gain +100% Hit and Movement Speed.
4 Troops: Allies on a Rider-awakened tile gain +400% Hit and Movement Speed.
Troops




Electric
A 6-second fuse, not an instant effect — once it goes off, every enemy is stunned and takes 10% of their max HP as damage, or 20% if both Electric troops are on the field.
Bonuses
1 Troop: After 6 seconds, stun all enemies and deal 10% of their max HP.
2 Troops: After 6 seconds, stun all enemies and deal 20% of their max HP.
Troops





