Merge Tactics Traits

Bonus thresholds and which troops carry each trait.

Clan

Clan

At 2 fielded Clan troops, every one of them gets +35% max HP and the strongest also gets +20% Hit Speed; both numbers roughly double again at 4 fielded.

Bonuses

2 Troops: Clan troops gain +35% max HP; strongest Clan gains +20% hit speed.

4 Troops: Clan troops gain +70% max HP; strongest Clan gains +40% hit speed.

Troops

Archers troop — Clash Royale Merge TacticsArchersBarbarians troop — Clash Royale Merge TacticsBarbariansValkyrie troop — Clash Royale Merge TacticsValkyrieGiant troop — Clash Royale Merge TacticsGiantWizard troop — Clash Royale Merge TacticsWizardArcher Queen troop — Clash Royale Merge TacticsArcher Queen
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Goblin

Goblin

Doesn't touch combat stats at all — the payoff is entirely economic, in extra Goblin Orb rewards and bonus Goblin generation as more of the trait activates.

Troops

Goblins troop — Clash Royale Merge TacticsGoblinsSpear Goblins troop — Clash Royale Merge TacticsSpear GoblinsDart Goblin troop — Clash Royale Merge TacticsDart GoblinGoblin Demolisher troop — Clash Royale Merge TacticsGoblin DemolisherGoblin Cage troop — Clash Royale Merge TacticsGoblin CageGoblin Machine troop — Clash Royale Merge TacticsGoblin Machine
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Noble

Noble

Damage and damage reduction climb together at every threshold — +25%/+25% at 2 Nobles, up to +60%/+60% once all 6 are fielded.

Bonuses

2 Troops: Nobles take 25% less damage and deal +25% damage.

4 Troops: Nobles take 40% less damage and deal +40% damage.

6 Troops: Nobles take 60% less damage and deal +60% damage.

Troops

Knight troop — Clash Royale Merge TacticsKnightMusketeer troop — Clash Royale Merge TacticsMusketeerRoyal Giant troop — Clash Royale Merge TacticsRoyal GiantPrincess troop — Clash Royale Merge TacticsPrincessGolden Knight troop — Clash Royale Merge TacticsGolden Knight
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Undead

Undead

Every ally knockout — not just an Undead troop's own kill — permanently stacks HP and damage onto each Undead troop, and that per-knockout gain itself grows at higher troop counts: +1% at 2, up to +6% at 6.

Bonuses

2 Troops: Each ally KO permanently grants each Undead +1% HP and damage.

4 Troops: Each ally KO permanently grants each Undead +2% HP and damage.

6 Troops: Each ally KO permanently grants each Undead +6% HP and damage.

Troops

Bomber troop — Clash Royale Merge TacticsBomberGiant Skeleton troop — Clash Royale Merge TacticsGiant SkeletonRoyal Ghost troop — Clash Royale Merge TacticsRoyal GhostSkeleton Dragons troop — Clash Royale Merge TacticsSkeleton DragonsWitch troop — Clash Royale Merge TacticsWitchSkeleton King troop — Clash Royale Merge TacticsSkeleton King
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Forest

Forest

Hit Speed only, nothing else — +15% at 2 troops, doubling to +30% at 4, then jumping to +60% once all 6 are on the field.

Bonuses

2 Troops: +15% bonus hit speed.

4 Troops: +30% bonus hit speed.

6 Troops: +60% bonus hit speed.

Troops

Firecracker troop — Clash Royale Merge TacticsFirecrackerMagic Archer troop — Clash Royale Merge TacticsMagic ArcherExecutioner troop — Clash Royale Merge TacticsExecutionerBaby Dragon troop — Clash Royale Merge TacticsBaby DragonBandit troop — Clash Royale Merge TacticsBanditBoss Bandit troop — Clash Royale Merge TacticsBoss Bandit
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Boss

Boss

Scales harder with count than almost any other trait: +25% HP and damage for a single Boss troop, doubling to +50% at 2, +100% at 3, and +200% with all four fielded.

Bonuses

1 Troop: Boss troops gain +25% HP and damage.

2 Troops: Boss troops gain +50% HP and damage.

3 Troops: Boss troops gain +100% HP and damage.

4 Troops: Boss troops gain +200% HP and damage.

Troops

Mini P.E.K.K.A troop — Clash Royale Merge TacticsMini P.E.K.K.AP.E.K.K.A troop — Clash Royale Merge TacticsP.E.K.K.AMega Knight troop — Clash Royale Merge TacticsMega KnightMonk troop — Clash Royale Merge TacticsMonk
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Rider

Rider

New in Season 11: tiles a Rider touches are awakened, granting every allied troop standing on an awakened tile bonus Hit and Movement Speed. Per-troop-count stacking thresholds haven't been published yet.

Troops

Dark Prince troop — Clash Royale Merge TacticsDark PrinceHog Rider troop — Clash Royale Merge TacticsHog RiderRam Rider troop — Clash Royale Merge TacticsRam RiderPrince troop — Clash Royale Merge TacticsPrince
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Electric

Electric

A 6-second fuse, not an instant effect — once it goes off, every enemy is stunned and takes 10% of their max HP as damage, or 20% if both Electric troops are on the field.

Bonuses

1 Troop: After 6 seconds, stun all enemies and deal 10% of their max HP.

2 Troops: After 6 seconds, stun all enemies and deal 20% of their max HP.

Troops

Electro Giant troop — Clash Royale Merge TacticsElectro GiantElectro Wizard troop — Clash Royale Merge TacticsElectro Wizard
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