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Merge Tactics Rulers

10 Rulers, each with one unique ability and quest.

Royale King ruler — Clash Royale Merge Tactics

Royale King

10 HPTeam Size 6
Royal Commission

Every round lost pays out consolation Elixir — a random amount between 4 and 8, applied going into the next round.

Quest: Lose 2 / 3 / 4 rounds in one game.

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Spirit Empress ruler — Clash Royale Merge Tactics

Spirit Empress

10 HPTeam Size 6
Fusion Foresight

+1 Elixir on every single merge, board-wide — the more merging happens, the more this Ruler's economy compounds.

Quest: Merge 3 / 20 / 60 troops in one game.

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Goblin Queen ruler — Clash Royale Merge Tactics

Goblin Queen

12 HPTeam Size 6
Greener Grin

Doubles as a Goblin for trait-counting purposes on top of her own kit, and a full third of her knockouts drop a bonus Goblin.

Quest: Get 2 / 8 / 20 Goblins from the Goblin trait or the Queen passive.

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Elixir Loong ruler — Clash Royale Merge Tactics

Elixir Loong

10 HPTeam Size 7
Endless Spring

+1 Elixir per round stacked with a full extra troop slot — the only Ruler that adds board space without taking anything away.

Quest: Win 2 / 3 / 5 rounds in a row.

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Battle Machine ruler — Clash Royale Merge Tactics

Battle Machine

10 HPTeam Size 5
Building Master

Buildings arrive on a fixed schedule — 1-star on round 1, 2-star on round 3, 3-star on round 5, 4-star on round 8 — paid for with one fewer troop slot than every other Ruler starts with.

Quest: Buildings destroy 1 / 5 / 15 troops in one game.

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Echo Sage ruler — Clash Royale Merge Tactics

Echo Sage

10 HPTeam Size 6
Striking Clone

Once per round, The Echo charges up, then knocks out its target and every enemy standing nearby before vanishing for the rest of the round — an area knockout, not a single-target one. The Echo levels up after knocking out 2, then 4, then 8 enemies total.

Quest: Knock out 2 / 4 / 8 troops in one game.

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Dagger Duchess ruler — Clash Royale Merge Tactics

Dagger Duchess

10 HPTeam Size 6
Dagger Donation

The Dagger can go on a troop of your choice — +1 Range plus a burst of Hit Speed and damage on that troop's first few hits after being equipped.

Quest: Win 1 / 2 / 4 rounds in under 8 seconds.

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Grand Warden ruler — Clash Royale Merge Tactics

Grand Warden

10 HPTeam Size 6
Shield Sponsor

Fires twice a round on a fixed clock — 5 seconds and 15 seconds in — always targeting whichever ally is lowest on HP percentage, and the shield's break effect can catch nearby troops too.

Quest: Shields affect 3 / 10 / 20 troops in one game.

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Tomb Queen ruler — Clash Royale Merge Tactics

Tomb Queen

10 HPTeam Size 6
Regal Revival

She doesn't start the fight herself — a Tombstone does, spawning Skeletons and counting as an Undead troop until it's destroyed, at which point Tomb Queen rises and actually joins combat.

Quest: Tombstone summons 3 / 15 / 50 troops in one game.

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Ronin ruler — Clash Royale Merge Tactics

Ronin

10 HPTeam Size 6
Double Edge

The tile gets chosen before the round even starts — whichever enemy steps on it first triggers an X-shaped strike, with double damage concentrated at the center of the X.

Quest: Knock out 1 / 3 / 5 enemies with the ability.

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