
Merge Tactics Modifiers
Run modifiers, unlocked by rank as you climb.
Showing 22 of 60 modifiers
Building: Elixir Collector
No effect documented yet.
Last Survivor
The map itself becomes the threat — poison spreads across the battlefield as the round progresses, not tied to any single troop.
Orb Galore
Starts everyone with an Orb before the match even begins, then hands out another one to every survivor each time a player is eliminated.
Abyss Tile
One tile, one kill — anything that lands on it is destroyed immediately, and then the tile itself is gone for the rest of the round.
Building: Tesla
No effect documented yet.
Cursed Tile
The curse does two things: HP drains away while the troop stands there, and if it's knocked out while still cursed, the damage radiates outward to nearby troops based on its own max HP.
Mine Tile
A delay, then an explosion — anything still standing nearby when it goes off takes the damage.
Goblin's Treasure
Both sides defend a treasure simultaneously — destroying the enemy's nets an Orb, and they're trying to do the same to yours.
Wormhole Tile
Step on one wormhole tile, appear on the matching one across the map — instant relocation, no travel time between them.
Building: X-Bow
No effect documented yet.
One Life to Live
The tradeoff is permanent loss for higher income — HP carries across rounds so troops don't reset, but once one is actually defeated, it's gone from the game entirely.
Invisibility Tile
Only matters for the opening seconds — whatever's placed on this tile is untargetable right as combat starts, then it's a normal troop for the rest of the round.
Echo Bench
A free unit every single round, sourced from whatever's sitting furthest right on the bench — that troop gets copied at 1-star at no cost.
Long Live the King
One fail condition overrides everything else — if the King Dummy dies, the round is lost regardless of what's happening anywhere else on the board.
Building: Mortar
No effect documented yet.
Star Shield
Doesn't function like a normal shield at all — breaking it doesn't block or reflect anything, it promotes the star level of whoever's wearing it plus any allies standing close by.
Equalization
Rarity stops mattering for pricing — everything in the shop costs exactly 3 Elixir, Legendary and Common alike.
Promotion
No effect documented yet.
Battle Royale
The danger compounds — poison tiles keep appearing and get progressively worse the longer the round runs.
First Choice
The very first purchase of the turn skips a merge step — it arrives already at 2-star.
Ascension
A one-time event, not a running effect — specifically on Round 3, the bench troop furthest right jumps straight to 3-star.
Building: Inferno Tower
No effect documented yet.


