
Merge Tactics Quest Orbs
Season 11 rewards — Elixir, Equipment pools, and the Quest 3 3-Star troop outcome.
Every Quest Orb reward in Merge Tactics Season 11 — the Elixir amounts, the Equipment pools and the 3-Star troop outcome, and what each Quest stage can actually give you.
Quest 1 Orb

1 random Equipment from this 8-item pool
Quest 2 Orb

Quest 3 Orb

Supercell hasn't named the Season 11 troop pool — the exact troops are still being verified.
Equipment is no longer auto-assigned in Season 11.
Equipment must now be manually assigned to a Troop during the deployment phase. Equipment left on the bench remains unused for that round — a strong roll from a Quest Orb means nothing if it never gets equipped.
What are Quest Orbs in Merge Tactics?
Quest Orbs are rewards earned by completing milestones in your Ruler's Quest during a Merge Tactics match. Each Ruler Quest has three stages, and clearing each stage unlocks the corresponding Quest 1, Quest 2 or Quest 3 Orb. The reward pool becomes more valuable as you progress through the Quest.
In Season 11, Supercell simplified the reward pools. Quest 1 can give 3 Elixir or one piece from a 8-item Equipment pool, Quest 2 can give 6 Elixir or one piece from a larger 14-item Equipment pool, and Quest 3 can increase your Team Size or award a 3-Star 4/5-Elixir Troop.
What changed with Quest Orbs in Season 11?
| Reward | Season 10 | Season 11 |
|---|---|---|
| Quest 1 Elixir | 6 | 3 |
| Quest 1 Equipment | Equipment | Restricted 8-item pool |
| Quest 2 Elixir | 12 | 6 |
| Quest 2 Troop | Possible 2-Star troop | Removed |
| Quest 2 Equipment | Not a Quest 2 outcome | 14-piece Equipment pool |
| Quest 3 Elixir | 24 | Removed |
| Quest 3 Troop | 3-Star troop from a named 10-troop list | 3-Star 4/5-Elixir troop (pool not yet named) |
| Quest 3 Team Size | No | +1 Team Size possible |
How Quest Orbs work in Season 11
Every Ruler has its own Quest objective — a specific in-match milestone tied to that Ruler's identity, not a shared generic task. Each objective has three milestones, and you progress through them in order: Quest 1 is always the earliest and easiest Orb to reach, Quest 2 comes next, and Quest 3 — requiring both prior stages cleared first — is the most powerful pool.
When you clear a milestone, the game draws one reward from that Orb's current pool — it's never a guaranteed specific item, and a single Orb never grants more than one reward. Because each Ruler's objective differs, how fast you reach each Orb varies by which Ruler you're playing, but the reward pools themselves are the same regardless of Ruler. Season 11 changed what those pools contain — smaller Elixir amounts, defined Equipment pools, and +1 Team Size joining Quest 3 — without changing the basic three-stage Ruler Quest structure itself.
How Season 11 Quest Orb rewards affect your strategy
CrownStats analysis
- Quest 1 is much less Elixir-heavy than before, since its Elixir outcome fell from 6 to 3.
- Quest 2 similarly dropped from 12 to 6 Elixir and no longer uses the old 2-Star troop reward structure.
- Quest 3 has shifted from raw economy toward board power — the old 24-Elixir outcome is gone, and +1 Team Size is now possible instead.
- Equipment carries more strategic friction, since Season 11 requires manually assigning it to a troop.
- A strong Equipment roll means nothing if it stays on the bench unassigned.
- Quest 3's 3-Star premium troop can create a major mid/late-game power spike when it lands.
Frequently Asked Questions
What are Quest Orbs in Merge Tactics?
Quest Orbs are rewards earned from the three milestones of a Ruler Quest. Quest 1, Quest 2 and Quest 3 have different reward pools, with the strongest potential rewards appearing in Quest 3.
What does a Quest 1 Orb give in Season 11?
A Season 11 Quest 1 Orb can award 3 Elixir or one random Equipment item from a 8-item pool: Valkyrie's Axe, Fisherman's Hook, Prince's Lance, Maiden's Shield, Lumberjack's Jar, Battle Healer's Blessing, P.E.K.K.A's Sword or Archer Queen's Cape.
What does a Quest 2 Orb give in Season 11?
A Quest 2 Orb can award 6 Elixir or one random Equipment item from its Season 11 pool — as of September 14, 2026 that pool holds 14 pieces: Assassin Blade, Juggernaut Armor, Ranger Crossbow, Superstar Ring, Controller Enchantment, Dragon Scale, Mage Wand, Thrower Telescope, Undead Drum, Goblin Lute, Rider Emblem, Legendary Lance, Legendary Axe or Legendary Shield.
What does a Quest 3 Orb give in Season 11?
Quest 3 can award +1 Team Size or one 3-Star Troop that costs 4 or 5 Elixir.
Does Quest 3 still give 24 Elixir?
No. The 24-Elixir Quest 3 reward from Season 10 was removed in Season 11. +1 Team Size is now one of the Quest 3 outcomes instead.
Does Quest 2 still give a 2-Star troop?
No. Season 11 removed the previous Quest 2 2-Star troop reward and replaced it with either 6 Elixir or one random piece from a defined Equipment pool.
Can I get Boss Mask from a Quest Orb yet?
Not as of September 14, 2026. Supercell says Boss Mask joins the Quest Orb pools in October 2026, when the Boss Trait returns.
Is Equipment automatically equipped in Season 11?
No. Equipment must now be manually assigned to a Troop during deployment. Equipment left on the bench remains unused for that round.
When does Merge Tactics Season 11 end?
Season 11 runs from September 1, 2026 to December 1, 2026.
Do all Rulers have the same Quest?
No. Each Ruler has its own objective and milestones, but each Quest progresses through Quest 1, Quest 2 and Quest 3 rewards.
Which troops can Quest 3 give?
Supercell's Season 11 release notes say one 3-Star troop that costs 4 or 5 Elixir, without naming the pool. The exact Season 11 troop pool is still being verified.
Are Season 11 Quest Orbs different from Season 10?
Yes. Season 11 reduced the Elixir outcomes, removed the old Quest 2 troop outcome, introduced defined Equipment pools and added +1 Team Size as a Quest 3 reward.
The Season 11 Quest Orb rewards — the Elixir amounts, every piece in the Quest 1 and Quest 2 Equipment pools, the +1 Team Size and 3-Star troop outcomes, manual Equipment assignment and Boss Mask's October arrival — are verified against Supercell's official Merge Tactics Season 11 release notes. The Quest 3 troop pool is not shown until Supercell names it for this season.
Last verified: September 14, 2026.



