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Merge Tactics Equipment

Equippable items — from the shop by Rank, or from Quest Orbs.

Rank:

Showing 25 of 26 equipment

Valkyrie's Axe equipment — Clash Royale Merge Tactics

Valkyrie's Axe

Last recorded effect (before Season 11): converted every basic attack into an area hit, until the item broke after a set number of uses.

Bronze IIIView Full Details →
Fisherman's Hook equipment — Clash Royale Merge Tactics

Fisherman's Hook

Last recorded effect (before Season 11): yanked one distant enemy in toward the carrier, a single-use effect that broke immediately after.

Silver IIView Full Details →
Assassin Blade equipment — Clash Royale Merge Tactics

Assassin Blade

The dash happens automatically at combat start, no player input needed — and every knockout scored during that aggression loop feeds back into more Hit Speed.

Silver IIView Full Details →
Juggernaut Armor equipment — Clash Royale Merge Tactics

Juggernaut Armor

One shield covers two things — the carrier plus whoever's standing behind it — and that shield specifically blocks crowd control, not just damage.

Silver IIView Full Details →
Ranger Crossbow equipment — Clash Royale Merge Tactics

Ranger Crossbow

Every landed attack adds a stack, and those stacks keep building until a hard cap — pure snowball potential on a troop that keeps connecting.

Silver IIView Full Details →
Superstar Ring equipment — Clash Royale Merge Tactics

Superstar Ring

Two separate benefits stacked on one item: the ability charges faster, and there's a real chance it just fires again for free.

Silver IIView Full Details →
Archer Queen's Cape equipment — Clash Royale Merge Tactics

Archer Queen's Cape

No player input required — dropping below the HP threshold triggers invisibility automatically, every time.

Silver IIView Full Details →
Battle Healer's Blessing equipment — Clash Royale Merge Tactics

Battle Healer's Blessing

Turns every knockout into sustain — the carrier heals itself specifically off getting kills, not off taking damage.

Silver IIView Full Details →
Controller Enchantment equipment — Clash Royale Merge Tactics

Controller Enchantment

Whatever this troop hits gets controlled — slowed or otherwise locked down by the effect on contact.

Silver IIView Full Details →
Dragon Scale equipment — Clash Royale Merge Tactics

Dragon Scale

Built specifically around the melee matchup, both directions — better against melee attackers offensively and defensively at once.

Silver IIView Full Details →
Lumberjack's Jar equipment — Clash Royale Merge Tactics

Lumberjack's Jar

Silver IIView Full Details →
Mage Wand equipment — Clash Royale Merge Tactics

Mage Wand

One-time disable at the start of combat — the strongest enemy present gets turned into a harmless rabbit before the fight even really begins.

Silver IIView Full Details →
P.E.K.K.A's Sword equipment — Clash Royale Merge Tactics

P.E.K.K.A's Sword

Damage plus sustain in one piece — bonus damage on hit, with part of that damage converting into HP for the carrier.

Silver IIView Full Details →
Thrower Telescope equipment — Clash Royale Merge Tactics

Thrower Telescope

The entire effect is +1 range — no secondary bonus attached, just reach.

Silver IIView Full Details →
Prince's Lance equipment — Clash Royale Merge Tactics

Prince's Lance

Last recorded effect (before Season 11): every hit knocked the target back two full tiles, until the item itself broke from overuse.

Gold IIView Full Details →
Maiden's Shield equipment — Clash Royale Merge Tactics

Maiden's Shield

Last recorded effect (before Season 11): absorbed damage completely, with zero bleed-through, until it had taken enough hits to break outright.

Gold IIIView Full Details →
Clan Horn equipment — Clash Royale Merge Tactics

Clan Horn

Overwrites whatever trait the equipped troop started with — Clan, full stop, regardless of its original identity.

Gold IIIView Full Details →
Forest Flute equipment — Clash Royale Merge Tactics

Forest Flute

Overwrites whatever trait the equipped troop started with — Forest, full stop, regardless of its original identity.

Gold IIIView Full Details →
Goblin Lute equipment — Clash Royale Merge Tactics

Goblin Lute

Overwrites whatever trait the equipped troop started with — Goblin, full stop, regardless of its original identity.

Gold IIIView Full Details →
Noble Trumpet equipment — Clash Royale Merge Tactics

Noble Trumpet

Overwrites whatever trait the equipped troop started with — Noble, full stop, regardless of its original identity.

Gold IIIView Full Details →
Undead Drum equipment — Clash Royale Merge Tactics

Undead Drum

Overwrites whatever trait the equipped troop started with — Undead, full stop, regardless of its original identity.

Gold IIIView Full Details →
Legendary Shield equipment — Clash Royale Merge Tactics

Legendary Shield

Makes the equipped troop immune to damage and control effects, and knocks back any troop that attacks it.

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Legendary Lance equipment — Clash Royale Merge Tactics

Legendary Lance

The equipped troop's first hit in combat knocks its target completely out of the Arena.

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Legendary Axe equipment — Clash Royale Merge Tactics

Legendary Axe

Pulls every enemy near the equipped troop's target inward, then deals area damage to the group.

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Rider Emblem equipment — Clash Royale Merge Tactics

Rider Emblem

Grants the equipped troop the Rider trait, regardless of its original trait.

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