Boss
Boss is an active trait in Merge Tactics, carried by 4 troops: Mini P.E.K.K.A., P.E.K.K.A., Mega Knight, and Monk. It scales harder with troop count than almost any other trait — +25% HP and damage for a single Boss troop, climbing all the way to +200% with all four fielded.
How It Works
Scales harder with count than almost any other trait: +25% HP and damage for a single Boss troop, doubling to +50% at 2, +100% at 3, and +200% with all four fielded.
Bonuses
1 Troop: Boss troops gain +25% HP and damage.
2 Troops: Boss troops gain +50% HP and damage.
3 Troops: Boss troops gain +100% HP and damage.
4 Troops: Boss troops gain +200% HP and damage.
Troops With This Trait
Frequently Asked Questions
How many troops do you need for the Boss trait to activate?
Boss's first bonus activates at 1 troop: Boss troops gain +25% HP and damage.
Is Boss currently available in Merge Tactics?
Yes, Boss is active in the current Merge Tactics season.
Which troops carry the Boss trait?
4 troops carry the Boss trait — see the full list on this page.

