Boss
Boss is a Merge Tactics trait carried by 4 troops: Mini P.E.K.K.A., P.E.K.K.A., Mega Knight, and Monk — listed as active this season, while Supercell's Season 11 release notes say the Boss Trait returns in October 2026, so its status before then is still being verified. It scales harder with troop count than almost any other trait — +25% HP and damage for a single Boss troop, climbing all the way to +200% with all four fielded.
How It Works
Scales harder with count than almost any other trait: +25% HP and damage for a single Boss troop, doubling to +50% at 2, +100% at 3, and +200% with all four fielded.
Bonuses
1 Troop: Boss troops gain +25% HP and damage.
2 Troops: Boss troops gain +50% HP and damage.
3 Troops: Boss troops gain +100% HP and damage.
4 Troops: Boss troops gain +200% HP and damage.
Troops With This Trait
Frequently Asked Questions
How many troops do you need for the Boss trait to activate?
Boss's first bonus activates at 1 troop: Boss troops gain +25% HP and damage.
Is Boss currently available in Merge Tactics?
Boss is listed as active this season with its four troops; Supercell's Season 11 release notes say the Boss Trait returns in October 2026, alongside the Boss Supers and Boss Mask joining Quest Orbs — its status before then is still being verified, and its thresholds are listed as last published.
Which troops carry the Boss trait?
4 troops carry the Boss trait — see the full list on this page.

