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Mega Knight troop — Clash Royale Merge Tactics

Mega Knight

Boss
4
Elixir
Epic

Reworked in October 2026 — Supercell has confirmed Mega Knight is getting new mechanics but hasn't published exact numbers yet. The stats and ability text below are what shipped before the rework and are still accurate until it lands.

Mega Knight is an Epic, Boss-trait troop costing 4 Elixir. Both his landing and his ongoing attacks deal area damage, which means positioning matters as much for his opponent as for his controller — grouping troops up near where Mega Knight lands is directly punished by the jump itself.

Base Stats

Range

1

Speed

Very Slow

1★2★3★4★
HP
1680302554449799
DMG
111156218305
DPS
66.994131.3183.7
SPD
1.66s1.66s1.66s1.66s

As of 2026-08-27

Also in the Base Game

Mega Knight exists in the main Clash Royale deck-building game too, where it's a legendary card costing 7 Elixir per deployment in a deck. Merge Tactics fields it differently — fielded for 4 Elixir and merged for star upgrades, rather than cycled through a deck.

View Mega Knight's base-game stats & decks →

Real ranked decks running Mega Knight in the base game:

Other Boss Troops

Mega Knight shares the Boss trait with these troops — fielding several together activates Boss's bonus thresholds.

Boss Trait Thresholds

Mega Knight carries the Boss trait, which has published bonuses at these troop counts.

Boss troopsBonus
1Boss troops gain +25% HP and damage.
2Boss troops gain +50% HP and damage.
3Boss troops gain +100% HP and damage.
4Boss troops gain +200% HP and damage.

Frequently Asked Questions

How much does Mega Knight cost in Merge Tactics?

Mega Knight costs 4 Elixir and is a Epic troop.

What trait does Mega Knight have?

Mega Knight carries the Boss trait, shared with 3 other troops.

Is Mega Knight also a base-game Clash Royale card?

Yes — Mega Knight exists in the main Clash Royale deck-building game too; in Merge Tactics it is fielded for 4 Elixir and merged for star upgrades rather than cycled through a deck.