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Fireball card — Clash Royale

Fireball

rare4 Elixir

Annnnnd... Fireball. Incinerates a small area, dealing high damage.

Card TypeSpell
ArenaTraining Camp
Released
Elixir Cost4
Rarityrare
Max Level16
EvolutionNone

Combat Attributes

Effect

Targets
Air & Ground
Radius
2.5

Attack

Projectile Speed
600

Stats include official balance changes through October 2026.

Level Statistics

See how Fireball's stats scale from Level 3 to Level 16

Fireball stats at each card level, Level 3 to Level 16. One row per level; columns are the stats that change with level.
LevelArea damageCrown Tower damage
Level 3Start32597 (recorded before the latest balance update to this stat)
Level 4357106 (recorded before the latest balance update to this stat)
Level 5392117 (recorded before the latest balance update to this stat)
Level 6430129 (recorded before the latest balance update to this stat)
Level 7473141 (recorded before the latest balance update to this stat)
Level 8519156 (recorded before the latest balance update to this stat)
Level 9570171 (recorded before the latest balance update to this stat)
Level 10626188 (recorded before the latest balance update to this stat)
Level 11Tournament688159
Level 12755228 (recorded before the latest balance update to this stat)
Level 13831250 (recorded before the latest balance update to this stat)
Level 14911276 (recorded before the latest balance update to this stat)
Level 151,000303 (recorded before the latest balance update to this stat)
Level 16Max1,100333 (recorded before the latest balance update to this stat)

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

Grey italic values were recorded before the latest balance update to that stat and haven't been re-measured at that level.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

September 2026 Balance Changes — Fireball

  • Crown Tower Damage: 172 → 159 (Level 11)

Level Statistics is updated at Level 11; other levels still show pre-update values.

All Fireball changes in this patch

Combat Mechanics Encyclopedia

Verified 2026-08-17

A stat on this card changed after this page's mechanics were last checked (2026-08-17):

  • crown_tower_damage is now 159 (was 207) as of 2026-09-07.

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Fireball is a 4-Elixir spell that can be thrown anywhere on the battlefield. On impact it deals one instant burst of area damage to every air and ground unit within a 2.5-tile radius and knocks all of them back — a hit hard enough to fully reset the attack timers of small and medium troops rather than just stunning them, which makes it useful both as a raw damage tool and as a way to interrupt ramping threats like the Inferno Dragon.

  • Fireball is a 4-Elixir Rare spell that can be aimed at any point on the battlefield, dealing splash damage to every enemy unit — ground or air — caught inside its 2.5-tile blast radius. At Tournament Standard (level 11), it deals 688 damage to troops in the blast and 172 damage to a Crown Tower if it lands close enough to hit one, since spells only ever pass on a fraction of their full damage to towers.

  • Fireball detonates the instant it lands, dealing its full area damage in one single burst rather than over time, and knocks back every troop caught in the blast. That knockback is more than a flinch — it fully resets the attack wind-up of small and medium troops, unlike a simple stun effect (such as Zap's) which only pauses their attack timer without resetting it.

  • Because its knockback resets an attack cycle instead of just delaying it, Fireball is a reliable way to interrupt a charging Inferno Dragon — landing it on the Dragon forces the damage ramp-up to restart from its weakest tier, buying valuable extra seconds for a push to survive. That trick doesn't work on the Evolved Inferno Dragon, though, since its evolved ability specifically lets it keep its charge even when knocked back.

  • A well-timed Fireball can one-shot squishy support troops like the Barbarians, Wizard, Musketeer, and Electro Wizard, but only if the Fireball is a higher card level than the troop. At equal levels those troops cling on with a sliver of health, since their hitpoints edge out Fireball's damage by a small margin.

  • Fireball's Crown Tower damage has been trimmed down repeatedly over the years to stop spells from chipping towers for free. In December 2017's Electrifying update, Supercell cut it from 40% to 35% of the spell's full damage, grouping Fireball together with Lightning, Zap, The Log, Poison, Rocket, and Arrows in the same reduction.

  • Fireball's Crown Tower damage was reduced again in the August 2020 Season 14 update, dropping from 35% to 30% of its full damage. Supercell's stated reasoning was that spells provided too much value chipping down troops right next to a tower, feeding into repetitive "spell cycle" strategies.

  • Supercell cut Fireball's Crown Tower damage again in a June 2026 balance update, down 17% from 207 to 172 at Tournament Standard level. The change was part of a sweeping reduction applied to almost every spell in the game — Arrows, Earthquake, Freeze, Giant Snowball, Lightning, Poison, Rage, Rocket, The Log, Vines, and Zap all took the same cut — aimed at discouraging passive, spell-cycle-heavy play in favor of more proactive decks.

  • Fireball has been part of Clash Royale since the very start — released 4 January 2016, during the game's regional iOS soft-launch, ahead of the worldwide launch on 2 March 2016 — making it one of the original Rare spells available from day one.

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.

Frequently Asked Questions

How does Fireball work?

Fireball is a 4-Elixir spell that can be thrown anywhere on the battlefield

What is Fireball's elixir cost and rarity?

Fireball costs 4 elixir and is a rare card.

Top Fireball Decks by Meta Score

193 distinct decks seen in ranked battles
#1MortarLow Sample

Mortar Deck

Usage<0.1%
Elixir3.3
Battles33
Cycle10.0
Skeleton Barrel card — Clash Royale
Ice Wizard card — Clash Royale
Mortar card — Clash Royale
Goblin Gang card — Clash Royale
Cannon Cart card — Clash Royale
Berserker card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
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#2Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir4.1
Battles31
Cycle11.0
Elite Barbarians card — Clash Royale
Mega Minion card — Clash Royale
Zap card — Clash Royale
Golem card — Clash Royale
Bomber card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Night Witch card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
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#3Beat DownLow Sample

Beat Down Deck

Usage<0.1%
Elixir3.8
Battles73
Cycle10.0
Zap card — Clash Royale
Giant card — Clash Royale
Boss Bandit card — Clash Royale
Bomber card — Clash Royale
Prince card — Clash Royale
Phoenix card — Clash Royale
Fireball card — Clash Royale
Rage card — Clash Royale
Hover over card icons to check elixir usage
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#4PEKKA Bridge Spam

PEKKA Bridge Spam Deck

Win Rate59.8%
Usage0.1%
Elixir3.9
Battles179
Cycle12.0
Battle Ram card — Clash Royale
Electro Wizard card — Clash Royale
Royal Ghost card — Clash Royale
P.E.K.K.A card — Clash Royale
Bandit card — Clash Royale
Furnace card — Clash Royale
Fireball card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
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#5PEKKA Bridge SpamLow Sample

PEKKA Bridge Spam Deck

Usage<0.1%
Elixir3.9
Battles90
Cycle12.0
P.E.K.K.A card — Clash Royale
Electro Wizard card — Clash Royale
Battle Ram card — Clash Royale
Bandit card — Clash Royale
Royal Ghost card — Clash Royale
Furnace card — Clash Royale
Fireball card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
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#6MortarHigh Confidence

Mortar Deck

Win Rate54.9%
Usage0.5%
Elixir3.6
Battles790
Cycle11.0
Skeleton Barrel card — Clash Royale
Ice Wizard card — Clash Royale
Mortar card — Clash Royale
Goblin Gang card — Clash Royale
Rascals card — Clash Royale
Cannon Cart card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
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#7UnclassifiedHigh Confidence

Unclassified Deck

Win Rate53.7%
Usage0.7%
Elixir2.8
Battles1.3K
Cycle8.0
Bats card — Clash Royale
Ice Wizard card — Clash Royale
Cannon card — Clash Royale
Knight card — Clash Royale
Skeletons card — Clash Royale
Minion Giant card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
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#8Hog Cycle

Hog Cycle Deck

Win Rate59.3%
Usage<0.1%
Elixir2.6
Battles113
Cycle6.0
Skeletons card — Clash Royale
Musketeer card — Clash Royale
Cannon card — Clash Royale
Hog Rider card — Clash Royale
Ice Golem card — Clash Royale
Electro Spirit card — Clash Royale
Fireball card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
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#9Log BaitLow Sample

Log Bait Deck

Usage<0.1%
Elixir3.0
Battles38
Cycle9.0
Princess card — Clash Royale
Knight card — Clash Royale
Goblin Barrel card — Clash Royale
Ice Spirit card — Clash Royale
Goblin Gang card — Clash Royale
Inferno Tower card — Clash Royale
Fireball card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
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#10Royal HogsLow Sample

Royal Hogs Deck

Usage<0.1%
Elixir3.9
Battles38
Cycle11.0
Royal Recruits card — Clash Royale
Barbarian Barrel card — Clash Royale
Royal Hogs card — Clash Royale
Zappies card — Clash Royale
Flying Machine card — Clash Royale
Electro Spirit card — Clash Royale
Goblin Cage card — Clash Royale
Fireball card — Clash Royale
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#11MortarHigh Confidence

Mortar Deck

Win Rate51.9%
Usage1.3%
Elixir4.0
Battles2.2K
Cycle13.0
Minion Horde card — Clash Royale
Goblinstein card — Clash Royale
Mortar card — Clash Royale
Goblin Gang card — Clash Royale
Cannon Cart card — Clash Royale
Mother Witch card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
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#12Bridge SpamHigh Confidence

Bridge Spam Deck

Win Rate53.6%
Usage0.3%
Elixir3.8
Battles623
Cycle11.0
Elite Barbarians card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Dark Prince card — Clash Royale
Mega Minion card — Clash Royale
Electro Wizard card — Clash Royale
Fireball card — Clash Royale
Rage card — Clash Royale
Hover over card icons to check elixir usage
View Stats
29.4K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago
Fireball — Decks & Stats | CrownStats