Just Changed

Goblin Cage was buffed on 7 September 2026: the Goblin Brawler released when the cage breaks gained hitpoints, rising from 1080 to 1121 at tournament standard. The cage's own hitpoints and its lifetime decay are unchanged.

See the full September 2026 Balance Changes breakdown

September 2026 Balance ChangesGoblin Cage

  • Goblin Brawler Hitpoints: 10801121 (Level 11)

The level table below is current at Level 11, where this change was measured. CrownStats can't reproduce Clash Royale's per-level scaling accurately enough to regenerate the other levels, so those still show pre-patch values rather than estimates.

All Goblin Cage changes in this patch
Goblin Cage card — Clash Royale

Goblin Cage

rare4 Elixir
Card TypeBuilding
ArenaGoblin Stadium
Release Date17 May 2019
Elixir Cost4
Rarityrare
Max Level16
Evolution1 Cycle

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

1 stat on this card was corrected to its current official value — see below.

Level Statistics

Goblin Cage Hitpoints

1,256

Total damage this unit can take before being destroyed.

Goblin Cage Hitpoints Lost Per Second

62.8

Goblin Brawler Hitpoints

1,739

Total damage this unit can take before being destroyed.

Goblin Brawler Damage

543

Damage dealt by one normal attack to a valid target.

Goblin Brawler Damage Per Second

493

Average damage dealt per second, factoring in hit speed.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Deploy Time

1 sec

Lifetime

20 sec

How long this unit or effect lasts before disappearing on its own.

Special Mechanics

Hit Speed

1.1 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.2 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Speed

Fast (90)

Range

Melee: Short (0.8)

Target

Ground

Count

x1

Transport

Ground

Combat Mechanics Encyclopedia

Verified 2026-08-17

A stat on this card changed after this page's mechanics were last checked (2026-08-17):

  • goblin_brawler_hitpoints is now 1121 (was 1080) as of 2026-09-07.

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

A 4-elixir Rare building with no attack of its own — it passively drains its own hitpoints and always breaks open within 20 seconds even if never hit, releasing a single hard-hitting Goblin Brawler to fight in melee. Its Evolution adds an active Cage Pull trap that yanks a nearby ground troop inside to take repeated damage while helpless, before the Brawler is finally released to fight normally.

  • Goblin Cage is a 4-elixir Rare building that never attacks on its own — it just sits there to block or bait enemy troops. At tournament standard it has 780 hitpoints, but unlike most buildings it constantly loses 39 hitpoints per second all on its own, so even if it's never touched it will break open within exactly 20 seconds. Any damage the opponent lands comes out of that same hitpoint pool, so real hits make it pop faster than the passive drain alone would.

  • When the Goblin Cage finally breaks — whether from enemy damage or its own timer running out — it releases a single Goblin Brawler to fight in its place. At tournament standard the Brawler has 1,080 hitpoints and hits for 337 damage per swing, which works out to roughly 306 damage per second at its 1.1-second hit speed. Its opening swing is much faster than that: the first hit lands in just 0.2 seconds, letting it punish whatever finished off the cage before that unit can back away. It moves at Fast speed but only fights ground targets, and only in melee range.

  • EvolutionThe evolved Goblin Cage gains an active trap ability known as Cage Pull. If an enemy ground troop wanders within 3 tiles of it, the Goblin Brawler reaches out from inside the cage and yanks that troop straight in, holding it in place so it can't move or fight back while taking damage every second. The trapped troop stays put until it either dies or the cage itself is destroyed, at which point the Brawler jumps out and fights normally — hitting exactly as hard as the un-evolved Brawler once it's free.

  • EvolutionAs of an August 2026 balance update, the evolved cage's trap deals 366 damage per second to whatever it has captured, and it can grab a new victim as soon as 0.3 seconds after releasing the last one. That same update made the evolution itself rarer to see: it now takes two normal Goblin Cage deploys to recharge instead of one, so only every third cage you place comes out evolved rather than every second one. Supercell's stated reasoning was that Goblin Cage Evolution, like several other Evolutions, had been dominant for over a year and disproportionately strong compared to its base form.

  • EvolutionCage Pull only works on ground troops — flying units like Balloon, Lava Hound, or Minion Horde simply pass over it with no risk of being grabbed, and it can't trap buildings, cloned units, or troops that are underground. A ground troop that happens to be mid-jump or mid-dash at the exact moment it enters the 3-tile pull range is also immune to that particular grab. Only one enemy can be held inside at a time, so a second troop arriving while the first is still trapped has to wait until the Brawler is free to grab again.

  • Goblin Cage joined Clash Royale on 17 May 2019 as a 4-elixir Rare building.

  • In December 2021, Supercell cut the Goblin Cage's own hitpoints by 23% while deliberately leaving the Goblin Brawler's power untouched, saying they wanted to weaken the cage's ability to stall on defense without dulling the payoff unit that pops out once it breaks.

  • In October 2023, Supercell buffed the Goblin Brawler's hitpoints from 485 to 510 at that patch's reference level, aiming to help the then-underused Goblin Cage survive a little longer after breaking open and deal more total damage before dying.

Also in Merge Tactics

Goblin Cage also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.

View Goblin Cage in Merge Tactics

Frequently Asked Questions

How does Goblin Cage work?

A 4-elixir Rare building with no attack of its own — it passively drains its own hitpoints and always breaks open within 20 seconds even if never hit, releasing a single hard-hitting…

What is Goblin Cage's elixir cost and rarity?

Goblin Cage costs 4 elixir and is a rare card.

Top Goblin Cage Decks by Meta Score

21 distinct decks seen in ranked battles
#1Royal HogsLow Sample

Royal Hogs Deck

Usage0.1%
Elixir4.1
Battles30
Cycle13.0
Goblin Cage card — Clash Royale
Golden Knight card — Clash Royale
Royal Hogs card — Clash Royale
Royal Recruits card — Clash Royale
Flying Machine card — Clash Royale
Zappies card — Clash Royale
Arrows card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Royal HogsLow Sample

Royal Hogs Deck

Usage0.1%
Elixir4.3
Battles41
Cycle14.0
Royal Recruits card — Clash Royale
Golden Knight card — Clash Royale
Goblin Cage card — Clash Royale
Royal Hogs card — Clash Royale
Fireball card — Clash Royale
Barbarian Barrel card — Clash Royale
Zappies card — Clash Royale
Flying Machine card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Bridge Spam

Bridge Spam Deck

Win Rate55.6%
Usage0.4%
Elixir4.1
Battles144
Cycle12.0
Goblin Cage card — Clash Royale
Dark Prince card — Clash Royale
Baby Dragon card — Clash Royale
Ice Wizard card — Clash Royale
Lightning card — Clash Royale
Barbarian Barrel card — Clash Royale
Tornado card — Clash Royale
Electro Giant card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Electro GiantLow Sample

Electro Giant Deck

Usage0.2%
Elixir4.3
Battles83
Cycle12.0
Baby Dragon card — Clash Royale
Bowler card — Clash Royale
Goblin Cage card — Clash Royale
Electro Giant card — Clash Royale
Knight card — Clash Royale
Lightning card — Clash Royale
Tornado card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Royal HogsLow Sample

Royal Hogs Deck

Usage0.1%
Elixir4.4
Battles45
Cycle15.0
Royal Hogs card — Clash Royale
Golden Knight card — Clash Royale
Royal Recruits card — Clash Royale
Arrows card — Clash Royale
Zappies card — Clash Royale
Goblin Cage card — Clash Royale
Flying Machine card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Graveyard ControlLow Sample

Graveyard Control Deck

Usage0.1%
Elixir3.6
Battles33
Cycle11.0
Knight card — Clash Royale
Goblinstein card — Clash Royale
Goblin Cage card — Clash Royale
Poison card — Clash Royale
Graveyard card — Clash Royale
Barbarian Barrel card — Clash Royale
Ice Wizard card — Clash Royale
Minions card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7Royal HogsLow Sample

Royal Hogs Deck

Usage0.2%
Elixir4.1
Battles56
Cycle13.0
Royal Hogs card — Clash Royale
Barbarian Barrel card — Clash Royale
Royal Recruits card — Clash Royale
Arrows card — Clash Royale
Goblin Cage card — Clash Royale
Zappies card — Clash Royale
Flying Machine card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Giant GraveyardLow Sample

Giant Graveyard Deck

Usage0.2%
Elixir4.0
Battles55
Cycle13.0
Witch card — Clash Royale
Knight card — Clash Royale
Mega Minion card — Clash Royale
Goblin Cage card — Clash Royale
Graveyard card — Clash Royale
Giant card — Clash Royale
Arrows card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Royal HogsLow Sample

Royal Hogs Deck

Usage0.3%
Elixir3.8
Battles93
Cycle10.0
Goblin Cage card — Clash Royale
Barbarian Barrel card — Clash Royale
Royal Recruits card — Clash Royale
Arrows card — Clash Royale
Zappies card — Clash Royale
Royal Hogs card — Clash Royale
Flying Machine card — Clash Royale
Electro Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Graveyard ControlLow Sample

Graveyard Control Deck

Usage0.1%
Elixir3.9
Battles43
Cycle13.0
Goblin Cage card — Clash Royale
Bowler card — Clash Royale
Valkyrie card — Clash Royale
Freeze card — Clash Royale
Tornado card — Clash Royale
Graveyard card — Clash Royale
Baby Dragon card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Royal HogsLow Sample

Royal Hogs Deck

Usage0.1%
Elixir4.1
Battles34
Cycle13.0
Royal Recruits card — Clash Royale
Golden Knight card — Clash Royale
Royal Hogs card — Clash Royale
Goblin Cage card — Clash Royale
Flying Machine card — Clash Royale
Zappies card — Clash Royale
Barbarian Barrel card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Royal GiantLow Sample

Royal Giant Deck

Usage0.2%
Elixir4.3
Battles62
Cycle13.0
Royal Giant card — Clash Royale
Bowler card — Clash Royale
Goblin Cage card — Clash Royale
Baby Dragon card — Clash Royale
Electro Wizard card — Clash Royale
Tornado card — Clash Royale
Lightning card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
1.1K deck appearances analyzed · last 7 days · Updated 4h ago