
Ice Golem


He's tough, targets buildings and explodes when destroyed, slowing nearby enemies. Made entirely out of ice... or is he?! Yes.






Combat Attributes
Attack
- Hit Speed
- 2.5 sec
- First Hit
- 1 sec
- Targets
- Buildings
- Range
- Melee: Short (0.75)
Movement
- Movement Speed
- Slow (45)
- Transport
- Ground
Deployment
- Deploy Time
- 1 sec
- Count
- x1
Special Mechanics
Death Nova
- Radius
- 2
- Slow Duration
- 2.5 sec
- Slowdown
- -30%
- Target
- Air & Ground
Stats include official balance changes through October 2026.

Level Statistics
See how Ice Golem's stats scale from Level 3 to Level 16| Level | ||||
|---|---|---|---|---|
| Level 3Start | 580 | 39 | 15 | 39 |
| Level 4 | 638 | 43 | 17 | 43 |
| Level 5 | 700 | 47 | 18 | 47 |
| Level 6 | 768 | 52 | 20 | 52 |
| Level 7 | 844 | 57 | 22 | 57 |
| Level 8 | 926 | 63 | 25 | 63 |
| Level 9 | 1,017 | 69 | 27 | 69 |
| Level 10 | 1,118 | 76 | 30 | 76 |
| Level 11Tournament | 1,228 | 84 | 33 | 84 |
| Level 12 | 1,348 | 92 | 36 | 92 |
| Level 13 | 1,483 | 102 | 40 | 102 |
| Level 14 | 1,627 | 112 | 44 | 112 |
| Level 15 | 1,785 | 123 | 49 | 123 |
| Level 16Max | 1,963 | 135 | 54 | 135 |
Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
September 2026 Balance Changes — Ice Golem
- Hitpoints: 1315 → 1228 (Level 11)
- Slowdown Duration: 2.0 sec → 2.5 sec
Combat Mechanics Encyclopedia
Verified 2026-08-17A stat on this card changed after this page's mechanics were last checked (2026-08-17):
- hitpoints is now 1228 (was 1315) as of 2026-09-07.
- slow_duration is now 2.5 sec (was 2 sec) as of 2026-09-07.
Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Ice Golem is a 2-Elixir Rare troop that only attacks buildings, not enemy troops — it's a cheap, disposable mini-tank rather than a fighter. Its real value comes on death: it explodes into an icy nova that damages and slows everything nearby, air or ground, which is why it's prized for both defense (buying time, clearing swarms) and offense (leading a Hog Rider or other win condition toward the tower). In 2026, Ice Golem also gained a Hero form with an activatable Snowstorm ability — a traveling blizzard that hits enemies with repeated blasts of damage and crowd control. That ability has already been reworked once since launch, trading a freeze effect for extra damage and moving from a repeatable cooldown to a single-use ability.
Ice Golem is a 2-Elixir Rare troop that has been in Clash Royale since 14 October 2016, unlocking in the Frozen Peak arena. At level 11 it has 1,315 hitpoints (up 10% from 1,198 after a July 2025 buff) and swings for 84 damage every 2.5 seconds — about 33 damage per second — with a faster 1-second first hit that lets it strike before slower attackers can.
Like Golem or Giant, Ice Golem only targets buildings — it walks straight past enemy troops toward the tower and won't fight back if troops attack it first, though they can still damage it freely. It's a slow mover with very short melee range, so it leans on its low cost and tankiness rather than speed or reach.
Its signature trait is what happens when it dies: Ice Golem detonates for 84 damage in a 2-tile radius that hits both air and ground troops, plus a slow effect. That slow currently sits at -30% for 2 seconds, trimmed down from -35% in an October 2025 balance update. The blast alone is enough to wipe out low-health swarm troops like Skeletons or Goblins caught nearby, and the slow can cost a defender its next hit or two.
Because it's cheap, tanky for its cost, and only targets buildings, Ice Golem is a defining piece of Hog Rider cycle decks — dropped in front of the Hog Rider so towers and defenders attack the golem instead, buying the win condition extra time. It's the backbone of the long-running '2.6 Hog Cycle' deck.
At just 2 Elixir, Ice Golem is a poor target for defensive spells — spending a card like Zap or The Log purely to finish it off before it reaches the tower is almost always an Elixir-losing trade for the defender, so most players just let a cheap troop or the tower itself clean it up.
HeroIce Golem got a Hero form in the Fire & Ice season, which began 5 January 2026 (Hero Ice Golem itself became unlockable on 16 January). In Hero form it keeps its 2-Elixir cost but adds the Snowstorm ability — a moving blizzard that pulses three times across a 4-tile radius, damaging and slowing every enemy it touches.
HeroAn August 2026 update reworked Snowstorm's third blast — it now slows enemies instead of freezing them — and each blast's damage jumped 80% (from 38 to 69 at level 11), ensuring the full three-blast chain is enough to finish off Goblin-tier troops. The same update made every Hero ability single-use, turning Snowstorm from a reusable attack into a single-use one.
HeroActivating Snowstorm costs an additional 2 Elixir on top of the 2 spent to place him, so a full body-plus-blast play costs 4 Elixir total.
Card interactions and upgrades in CrownLab
Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.
CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.
Frequently Asked Questions
How does Ice Golem work?
Ice Golem is a 2-Elixir Rare troop that only attacks buildings, not enemy troops — it's a cheap, disposable mini-tank rather than a fighter
What is Ice Golem's elixir cost and rarity?
Ice Golem costs 2 elixir and is a rare card.
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