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Evolution Mega Knight card — Clash Royale

Evolution Mega Knight

legendary7 ElixirEvolution

Mega Knight’s other great love, besides his mustache, is boxing. With every other attack, this Evolution uppercuts his target and sends them flying toward the nearest enemy Crown Tower.

Card TypeTroop
ArenaElectro Valley
Evolution released
Elixir Cost7
Raritylegendary
Max Level16
Evolution1 Cycle

Combat Attributes

Attack

Hit Speed
1.7 sec
First Hit
0.5 sec
Targets
Ground
Range
Melee: Medium (1.2)
Splash Radius
1.3

Movement

Movement Speed
Medium (60)
Transport
Ground

Deployment

Deploy Time
1 sec
Count
x1

What the Evolution Adds

Compared with Mega Knight
Evolution
1 Cycle
Every second play evolves
Base stats
Unchanged
Same hitpoints, damage and attack as Mega Knight

New mechanics

Uppercut

Every other attack

Every other attack, the Evolved Mega Knight uppercuts his target and launches it toward the nearest enemy Crown Tower; 'heavy' troops are knocked back 4 tiles.

Heavy troop knockback
4 tiles
Knockback
4 tiles

Stats include official balance changes through October 2026.

Level Statistics

See how Evolution Mega Knight's stats scale from Level 9 to Level 16

Evolution Mega Knight stats at each card level, Level 9 to Level 16. One row per level; columns are the stats that change with level.
LevelMega KnightJump
HitpointsArea damageSpawn damageDamage per secondDamage
Level 9Start3,307221355130444
Level 103,634244391143488
Level 11Tournament3,993268430157537
Level 124,383295473173591
Level 134,820324520190650
Level 145,288357572210715
Level 155,803392630230786
Level 16Max6,380432693254865

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Mechanics Encyclopedia

Mechanics verified against Season 86 (August 2026)

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Mega Knight is a 7-Elixir Legendary troop that crashes down from the sky when deployed, dealing a burst of splash damage to anything clustered underneath its landing spot. From there it's a slow, extremely tough melee brawler that swings a splash-damage mace at ground targets and periodically leaps at distant enemies for another big area-damage hit. Its bulk and splash make it a strong defensive answer to swarms and support troops, but it can't touch air units and can be kited by ranged attackers, so it's rarely thrown straight at a tower alone. Its Evolution adds a knockback uppercut that punts enemies toward their own tower — an August 2026 balance pass made it trigger only every other attack instead of every attack, while extending its knockback distance against Heavy-classified troops from 2.5 to 4 tiles.

  • Mega Knight is a 7-Elixir Legendary troop that first joined Clash Royale on 8 September 2017; today it's unlocked in the Electro Valley arena.

  • At tournament standard (level 11), Mega Knight has 3,993 hitpoints and swings its mace every 1.7 seconds for 268 splash damage — about 157 damage per second — but its very first swing after it lands comes out much faster, in just 0.5 seconds.

  • When it's first placed, Mega Knight crashes down and deals a one-time 430 splash hit to everything near its landing spot — a strong opening punch against anything grouped up underneath it.

  • Beyond its normal attack, Mega Knight periodically leaps at ground targets roughly 3.5 to 5 tiles away, slamming down after a 0.9-second wind-up for a heavier 537 damage across a 2.2-tile radius — enough to wipe out clustered swarms in one hit.

  • Mega Knight can only target ground units and moves at medium speed, so kiting ranged troops and any air attacker give it real trouble; a common cheap counter-play is baiting its jump onto a unit like Skeletons placed near your own King Tower, turning the jump into a nearly-free King Tower activation.

  • Mega Knight launched in September 2017 as one of the most dominant cards in the game, which led to a heavy February 2018 nerf cutting its spawn and jump damage by 25% and shrinking its landing splash so it could no longer hit troops across the river. That cut was partly reversed a few months later, and by the end of 2018 its hit speed had settled at the 1.7 seconds (0.5 seconds for the first swing) it still uses today; its jump wind-up was later trimmed to 0.9 seconds in 2022.

  • EvolutionMega Knight's Evolution was added on 14 September 2024, available free at launch through a limited-time crown-milestone event before settling into the regular Evolution shard pool. Its evolved form lands a knockback uppercut that sends the struck enemy flying toward the enemy tower — sometimes far enough to trigger a follow-up jump — and only needs the base card cycled once before the evolved hit is charged again.

  • EvolutionAn August 2026 balance update made the evolved uppercut trigger only every other attack instead of every attack, roughly halving how often it can knock enemies away, while increasing its knockback distance against Heavy-classified troops by 60%, from 2.5 to 4 tiles.

Also in Merge Tactics

Mega Knight also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.

View Mega Knight in Merge Tactics

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.

Frequently Asked Questions

How does Mega Knight work?

Mega Knight is a 7-Elixir Legendary troop that crashes down from the sky when deployed, dealing a burst of splash damage to anything clustered underneath its landing spot

What is Mega Knight's elixir cost and rarity?

Mega Knight costs 7 elixir and is a legendary card.

What does Mega Knight's Evolution change?

Mega Knight's Evolution was added on 14 September 2024, available free at launch through a limited-time crown-milestone event before settling into the regular Evolution shard pool. Its evolved form lands a knockback uppercut that sends the struck enemy flying toward the enemy tower — sometimes far enough to trigger a follow-up jump — and only needs the base card cycled once before the evolved hit is charged again.

How often is Evolution Mega Knight used in ranked decks?

CrownStats has tracked Evolution Mega Knight in 44 distinct decks, totaling 3.8K ranked battle appearances, over the last 7 days.

Top Evolution Mega Knight Decks by Meta Score

44 distinct decks seen in ranked battles
#1Ram RiderLow Sample

Ram Rider Deck

Usage<0.1%
Elixir3.9
Battles75
Cycle11.0
Royal Ghost card — Clash Royale
Electro Wizard card — Clash Royale
Mega Knight card — Clash Royale
Bandit card — Clash Royale
Ram Rider card — Clash Royale
Mother Witch card — Clash Royale
Arrows card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2LumberLoon

LumberLoon Deck

Win Rate56.9%
Usage<0.1%
Elixir4.0
Battles123
Cycle11.0
Mega Knight card — Clash Royale
Mega Minion card — Clash Royale
Zap card — Clash Royale
Balloon card — Clash Royale
Guards card — Clash Royale
Lumberjack card — Clash Royale
Inferno Tower card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Log BaitLow Sample

Log Bait Deck

Usage<0.1%
Elixir4.0
Battles36
Cycle11.0
Wizard card — Clash Royale
Monk card — Clash Royale
Mega Knight card — Clash Royale
Skeleton Army card — Clash Royale
Goblin Gang card — Clash Royale
Electro Wizard card — Clash Royale
Goblin Barrel card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4UnclassifiedLow Sample

Unclassified Deck

Usage<0.1%
Elixir4.5
Battles75
Cycle13.0
P.E.K.K.A card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Mega Knight card — Clash Royale
Wizard card — Clash Royale
Lumberjack card — Clash Royale
Electro Wizard card — Clash Royale
Zap card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Bridge SpamHigh Confidence

Bridge Spam Deck

Win Rate49.9%
Usage0.3%
Elixir3.6
Battles621
Cycle9.0
Mega Knight card — Clash Royale
Archer Queen card — Clash Royale
Wall Breakers card — Clash Royale
Prince card — Clash Royale
Bandit card — Clash Royale
Bats card — Clash Royale
Arrows card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
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#6Bridge SpamHigh Confidence

Bridge Spam Deck

Win Rate49.7%
Usage0.3%
Elixir3.8
Battles551
Cycle10.0
Mega Knight card — Clash Royale
Archer Queen card — Clash Royale
Wall Breakers card — Clash Royale
Prince card — Clash Royale
Goblin Gang card — Clash Royale
Bandit card — Clash Royale
Arrows card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7Ram Rider

Ram Rider Deck

Win Rate52.6%
Usage0.1%
Elixir4.1
Battles190
Cycle11.0
Royal Ghost card — Clash Royale
Ice Wizard card — Clash Royale
Mega Knight card — Clash Royale
Bandit card — Clash Royale
Ram Rider card — Clash Royale
Zap card — Clash Royale
Poison card — Clash Royale
Spirit Empress card — Clash Royale
Hover over card icons to check elixir usage
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#8UnclassifiedLow Sample

Unclassified Deck

Usage<0.1%
Elixir3.9
Battles30
Cycle11.0
Royal Ghost card — Clash Royale
Archer Queen card — Clash Royale
Mega Knight card — Clash Royale
Prince card — Clash Royale
Goblin Gang card — Clash Royale
Bats card — Clash Royale
Cannon card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
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#9Miner ControlLow Sample

Miner Control Deck

Usage<0.1%
Elixir3.6
Battles38
Cycle10.0
Inferno Dragon card — Clash Royale
Knight card — Clash Royale
Mega Knight card — Clash Royale
Balloon card — Clash Royale
Miner card — Clash Royale
Bats card — Clash Royale
Arrows card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Bridge Spam

Bridge Spam Deck

Win Rate50.5%
Usage0.2%
Elixir3.8
Battles277
Cycle10.0
Mega Knight card — Clash Royale
Archer Queen card — Clash Royale
Wall Breakers card — Clash Royale
Minions card — Clash Royale
Prince card — Clash Royale
Bandit card — Clash Royale
Arrows card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Ram RiderLow Sample

Ram Rider Deck

Usage<0.1%
Elixir4.3
Battles98
Cycle12.0
Lumberjack card — Clash Royale
Berserker card — Clash Royale
Mega Knight card — Clash Royale
Ram Rider card — Clash Royale
Furnace card — Clash Royale
Fireball card — Clash Royale
Zap card — Clash Royale
Spirit Empress card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12ControlLow Sample

Control Deck

Usage<0.1%
Elixir4.0
Battles62
Cycle12.0
Witch card — Clash Royale
Valkyrie card — Clash Royale
Mega Knight card — Clash Royale
Baby Dragon card — Clash Royale
Electro Wizard card — Clash Royale
Bats card — Clash Royale
Arrows card — Clash Royale
Goblin Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
3.8K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago
Evolution Mega Knight — Decks & Stats | CrownStats