
Hero Mega Minion



In an Arena full of uncertainty, Hero Mega Minion wants to make sure he can get to the right place in just the nick of time. Learning to shift through the shadows doesn't happen overnight!






Combat Attributes
Attack
- Hit Speed
- 1.5 sec
- First Hit
- 0.4 sec
- Targets
- Air & Ground
- Range
- Melee: Long (1.6)
- Projectile Speed
- 1,000
Movement
- Movement Speed
- Medium (60)
- Transport
- Air
Deployment
- Deploy Time
- 1 sec
- Count
- x1

Hero Ability: Wounding Warp
Warps to the lowest-hitpoint enemy & deals damage before darting back
- Target
- The enemy with the lowest maximum hitpoints anywhere in the Arena; never a Crown Tower
- Ability Cost
- 2 Elixir
- Warp Damage
- 422Level 11
- Ready After
- 1.5 sec
- Warps Back After
- 3.5 sec
Stats include official balance changes through October 2026.

Level Statistics
See how Hero Mega Minion's stats scale from Level 3 to Level 16Uses Mega Minion's base stats.
| Level | |||
|---|---|---|---|
| Level 3Start | 395 | 146 | 97 |
| Level 4 | 434 | 160 | 106 |
| Level 5 | 477 | 176 | 117 |
| Level 6 | 523 | 194 | 129 |
| Level 7 | 575 | 213 | 142 |
| Level 8 | 631 | 234 | 156 |
| Level 9 | 693 | 258 | 172 |
| Level 10 | 761 | 284 | 189 |
| Level 11Tournament | 837 | 312 | 208 |
| Level 12 | 918 | 343 | 228 |
| Level 13 | 1,010 | 378 | 252 |
| Level 14 | 1,108 | 415 | 276 |
| Level 15 | 1,216 | 457 | 304 |
| Level 16Max | 1,337 | 502 | 334 |
Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
September 2026 Balance Changes — Hero Mega Minion
- Crown Tower Damage Reduction: 75% → 0%Supercell, September 8, 2026
- Warp Damage: 399 → 422 (Level 11)Supercell, September 8, 2026
- Warp Return: Stays where it lands → Warps back to its original position after 3.5 secSupercell, September 8, 2026
Combat Mechanics Encyclopedia
Hero mechanics verified September 2026Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Mega Minion is a 3-Elixir Rare troop that drops a single flying minion tough enough to punch above its cost. It attacks quickly — especially on its opening swing — and can hit both air and ground units, making it one of the most efficient answers to floating threats like Balloon, Lava Hound, and Minion Horde. It also rides well behind a tank on offense, adding chip damage to a push without much Elixir investment. Since the February 2026 season, Mega Minion has also had a Hero form. Its Wounding Warp ability spends extra Elixir to teleport it instantly to the enemy with the lowest maximum hitpoints anywhere in the Arena, striking on arrival. Supercell has adjusted that ability's damage and its tower-damage rules several times since launch, most recently in September 2026.
Mega Minion is a 3-Elixir Rare troop that sends out a single flying minion able to strike both air and ground targets. It moves at Medium speed with a slightly longer melee reach than most melee troops, and at tournament-standard level 11 it has 837 hitpoints and hits for 312 damage every 1.5 seconds — 208 damage per second.
Its first swing after landing comes out in just 0.4 seconds, far quicker than the 1.5-second gap between its regular attacks, so it doesn't need a full wind-up to land its opening hit.
Mega Minion joined Clash Royale on 19 September 2016, a little over six months after the game's global launch, making it one of the earlier Rare troops added to the game.
It's one of the most efficient defensive cards around for its cost, handling floating threats like Balloon, Lava Hound, and Minion Horde with ease, and it doubles as solid support riding behind a tank on offense.
It struggles against cheap swarms like Skeleton Army, which overwhelm it with numbers, and area-damage spells such as Fireball or Lightning can kill it outright — so it's best played alongside other cards rather than alone.
HeroMega Minion picked up a Hero form in the February 2026 season. Its Wounding Warp ability spends 2 Elixir to instantly teleport it to the enemy with the lowest maximum hitpoints anywhere in the Arena — never a Crown Tower — striking it on arrival regardless of distance.
HeroThe Warp strike's damage has been retuned repeatedly since launch — cut from 468 to 412 in March 2026, then to 373 in May 2026 for finishing off backline troops too easily, before being raised back up to 399 in August 2026 and to 422 in September 2026.
HeroAs of the August 2026 update, Wounding Warp is single-use rather than recharging on a cooldown, and — thanks to an April 2026 change — it can no longer be triggered the instant Mega Minion lands, needing a 1.5-second delay first. Since September 2026 its Crown Tower damage reduction is gone (75% to 0%), and Mega Minion warps back to its original position 3.5 seconds later.
Card interactions and upgrades in CrownLab
Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.
CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.
Frequently Asked Questions
How does Mega Minion work?
Mega Minion is a 3-Elixir Rare troop that drops a single flying minion tough enough to punch above its cost
What is Mega Minion's elixir cost and rarity?
Mega Minion costs 3 elixir and is a rare card.
What does Mega Minion's Hero change?
Hero Mega Minion's ability is Wounding Warp (2 Elixir, single-use). Hero Mega Minion warps to the enemy with the lowest maximum hitpoints anywhere in the Arena, strikes it, and then warps back to where it started.
How often is Hero Mega Minion used in ranked decks?
CrownStats has tracked Hero Mega Minion in 49 distinct decks, totaling 5.9K ranked battle appearances, over the last 7 days.
Top Hero Mega Minion Decks by Meta Score
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