
Monk






Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).
Level Statistics
Hitpoints
3,566
Total damage this unit can take before being destroyed.
Damage
225
Damage dealt by one normal attack to a valid target.
Damage Per Second
281
Average damage dealt per second, factoring in hit speed.
Combo Damage
680
Damage dealt by one normal attack to a valid target.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Combat Attributes
Hit Speed
0.8 sec
Time between repeated attacks, after the first attack.
First Hit Speed
0.2 sec
Time from deployment (or becoming able to attack) until this unit's first attack lands.
Target
Ground
What this card is able to attack.
Range
Melee: Medium (1.2)
Maximum distance at which this unit can attack a target.
Speed
Medium (60)
How fast this unit moves.
Deploy Time
1 sec
Count
x1
How many individual units this card deploys.
Transport
Ground
Champion Ability
Ability Cost
1 Elixir
Cost
1
Invulnerability Duration
4 sec
Damage Reduced
-65%
Cast Time
0.933 sec
Ability Cooldown
17 sec
Combat Mechanics Encyclopedia
Verified 2026-08-18Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Monk is a 5-Elixir Champion who fights like a brawler: a single, slower-hitting melee troop whose basic combo builds toward a big knockback punch every third hit. His signature trick is Pensive Protection, a cheap 1-Elixir ability that cuts incoming damage, shrugs off knockback, and bounces enemy ranged attacks back at their source for a few seconds — making him a headache for ranged, projectile-heavy decks to pin down. That protection only stops projectiles, though, so direct damage and swarms remain the reliable way to answer him. Monk's numbers have shifted more than once since his October 2022 release — most notably a cost increase to 5 Elixir and a cut to how much damage his ability blocks — and the newest balance pass changed how often he can use that ability at all, moving it from a rechargeable cooldown to a single use per deployment.
Monk is a 5-Elixir Champion — a single, medium-speed melee troop that can only target ground units — unlocked in the Silent Sanctuary (Arena 18). He joined Clash Royale on 26 October 2022.
At tournament-standard level 11, Monk has 2,214 hitpoints and punches for 140 damage every 0.8 seconds, which works out to 175 damage per second.
Monk throws a 3-hit combo: the first two strikes are ordinary jabs, but the third lands as a haymaker dealing roughly triple the damage of a normal hit (about 422 damage at level 11) and knocks the target back — a shove strong enough to move even troops that are normally immune to knockback.
His Pensive Protection ability costs 1 extra Elixir and, after roughly a 0.9-second windup, gives Monk 4 seconds of taking 65% less damage while shrugging off knockback and pull effects like Tornado — and any enemy ranged attack that connects during that window gets reflected straight back at whoever fired it, while spells instead get redirected at the nearest enemy tower.
As of the August 2026 balance update, Pensive Protection can only be triggered once per deployment instead of on a recurring cooldown — Supercell stripped ability cooldowns from nearly every Champion and Hero (Boss Bandit was the lone exception), so Monk can no longer refresh and reuse his damage-reduction window every 17 seconds the way he could before.
Monk launched at 4 Elixir; Supercell raised him to his current 5-Elixir cost in a December 2022 update after he proved to be the strongest Champion in the game at the time.
Two months after that cost hike, an official February 2023 balance update sped up Monk's attacks by 0.1 seconds (about 11% faster), landing on the 0.8-second attack rhythm he still has today, to help offset the usage drop the cost increase had caused.
A mid-2025 rebalance reined in Monk's staying power: Pensive Protection's damage reduction was cut from 80% down to today's 65%, alongside a small 3% hitpoints buff, after the ability was seen as being used more to stall for time than to actually deflect projectiles.
Because Pensive Protection only reflects ranged, projectile-based attacks, direct damage sources like Inferno Tower, Inferno Dragon, Poison, and Lightning bypass it entirely, and cheap swarm troops such as Skeletons, Goblins, or Bats punish his slow, single-target attack rhythm — both are reliable ways to shut Monk down.
Also in Merge Tactics
Monk also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.
View Monk in Merge TacticsFrequently Asked Questions
How does Monk work?
Monk is a 5-Elixir Champion who fights like a brawler: a single, slower-hitting melee troop whose basic combo builds toward a big knockback punch every third hit
What is Monk's elixir cost and rarity?
Monk costs 5 elixir and is a champion card.
Early Monk Decks
5 distinct decks seen in ranked battlesThis is an early sample. CrownStats has observed 5 distinct decks using Monk in the last 7 days — enough to list what has actually been played, not enough to rank it. The list grows as more ranked battles are crawled.
Control Deck












Royal Giant Deck












Ram Rider Deck












Bridge Spam Deck












Bridge Spam Deck













