
Musketeer


Don't be fooled by her delicately coiffed hair, the Musketeer is a mean shot with her trusty boomstick.






Combat Attributes
Attack
- Hit Speed
- 1 sec
- First Hit
- 0.7 sec
- Targets
- Air & Ground
- Range
- 6
- Projectile Speed
- 1,000
Movement
- Movement Speed
- Medium (60)
- Transport
- Ground
Deployment
- Deploy Time
- 1 sec
- Count
- x1
Stats include official balance changes through October 2026.

Level Statistics
See how Musketeer's stats scale from Level 3 to Level 16| Level | |||
|---|---|---|---|
| Level 3Start | 341 | 101 | 101 |
| Level 4 | 375 | 111 | 111 |
| Level 5 | 411 | 122 | 122 |
| Level 6 | 451 | 135 | 135 |
| Level 7 | 496 | 148 | 148 |
| Level 8 | 544 | 163 | 163 |
| Level 9 | 597 | 179 | 179 |
| Level 10 | 657 | 197 | 197 |
| Level 11Tournament | 721 | 217 | 217 |
| Level 12 | 792 | 239 | 239 |
| Level 13 | 871 | 263 | 263 |
| Level 14 | 955 | 289 | 289 |
| Level 15 | 1,049 | 318 | 318 |
| Level 16Max | 1,153 | 349 | 349 |
Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Combat Mechanics Encyclopedia
Verified 2026-08-18Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Musketeer is a 4-Elixir Rare troop that's been in Clash Royale since the game's earliest days. She's a single ranged attacker who can hit both air and ground targets from a long 6-tile range, and her first shot after landing comes out unusually fast — handy for punishing anything that closes the distance too soon. At max tournament level she deals 217 damage a second and has 721 hit points, which is enough to matter but not enough to tank on her own, so she's usually played behind a bigger troop rather than out in front of one. Two newer versions add extra tools without changing her core numbers. Her Evolution loads 3 sniper rounds that can each pick off a single target up to 30 tiles away for 390 damage — about 80% more than her normal hit — while her Hero version can spend Elixir on a short-lived automatic turret to help hold a lane — an ability that, since August 2026, is single-use instead of recharging on a timer.
Musketeer is a 4-Elixir Rare troop unlocked from the very first arena (Training Camp), so brand-new players have her available immediately. She's a single-target attacker with a long 6-tile range, and because she can hit both air and ground units, she's equally useful defending against ground pushes and flying threats.
Her first shot after being deployed lands unusually fast — just 0.7 seconds, compared to the 1-second gap between each of her regular follow-up hits — so she often gets an attack off before a fast melee troop can even reach her.
At tournament-standard level 11, Musketeer has 721 hit points and deals 217 damage per hit — since she fires once per second, that's also her damage per second. She moves at Medium speed, keeping pace with most support troops, but her hit points are low enough that she typically wants a tankier troop soaking up hits in front of her rather than tanking on her own.
Musketeer has been part of Clash Royale since the game's very first release: she was included in the limited regional soft-launch on 4 January 2016 (iOS only, in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland, and New Zealand), roughly two months before the worldwide release on 2 March 2016.
EvolutionOnce nothing is left in her normal 6-tile range, her evolved form can snipe a single faraway enemy for 390 damage per shot — about 80% more than her regular hit — by spending one of 3 loaded rounds. Each round hits only one target and doesn't pierce through to hit anyone behind it, so the full 1,170 damage only happens if all 3 rounds connect over the course of that deployment, not from one single blast.
EvolutionThose 3 sniper rounds are loaded once and don't refill mid-battle — she needs to be played twice more in her normal form before her next deployment evolves again and reloads Long Shot.
HeroAdded 1 December 2025 as one of Clash Royale's first Hero cards, this version gains a 3-Elixir Trusty Turret ability: a short-range, 1,536-hitpoint turret (at level 11) that deals a 204-damage burst on landing, then fires rapidly — 148 damage roughly every half-second — at air and ground targets for up to 10 seconds before disappearing. Deploying Musketeer and using the ability together costs 7 Elixir in total.
HeroTrusty Turret used to recharge on a 22-second cooldown, but the August 2026 update made every Hero ability single-use, Musketeer's included. Its range and setup speed were also retuned repeatedly earlier in 2026 before settling at today's numbers.
Also in Merge Tactics
Musketeer also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.
View Musketeer in Merge TacticsCard interactions and upgrades in CrownLab
Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.
CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.
Frequently Asked Questions
How does Musketeer work?
Musketeer is a 4-Elixir Rare troop that's been in Clash Royale since the game's earliest days
What is Musketeer's elixir cost and rarity?
Musketeer costs 4 elixir and is a rare card.
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