Musketeer card — Clash Royale

Musketeer

rare4 Elixir
Card TypeTroop
ArenaTraining Camp
Release Date4 January 2016
Elixir Cost4
Rarityrare
Max Level16
Evolution2 Cycles
HeroAvailable

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

Level Statistics

Hitpoints

1,161

Total damage this unit can take before being destroyed.

Damage

349

Damage dealt by one normal attack to a valid target.

Damage Per Second

349

Average damage dealt per second, factoring in hit speed.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Hit Speed

1 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.7 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Target

Air & Ground

What this card is able to attack.

Range

6

Maximum distance at which this unit can attack a target.

Speed

Medium (60)

How fast this unit moves.

Deploy Time

1 sec

Projectile Speed

1,000

How fast this unit's projectile travels to its target — a slower projectile can be outrun or dodged.

Count

x1

How many individual units this card deploys.

Transport

Ground

Combat Mechanics Encyclopedia

Verified 2026-08-18

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Musketeer is a 4-Elixir Rare troop that's been in Clash Royale since the game's earliest days. She's a single ranged attacker who can hit both air and ground targets from a long 6-tile range, and her first shot after landing comes out unusually fast — handy for punishing anything that closes the distance too soon. At max tournament level she deals 217 damage a second and has 721 hit points, which is enough to matter but not enough to tank on her own, so she's usually played behind a bigger troop rather than out in front of one. Two newer versions add extra tools without changing her core numbers. Her Evolution loads 3 sniper rounds that can each pick off a single target up to 30 tiles away for 390 damage — about 80% more than her normal hit — while her Hero version can spend Elixir on a short-lived automatic turret to help hold a lane, though as of the most recent balance update, that turret ability can only be triggered once per deployment instead of recharging on a timer.

  • Musketeer is a 4-Elixir Rare troop unlocked from the very first arena (Training Camp), so brand-new players have her available immediately. She's a single-target attacker with a long 6-tile range, and because she can hit both air and ground units, she's equally useful defending against ground pushes and flying threats.

  • Her first shot after being deployed lands unusually fast — just 0.7 seconds, compared to the 1-second gap between each of her regular follow-up hits — so she often gets an attack off before a fast melee troop can even reach her.

  • At tournament-standard level 11, Musketeer has 721 hit points and deals 217 damage per hit — since she fires once per second, that's also her damage per second. She moves at Medium speed, keeping pace with most support troops, but her hit points are low enough that she typically wants a tankier troop soaking up hits in front of her rather than tanking on her own.

  • Musketeer has been part of Clash Royale since the game's very first release: she was included in the limited regional soft-launch on 4 January 2016 (iOS only, in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland, and New Zealand), roughly two months before the worldwide release on 2 March 2016.

  • EvolutionOnce nothing is left in her normal 6-tile range, her evolved form can snipe a single faraway enemy for 390 damage per shot — about 80% more than her regular hit — by spending one of 3 loaded rounds. Each round hits only one target and doesn't pierce through to hit anyone behind it, so the full 1,170 damage only happens if all 3 rounds connect over the course of that deployment, not from one single blast.

  • EvolutionThose 3 sniper rounds are loaded once and don't refill mid-battle — she needs to be played twice more in her normal form before her next deployment evolves again and reloads Long Shot.

  • HeroAdded 1 December 2025 as one of Clash Royale's first Hero cards, this version keeps the standard Musketeer's stats (plus an even quicker 0.5-second first shot) and gains a 3-Elixir Trusty Turret ability: a short-range, 1,536-hitpoint turret that deals a 204-damage burst on landing, then fires rapidly — 148 damage roughly every half-second — at air and ground targets for up to 10 seconds before disappearing. Deploying Musketeer and using the ability together costs 7 Elixir in total.

  • HeroTrusty Turret used to recharge on a 22-second cooldown, but the August 2026 update removed ability cooldowns from nearly every Hero and Champion, Musketeer included — the ability is now single-use, so she can only trigger it once before it's gone. Its range and setup speed were also retuned repeatedly earlier in 2026 before settling at today's numbers.

Also in Merge Tactics

Musketeer also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.

View Musketeer in Merge Tactics

Frequently Asked Questions

How does Musketeer work?

Musketeer is a 4-Elixir Rare troop that's been in Clash Royale since the game's earliest days

What is Musketeer's elixir cost and rarity?

Musketeer costs 4 elixir and is a rare card.

Top Musketeer Decks by Meta Score

23 distinct decks seen in ranked battles
#1LumberLoonLow Sample

LumberLoon Deck

Usage0.1%
Elixir3.6
Battles31
Cycle12.0
Musketeer card — Clash Royale
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#2Hog CycleHigh Confidence

Hog Cycle Deck

Win Rate52.2%
Usage3.5%
Elixir2.6
Battles1.2K
Cycle6.0
Skeletons card — Clash Royale
Musketeer card — Clash Royale
Cannon card — Clash Royale
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#3Hog CycleLow Sample

Hog Cycle Deck

Usage0.1%
Elixir2.9
Battles40
Cycle6.0
Cannon card — Clash Royale
Musketeer card — Clash Royale
Skeletons card — Clash Royale
Rocket card — Clash Royale
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The Log card — Clash Royale
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#4Balloon Cycle

Balloon Cycle Deck

Win Rate50.2%
Usage0.9%
Elixir2.9
Battles299
Cycle7.0
Musketeer card — Clash Royale
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Giant Snowball card — Clash Royale
Bomb Tower card — Clash Royale
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Skeletons card — Clash Royale
Ice Golem card — Clash Royale
Barbarian Barrel card — Clash Royale
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#5UnclassifiedLow Sample

Unclassified Deck

Usage0.1%
Elixir4.0
Battles42
Cycle13.0
Inferno Dragon card — Clash Royale
Musketeer card — Clash Royale
Royal Ghost card — Clash Royale
Lightning card — Clash Royale
Tombstone card — Clash Royale
Electro Wizard card — Clash Royale
Ronin card — Clash Royale
Arrows card — Clash Royale
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#6Hog CycleLow Sample

Hog Cycle Deck

Usage0.3%
Elixir2.6
Battles89
Cycle6.0
Cannon card — Clash Royale
Musketeer card — Clash Royale
Skeletons card — Clash Royale
Hog Rider card — Clash Royale
Ice Golem card — Clash Royale
Fireball card — Clash Royale
Electro Spirit card — Clash Royale
The Log card — Clash Royale
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#7PEKKA Bridge SpamLow Sample

PEKKA Bridge Spam Deck

Usage0.1%
Elixir3.9
Battles41
Cycle12.0
P.E.K.K.A card — Clash Royale
Musketeer card — Clash Royale
Battle Ram card — Clash Royale
Royal Ghost card — Clash Royale
Bandit card — Clash Royale
Electro Wizard card — Clash Royale
Fireball card — Clash Royale
Zap card — Clash Royale
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#8Hog CycleLow Sample

Hog Cycle Deck

Usage0.1%
Elixir2.6
Battles47
Cycle6.0
Skeletons card — Clash Royale
Ice Golem card — Clash Royale
Musketeer card — Clash Royale
Fireball card — Clash Royale
The Log card — Clash Royale
Ice Spirit card — Clash Royale
Hog Rider card — Clash Royale
Cannon card — Clash Royale
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#9Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir3.8
Battles47
Cycle12.0
Archers card — Clash Royale
Giant card — Clash Royale
Musketeer card — Clash Royale
Guards card — Clash Royale
Bowler card — Clash Royale
Arrows card — Clash Royale
Vines card — Clash Royale
Dark Prince card — Clash Royale
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#10Balloon Cycle

Balloon Cycle Deck

Win Rate48.2%
Usage1.1%
Elixir2.9
Battles380
Cycle7.0
Skeletons card — Clash Royale
Balloon card — Clash Royale
Musketeer card — Clash Royale
Giant Snowball card — Clash Royale
Miner card — Clash Royale
Barbarian Barrel card — Clash Royale
Bomb Tower card — Clash Royale
Ice Golem card — Clash Royale
Hover over card icons to check elixir usage
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#11Hog CycleLow Sample

Hog Cycle Deck

Usage0.1%
Elixir3.1
Battles30
Cycle9.0
Musketeer card — Clash Royale
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Firecracker card — Clash Royale
Cannon card — Clash Royale
The Log card — Clash Royale
Hog Rider card — Clash Royale
Skeletons card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
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#12Hog Cycle

Hog Cycle Deck

Win Rate50.4%
Usage0.4%
Elixir2.6
Battles131
Cycle6.0
Cannon card — Clash Royale
Ice Golem card — Clash Royale
Musketeer card — Clash Royale
Hog Rider card — Clash Royale
Fireball card — Clash Royale
Skeletons card — Clash Royale
Ice Spirit card — Clash Royale
The Log card — Clash Royale
Hover over card icons to check elixir usage
View Stats
2.9K deck appearances analyzed · last 7 days · Updated 4h ago