Heal on takedown
When it defeats a troop- Overheal cap
- 5,640Level 11
- Overheal above normal HP
- 50%




Floats like a butterfly, stings like a bee. Evolved P.E.K.K.A has a giant soul-sucking sword that restores health after slaying her enemies.






New mechanics
Stats include official balance changes through October 2026.

| Level | Healing per defeated troop, stage 1 | Healing per defeated troop, stage 2 | Healing per defeated troop, stage 3 | Hitpoint threshold, stage 1 | Hitpoint threshold, stage 2 | ||||
|---|---|---|---|---|---|---|---|---|---|
| Level 6Start | 2,350 | 3,502 | 523 | 290 | 99 | 189 | 358 | 615 | 1,236 |
| Level 7 | 2,585 | 3,852 | 575 | 319 | 109 | 208 | 394 | 676 | 1,360 |
| Level 8 | 2,835 | 4,237 | 633 | 351 | 120 | 229 | 434 | 744 | 1,496 |
| Level 9 | 3,114 | 4,661 | 696 | 386 | 132 | 252 | 477 | 818 | 1,645 |
| Level 10 | 3,422 | 5,127 | 765 | 425 | 145 | 277 | 525 | 900 | 1,810 |
| Level 11Tournament | 3,760 | 5,640 | 842 | 467 | 160 | 305 | 577 | 990 | 1,991 |
| Level 12 | 4,127 | 6,204 | 926 | 514 | 176 | 336 | 635 | 1,089 | 2,190 |
| Level 13 | 4,539 | 6,824 | 1,019 | 566 | 194 | 369 | 698 | 1,198 | 2,409 |
| Level 14 | 4,979 | 7,507 | 1,121 | 622 | 213 | 406 | 768 | 1,318 | 2,650 |
| Level 15 | 5,464 | 8,258 | 1,233 | 685 | 234 | 447 | 845 | 1,449 | 2,915 |
| Level 16Max | 6,008 | 9,083 | 1,356 | 753 | 258 | 491 | 929 | 1,594 | 3,207 |
Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
P.E.K.K.A. is one of Clash Royale's original heavy tanks: a slow-moving knight who costs a hefty 7 Elixir but hits harder than almost anything else in the game. She only ever attacks one target at a time and can't hit air units, so she's built to punch through whatever ground threat is directly in front of her — troop, building, or Tower — rather than clear a crowd. Because she's slow on her feet and can only fight one thing at a time, the classic answer to her is a cheap swarm or a building that drags her away from your Tower while other troops whittle her down from range. Her evolved form leans further into the "bruiser" identity, letting her patch up her own health bar by finishing off enemies as she fights.
P.E.K.K.A. costs a hefty 7 Elixir, and at tournament standard (level 11) she has 3,760 hitpoints and swings for 842 damage per hit — about 467 damage per second against a single target.
Her first swing lands in just 0.5 seconds after she's dropped, well ahead of the 1.8-second swing cycle she settles into afterward, so she doesn't need a long wind-up to land her first hit when she's placed to punish a push or trade with something on defense.
Supercell buffed P.E.K.K.A.'s damage from 816 to 842 in the July 2026 balance update, saying she'd been "left in the shadows by other tanky options" and that the extra damage would let her take out certain mid-hitpoint troops in a single swing.
Her melee range was cut from 1.6 tiles to 1.2 tiles in the February 2025 balance update, which reversed a range buff from roughly a year earlier after Supercell decided later card releases like Wizard Evolution had made the longer reach too strong.
P.E.K.K.A. is one of Clash Royale's original cards, present since the game's limited iOS-only soft-launch on 4 January 2016 in a handful of countries (including Canada, Australia, and Hong Kong) — about two months before the worldwide release on 2 March 2016.
EvolutionEvolved P.E.K.K.A. can heal herself up to a maximum of 5,640 hitpoints — 50% above her normal 3,760 — by finishing off enemy troops and buildings while she fights.
EvolutionEach kill heals a chunk of that extra health back, scaled to what she destroyed — at level 11 that's 160 HP for a small troop, 305 HP for a medium one, and 577 HP for a large troop or building, so she can snowball through a defense as long as she keeps landing kills.
P.E.K.K.A. is popular enough to have an arena named after her: P.E.K.K.A.'s Playhouse is Arena 6, the arena where she first becomes unlockable as new players climb the ladder.
P.E.K.K.A also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.
View P.E.K.K.A in Merge TacticsInteraction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.
CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.
P.E.K.K.A. is one of Clash Royale's original heavy tanks: a slow-moving knight who costs a hefty 7 Elixir but hits harder than almost anything else in the game
P.E.K.K.A costs 7 elixir and is a epic card.
Evolved P.E.K.K.A. can heal herself up to a maximum of 5,640 hitpoints — 50% above her normal 3,760 — by finishing off enemy troops and buildings while she fights.
CrownStats has tracked Evolution P.E.K.K.A in 32 distinct decks, totaling 2.7K ranked battle appearances, over the last 7 days.


















































































































































