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Prince card — Clash Royale

Prince

epic5 Elixir

Don't let the little pony fool you. Once the Prince gets a running start, you WILL be trampled. Deals double damage once he gets charging.

Card TypeTroop
ArenaRoyal Arena
Released
Elixir Cost5
Rarityepic
Max Level16
EvolutionNone

Combat Attributes

Attack

Hit Speed
1.4 sec
First Hit
0.5 sec
Targets
Ground
Range
Melee: Long (1.6)

Movement

Movement Speed
Medium (60)
Transport
Ground

Deployment

Deploy Time
1 sec
Count
x1

Special Mechanics

Charge

Speed
Very Fast (120)
Charge Range
2.5
Target
Ground
Transport
Ground

Stats include official balance changes through October 2026.

Level Statistics

See how Prince's stats scale from Level 6 to Level 16

Prince stats at each card level, Level 6 to Level 16. One row per level; columns are the stats that change with level.
LevelPrinceCharge
HitpointsDamageDamage per secondDamage
Level 6Start1,200243173486
Level 71,320267190535
Level 81,447294210588
Level 91,590323230647
Level 101,747355253712
Level 11Tournament1,920391279783
Level 122,107430307861
Level 132,317473337947
Level 142,5425203711,042
Level 152,7905724081,146
Level 16Max3,0676304501,261

Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Mechanics Encyclopedia

Verified 2026-08-18

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Prince is a 5-elixir Epic troop: one armoured knight on a pony who lances a single ground target at a time. He is already sturdy and heavy-hitting for the cost — 1,920 hitpoints and 391 damage every 1.4 seconds at tournament standard — but the reason he is feared is the charge. Give him 2.5 tiles of clear ground and he breaks into a gallop, doubling his movement speed from Medium (60) to Very Fast (120) and doubling the damage of the hit that connects. At 783 damage that connecting blow deletes most support troops outright. Almost everything about countering him follows from that charge. Anything that steps in front of him stops it, which is why cheap swarms, Skeletons and spawners like Tombstone or Witch are the standard cost-effective answer, and stuns such as Zap or an Electro Wizard's shot cancel it too. Knockback does not: Prince ignores pushback entirely, so Fireball, Giant Snowball, Bowler and Evolved Executioner cannot break his run, and only The Log, Monk and Little Prince can shove him at all. He also reaches 1.6 tiles, tied for the longest melee range among ground troops, letting him trade into a distracted Knight or Valkyrie from outside their swing, and he can jump the river instead of taking the bridge.

  • Prince is a 5-elixir Epic that deploys a single ground-only, single-target melee troop. At tournament standard (level 11) he carries 1,920 hitpoints and hits for 391 damage every 1.4 seconds — about 279 damage per second — and his first swing after reaching a target lands in 0.5 seconds rather than the full 1.4. He unlocks in Royal Arena, Arena 7.

  • Once Prince has travelled 2.5 tiles without being interrupted he lowers his lance and charges: his movement speed doubles from Medium (60) to Very Fast (120), and the hit that finally connects does double damage — 783 at tournament standard, enough to one-shot most squishy support troops in a single blow.

  • An October 2025 balance update made Prince slower off the mark, lengthening the run-up he needs before charging from 2 tiles to 2.5 — a 25% increase. Supercell's stated reasoning was that Prince and Royal Recruits had been "charging into battle a little too quickly" and that their short charge distance made them tough to defend efficiently; Evolved Royal Recruits and Ram Rider were given the same adjustment for consistency.

  • Prince's charge distance is the single most-tinkered-with number on the card, and after a decade of adjustments it has come full circle: 2.5 tiles at launch, stretched to 3.5 in the June 2018 Summer Update, cut to 3 in August 2022, slashed all the way to 1.5 in the June 2024 Goblin World update, pushed back up to 2 barely two weeks later, and finally returned to its original 2.5 in October 2025.

  • Prince is immune to knockback, and that quietly rewrites how he gets countered. Fireball, Giant Snowball, Bowler and Evolved Executioner cannot shove him out of a charge; only The Log, Monk and Little Prince can push him at all. Stuns still work — a Zap or an Electro Wizard's shot cancels the charge outright — and so does simply putting a body in his path, which is why cheap swarms, Skeletons and spawners like Tombstone and Witch remain the cost-effective answer. Tornado is the odd one out: dragging him around does not reset his charge, and he resists the pull noticeably better while charging.

  • At 1.6 tiles, Prince ties for the longest melee reach among ground troops — a band he shares with Guards, Night Witch, Battle Healer, Mighty Miner and Royal Recruits, among others. That is still a third further than the 1.2 tiles Knight, Valkyrie, Golden Knight, Mega Knight and P.E.K.K.A. get, so a Prince walking up on a distracted Valkyrie can land hits she has no way to answer. It was not always this way — he was reclassified down from 1.85 tiles to 1.6 in the July 2019 update, and shown as 2.5 tiles before a May 2016 range-bug fix.

  • A February 2022 balance update gave Prince the ability to leap the river, paid for with a 4% hitpoint cut. It lets him skip the bridge entirely to get at ranged units or buildings that are busy chewing on a tank, and puts him in a small club of troops — mostly Hog Rider and its relatives — that can cross the water directly.

  • The card description promises double damage on the charge, but he actually gets a hair more than that: at tournament standard he hits for 391 normally and 783 while charging, one point above exact double. It is a leftover from a March 2025 patch that shaved 0.25% off his regular damage but only 0.12% off his charge damage, splitting two numbers that had lined up exactly until then.

  • Prince is an original card, dating to 4 January 2016 — the start of Clash Royale's limited iOS-only regional soft launch, ahead of the worldwide release that followed on 2 March 2016. He was also among the very first cards Supercell ever rebalanced, taking a 4% hitpoint cut in the game's First Update a week later alongside Mortar, Witch and Goblin Barrel. For years he was unlocked straight from Training Camp; the June 2021 Summer Update pushed his unlock all the way up to Royal Arena.

Also in Merge Tactics

Prince also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.

View Prince in Merge Tactics

Card interactions and upgrades in CrownLab

Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.

CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.

Frequently Asked Questions

How does Prince work?

Prince is a 5-elixir Epic troop: one armoured knight on a pony who lances a single ground target at a time

What is Prince's elixir cost and rarity?

Prince costs 5 elixir and is a epic card.

Top Prince Decks by Meta Score

41 distinct decks seen in ranked battles
#1Beat DownLow Sample

Beat Down Deck

Usage<0.1%
Elixir3.8
Battles73
Cycle10.0
Zap card — Clash Royale
Giant card — Clash Royale
Boss Bandit card — Clash Royale
Bomber card — Clash Royale
Prince card — Clash Royale
Phoenix card — Clash Royale
Fireball card — Clash Royale
Rage card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Bridge Spam

Bridge Spam Deck

Win Rate54.5%
Usage0.2%
Elixir3.6
Battles325
Cycle9.0
Bomber card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Prince card — Clash Royale
Dark Prince card — Clash Royale
Mega Minion card — Clash Royale
Rage card — Clash Royale
Lightning card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir4.1
Battles32
Cycle12.0
Wizard card — Clash Royale
Giant card — Clash Royale
Elite Barbarians card — Clash Royale
Prince card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Electro Wizard card — Clash Royale
Rage card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Bridge Spam

Bridge Spam Deck

Win Rate56.3%
Usage<0.1%
Elixir3.8
Battles112
Cycle12.0
Zap card — Clash Royale
Giant card — Clash Royale
Electro Wizard card — Clash Royale
Prince card — Clash Royale
Dark Prince card — Clash Royale
Phoenix card — Clash Royale
Fireball card — Clash Royale
Rage card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Bridge SpamHigh Confidence

Bridge Spam Deck

Win Rate49.9%
Usage0.3%
Elixir3.6
Battles621
Cycle9.0
Mega Knight card — Clash Royale
Archer Queen card — Clash Royale
Wall Breakers card — Clash Royale
Prince card — Clash Royale
Bandit card — Clash Royale
Bats card — Clash Royale
Arrows card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Bridge SpamHigh Confidence

Bridge Spam Deck

Win Rate49.7%
Usage0.3%
Elixir3.8
Battles551
Cycle10.0
Mega Knight card — Clash Royale
Archer Queen card — Clash Royale
Wall Breakers card — Clash Royale
Prince card — Clash Royale
Goblin Gang card — Clash Royale
Bandit card — Clash Royale
Arrows card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7UnclassifiedLow Sample

Unclassified Deck

Usage<0.1%
Elixir3.9
Battles30
Cycle11.0
Royal Ghost card — Clash Royale
Archer Queen card — Clash Royale
Mega Knight card — Clash Royale
Prince card — Clash Royale
Goblin Gang card — Clash Royale
Bats card — Clash Royale
Cannon card — Clash Royale
Arrows card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Bridge Spam

Bridge Spam Deck

Win Rate50.5%
Usage0.2%
Elixir3.8
Battles277
Cycle10.0
Mega Knight card — Clash Royale
Archer Queen card — Clash Royale
Wall Breakers card — Clash Royale
Minions card — Clash Royale
Prince card — Clash Royale
Bandit card — Clash Royale
Arrows card — Clash Royale
Zap card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir3.6
Battles31
Cycle9.0
Elite Barbarians card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Bomber card — Clash Royale
Prince card — Clash Royale
Mega Minion card — Clash Royale
Fireball card — Clash Royale
Rage card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Bridge SpamLow Sample

Bridge Spam Deck

Usage<0.1%
Elixir4.6
Battles91
Cycle13.0
Electro Dragon card — Clash Royale
Dark Prince card — Clash Royale
Zap card — Clash Royale
Golem card — Clash Royale
Prince card — Clash Royale
Phoenix card — Clash Royale
Elixir Collector card — Clash Royale
Tornado card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Beat DownLow Sample

Beat Down Deck

Usage<0.1%
Elixir3.4
Battles41
Cycle9.0
Lumberjack card — Clash Royale
Giant card — Clash Royale
Zap card — Clash Royale
Bomber card — Clash Royale
Prince card — Clash Royale
Mega Minion card — Clash Royale
Fireball card — Clash Royale
Rage card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Golem BeatdownLow Sample

Golem Beatdown Deck

Usage<0.1%
Elixir4.5
Battles96
Cycle12.0
Lumberjack card — Clash Royale
Minions card — Clash Royale
Electro Dragon card — Clash Royale
Golem card — Clash Royale
Prince card — Clash Royale
Elixir Collector card — Clash Royale
Tornado card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
3.7K deck appearances analyzed · last 7 daysLatest observed battle: 1h agoRankings recalculated: 1h ago