Ronin was buffed on 7 September 2026, with hit speed improved from 1.4 to 1.3 seconds — roughly 7% more damage per second at every level. His hitpoints, damage per hit and dash mechanic are unchanged.
See the full September 2026 Balance Changes breakdown
Ronin






Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).
2 stats on this card were corrected to their current official values — see below.
Level Statistics
Hitpoints
2,842
Total damage this unit can take before being destroyed.
Damage
593
Damage dealt by one normal attack to a valid target.
Damage Per Second
423
Average damage dealt per second, factoring in hit speed.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Combat Attributes
Hit Speed
1.3 sec
Time between repeated attacks, after the first attack.
First Hit Speed
0.4 sec
Time from deployment (or becoming able to attack) until this unit's first attack lands.
Target
Ground
What this card is able to attack.
Range
Melee: Medium (1.2)
Maximum distance at which this unit can attack a target.
Speed
Fast (90)
How fast this unit moves.
Deploy Time
1 sec
Count
x1
How many individual units this card deploys.
Transport
Ground
Special Mechanics
Parry Damage
200%
Damage reflected back at a melee attacker whose hit gets parried.
Parry Cooldown
3.5 sec
How long after landing a parry before this unit can parry again.
Target
Melee
Combat Mechanics Encyclopedia
Verified 2026-08-17A stat on this card changed after this page's mechanics were last checked (2026-08-17):
- hit_speed is now 1.3 sec (was 1.4 sec) as of 2026-09-07.
Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Ronin is a 5-Elixir Legendary Troop (single unit, single-target, non-splash melee attacker) released July 6, 2026 in Season 85 "Honor & Exile." At Level 11 he has 1,779 HP, deals 371 damage per hit (265 DPS), hits every 1.4 sec with a 0.4 sec first-hit time, and moves at Fast (90 ≈ 1.5 tiles/sec) speed. He targets Ground only and cannot hit air units. His signature mechanic is Parry: any incoming ground-melee, non-splash hit (`isMeleeRange(range) && !hasSplash`) is blocked for 0 HP loss and reflected back at the attacker for 200% of the incoming raw damage, after which parry goes on a flat 3.5s cooldown independent of Ronin's own attack cycle. Parry is armed from the instant he's deployed. Splash-carrying melee attackers (Mega Knight, Valkyrie) and all ranged attackers bypass parry entirely and always land real damage. A same-tick overlap bug versus a charging Dark Prince and an interaction that cancelled Golden Knight's dash were fixed on 2026-08-03/04 by changing First Hit Time from 0.3s to 0.4s; the parry parameters themselves (200% / 3.5s / melee-only) and all core stats were untouched by that patch. Ronin has no Evolution and no Hero form in the main game; a mechanically unrelated "Ruler" version named Ronin with a "Double Edge" ability exists only in the separate Merge Tactics spin-off mode.
Ronin is a Legendary-rarity Troop card costing 5 Elixir.
Ronin released July 6, 2026, in Season 85 'Honor & Exile.'
Ronin's associated Arena is named 'Serenity Peak.'
Ronin is not a Champion despite his Legendary rarity — his Parry mechanic is fully automatic, not a player-triggered active ability.
Ronin has no Evolution form and no Hero form in the main game.
Supercell's official card-type tag for Ronin is 'Legendary Troop (Swordsman).'
At Level 11, Ronin deals 371 damage per hit — this is the current, correct value. At least one live secondary aggregator (an unnamed gamingonphone/trophycoach-style summary, accessed 2026-08-16) still incorrectly reports the stale pre-launch figure of 337 as current.
Ronin's hit speed is 1.4 sec, reconfirmed unchanged by the August 2026 balance patch.
Frequently Asked Questions
How does Ronin work?
Ronin is a 5-Elixir Legendary Troop (single unit, single-target, non-splash melee attacker) released July 6, 2026 in Season 85 "Honor & Exile." At Level 11 he has 1,779 HP, deals 371 damage…
What is Ronin's elixir cost and rarity?
Ronin costs 5 elixir and is a legendary card.
Early Ronin Decks
7 distinct decks seen in ranked battlesThis is an early sample. CrownStats has observed 7 distinct decks using Ronin in the last 7 days — enough to list what has actually been played, not enough to rank it. The list grows as more ranked battles are crawled.
Unclassified Deck












Bridge Spam Deck












Control Deck












LumberLoon Deck












Control Deck












Control Deck












Ram Rider Deck













