
Wizard


The most awesome man to ever set foot in the Arena, the Wizard will blow you away with his handsomeness... and/or fireballs.






Combat Attributes
Attack
- Hit Speed
- 1.4 sec
- First Hit
- 0.5 sec
- Targets
- Air & Ground
- Range
- 5.5
- Splash Radius
- 1.5
- Projectile Speed
- 600
Movement
- Movement Speed
- Medium (60)
- Transport
- Ground
Deployment
- Deploy Time
- 1 sec
- Count
- x1
Stats include official balance changes through October 2026.

Level Statistics
See how Wizard's stats scale from Level 3 to Level 16| Level | |||
|---|---|---|---|
| Level 3Start | 356 | 143 | 102 |
| Level 4 | 392 | 158 | 112 |
| Level 5 | 430 | 173 | 123 |
| Level 6 | 472 | 190 | 135 |
| Level 7 | 519 | 209 | 149 |
| Level 8 | 569 | 229 | 163 |
| Level 9 | 625 | 252 | 180 |
| Level 10 | 687 | 277 | 197 |
| Level 11Tournament | 755 | 304 | 217 |
| Level 12 | 828 | 334 | 238 |
| Level 13 | 911 | 367 | 262 |
| Level 14 | 1,000 | 403 | 287 |
| Level 15 | 1,097 | 442 | 315 |
| Level 16Max | 1,206 | 486 | 347 |
Tournament: Level 11 is the level tournament matches use, whatever a card's rarity.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
September 2026 Balance Changes — Wizard
- Damage: 281 → 304 (Level 11)
- First Hit: 0.4 sec → 0.5 sec
Combat Mechanics Encyclopedia
Verified 2026-08-19A stat on this card changed after this page's mechanics were last checked (2026-08-19):
- damage is now 304 (was 281) as of 2026-09-07.
- first_hit_speed is now 0.5 sec (was 0.4 sec) as of 2026-09-07.
Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Wizard is a 5-Elixir Rare troop that lobs area-damage fireballs at any air or ground target within a wide range, making it one of the game's most dependable answers to grouped-up swarm troops like Minion Horde or Skeleton Army. It has fairly low hitpoints for its cost, so it usually needs cover from a tank or building to survive a melee rush before it can start clearing the field. Wizard has been in Clash Royale since the game's earliest days and has since picked up two alternate forms: an Evolution that adds a one-hit Fire Shield which explodes and knocks back attackers when broken, and, as of early 2026, a Hero version that can briefly take flight and turn its shots into small pulling tornadoes.
Wizard is a 5-Elixir Rare troop that deals splash (area) damage to a single ground-or-air target it locks onto, with a long 5.5-tile attack range and a 1.5-tile splash radius around each hit.
At tournament-standard level, Wizard deals 281 damage roughly every 1.4 seconds (about 200 damage per second), and its first attack fires unusually fast — only 0.4 seconds after it lands — so it can often get a hit off almost immediately after being deployed.
Wizard has been part of Clash Royale since the game's earliest availability — it appeared in the limited regional soft-launch on 4 January 2016 (iOS only, in a handful of countries including Canada, Hong Kong, Australia and the Nordic countries), roughly two months before the game's worldwide release on 2 March 2016.
Wizard is typically played as a support troop rather than a win condition: it's placed a few tiles behind a tank like Giant, Golem, or Royal Giant so the tank soaks damage while Wizard splashes down swarms and support troops trying to reach it.
Because Wizard has relatively low hitpoints and no innate shield, it's vulnerable to fast, high-hitpoint melee troops that can reach it quickly (Prince, Mini P.E.K.K.A., Valkyrie, Cannon Cart) and to cheap spell combinations like The Log plus Fireball, or Zap plus Fireball.
EvolutionWizard's Evolution wraps him in a 371-hitpoint Fire Shield that absorbs incoming hits until it breaks; when it finally does, it explodes for 231 damage and knocks back nearby enemy troops, and it takes one card cycle to bring the evolved version back into rotation after using it.
HeroA Hero version of Wizard was released on 5 January 2026. Its Fiery Flight ability costs 1 elixir and briefly sends him airborne with a 50% speed boost, during which he throws small fire tornadoes that damage nearby enemies and pull them together.
HeroIn a February 2026 update, Supercell fixed a bug where Hero Wizard's tornado attacks were dealing far too much bonus damage to Crown Towers, cutting that tower-damage figure from 120 down to 43.
HeroFiery Flight lost its recharging cooldown in Supercell's August 2026 balance pass. Like every Hero ability, it is now single-use instead of reusable on a timer.
Also in Merge Tactics
Wizard also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.
View Wizard in Merge TacticsCard interactions and upgrades in CrownLab
Interaction Lab calculates card-versus-card interactions at the levels you choose — no account required. Upgrade Advisor analyses upgrade priority for the eight cards in your current deck.
CrownLab is CrownStats' analysis layer — every tool states its method and limits on its page.
Frequently Asked Questions
How does Wizard work?
Wizard is a 5-Elixir Rare troop that lobs area-damage fireballs at any air or ground target within a wide range, making it one of the game's most dependable answers to grouped-up swarm…
What is Wizard's elixir cost and rarity?
Wizard costs 5 elixir and is a rare card.
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