Evolved Wizard's Fire Shield was nerfed on 7 September 2026, dropping from 192 to 176 shield hitpoints at tournament standard. The base Wizard was changed in the same update in the other direction — more damage, at the cost of a slower first hit.
See the full September 2026 Balance Changes breakdownSeptember 2026 Balance Changes — Evolution Wizard
- Shield Hitpoints: 192 → 176 (Level 11)
The level table below is current at Level 11, where this change was measured. CrownStats can't reproduce Clash Royale's per-level scaling accurately enough to regenerate the other levels, so those still show pre-patch values rather than estimates.
All Evolution Wizard changes in this patch
Evolution Wizard







Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).
1 stat on this card was corrected to its current official value — see below.
Level Statistics
Hitpoints
1,340
Total damage this unit can take before being destroyed.
Shield Hitpoints
309
Extra hitpoints that must be destroyed first, before this unit's normal hitpoints take damage.
Area Damage
453
Damage dealt to every enemy within the hit's splash radius.
Damage Per Second
323
Average damage dealt per second, factoring in hit speed.
Shield Death Damage
453
Damage dealt to nearby enemies the instant this unit is destroyed.
Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.
Combat Attributes
Hit Speed
1.4 sec
Time between repeated attacks, after the first attack.
First Hit Speed
0.4 sec
Time from deployment (or becoming able to attack) until this unit's first attack lands.
Target
Air & Ground
What this card is able to attack.
Range
5.5
Maximum distance at which this unit can attack a target.
Speed
Medium (60)
How fast this unit moves.
Deploy Time
1 sec
Splash Radius
1.5
Radius around the point of impact that also takes damage.
Projectile Speed
600
How fast this unit's projectile travels to its target — a slower projectile can be outrun or dodged.
Count
x1
How many individual units this card deploys.
Transport
Ground
Evolution Mechanics
Cycles
1
Shield Damage Splash Radius
3
Radius around the point of impact that also takes damage.
Combat Mechanics Encyclopedia
Mechanics verified against Season 86 (August 2026)A stat on this card changed after this page's mechanics were last checked (2026-08-19):
- first_hit_speed is now 0.5 sec (was 0.4 sec) as of 2026-09-07.
- damage is now 304 (was 281) as of 2026-09-07.
- shield_hitpoints is now 176 (was 192) as of 2026-09-07.
Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.
Wizard is a 5-Elixir Rare troop that lobs area-damage fireballs at any air or ground target within a wide range, making it one of the game's most dependable answers to grouped-up swarm troops like Minion Horde or Skeleton Army. It has fairly low hitpoints for its cost, so it usually needs cover from a tank or building to survive a melee rush before it can start clearing the field. Wizard has been in Clash Royale since the game's earliest days and has since picked up two alternate forms: an Evolution that adds a one-hit Fire Shield which explodes and knocks back attackers when broken, and, as of early 2026, a Hero version that can briefly take flight and turn its shots into small pulling tornadoes.
Wizard is a 5-Elixir Rare troop that deals splash (area) damage to a single ground-or-air target it locks onto, with a long 5.5-tile attack range and a 1.5-tile splash radius around each hit.
At tournament-standard level, Wizard deals 281 damage roughly every 1.4 seconds (about 200 damage per second), and its first attack fires unusually fast — only 0.4 seconds after it lands — so it can often get a hit off almost immediately after being deployed.
Wizard has been part of Clash Royale since the game's earliest availability — it appeared in the limited regional soft-launch on 4 January 2016 (iOS only, in a handful of countries including Canada, Hong Kong, Australia and the Nordic countries), roughly two months before the game's worldwide release on 2 March 2016.
Wizard is typically played as a support troop rather than a win condition: it's placed a few tiles behind a tank like Giant, Golem, or Royal Giant so the tank soaks damage while Wizard splashes down swarms and support troops trying to reach it.
Because Wizard has relatively low hitpoints and no innate shield, it's vulnerable to fast, high-hitpoint melee troops that can reach it quickly (Prince, Mini P.E.K.K.A., Valkyrie, Cannon Cart) and to cheap spell combinations like The Log plus Fireball, or Zap plus Fireball.
EvolutionWizard's Evolution wraps him in a 371-hitpoint Fire Shield that absorbs incoming hits until it breaks; when it finally does, it explodes for 231 damage and knocks back nearby enemy troops, and it takes one card cycle to bring the evolved version back into rotation after using it.
HeroA Hero version of Wizard was released on 5 January 2026. Its Fiery Flight ability costs 1 elixir and briefly sends him airborne with a 50% speed boost, during which his shots create small tornadoes that pull nearby enemies together instead of dealing normal splash damage.
HeroIn a February 2026 update, Supercell fixed a bug where Hero Wizard's tornado attacks were dealing far too much bonus damage to Crown Towers, cutting that tower-damage figure from 120 down to 43.
HeroFiery Flight lost its recharging cooldown in Supercell's August 2026 balance pass. Like every Hero and Champion ability except Boss Bandit's, it's now single-use per battle instead of reusable on a timer.
Also in Merge Tactics
Wizard also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.
View Wizard in Merge TacticsFrequently Asked Questions
How does Wizard work?
Wizard is a 5-Elixir Rare troop that lobs area-damage fireballs at any air or ground target within a wide range, making it one of the game's most dependable answers to grouped-up swarm…
What is Wizard's elixir cost and rarity?
Wizard costs 5 elixir and is a rare card.
What does Wizard's Evolution change?
Wizard's Evolution wraps him in a 371-hitpoint Fire Shield that absorbs incoming hits until it breaks; when it finally does, it explodes for 231 damage and knocks back nearby enemy troops, and it takes one card cycle to bring the evolved version back into rotation after using it.
Top Evolution Wizard Decks by Meta Score
22 distinct decks seen in ranked battlesThese decks show any evolved form of Wizard seen in ranked battles — CrownStats' battle data records that a card was evolved, not which of its two evolved forms was active, so this can't yet be narrowed to Evolution Wizard specifically.
Bridge Spam Deck












Bridge Spam Deck












Bridge Spam Deck












Balloon Cycle Deck












Bridge Spam Deck













Bridge Spam Deck













Bridge Spam Deck












Bridge Spam Deck












X-Bow Deck












Beat Down Deck












Beat Down Deck













Golem Beatdown Deck













