Just Changed

Evolved Wizard's Fire Shield was nerfed on 7 September 2026, dropping from 192 to 176 shield hitpoints at tournament standard. The base Wizard was changed in the same update in the other direction — more damage, at the cost of a slower first hit.

See the full September 2026 Balance Changes breakdown

September 2026 Balance ChangesEvolution Wizard

  • Shield Hitpoints: 192176 (Level 11)

The level table below is current at Level 11, where this change was measured. CrownStats can't reproduce Clash Royale's per-level scaling accurately enough to regenerate the other levels, so those still show pre-patch values rather than estimates.

All Evolution Wizard changes in this patch
Evolution Wizard card — Clash Royale
Evolution

Evolution Wizard

rare5 Elixir
Card TypeTroop
ArenaSpell Valley
Release Date4 January 2016
Elixir Cost5
Rarityrare
Max Level16
Evolution1 Cycle
HeroAvailable

Combat data baseline: August 11, 2026. Official balance changes applied through: September 2026 (September 7, 2026).

1 stat on this card was corrected to its current official value — see below.

Level Statistics

Hitpoints

1,340

Total damage this unit can take before being destroyed.

Shield Hitpoints

309

Extra hitpoints that must be destroyed first, before this unit's normal hitpoints take damage.

Area Damage

453

Damage dealt to every enemy within the hit's splash radius.

Damage Per Second

323

Average damage dealt per second, factoring in hit speed.

Shield Death Damage

453

Damage dealt to nearby enemies the instant this unit is destroyed.

Card stats use Level 11 as the scaling baseline. Minor rounding differences may occur at other levels, consistent with the source data.

Combat Attributes

Hit Speed

1.4 sec

Time between repeated attacks, after the first attack.

First Hit Speed

0.4 sec

Time from deployment (or becoming able to attack) until this unit's first attack lands.

Target

Air & Ground

What this card is able to attack.

Range

5.5

Maximum distance at which this unit can attack a target.

Speed

Medium (60)

How fast this unit moves.

Deploy Time

1 sec

Splash Radius

1.5

Radius around the point of impact that also takes damage.

Projectile Speed

600

How fast this unit's projectile travels to its target — a slower projectile can be outrun or dodged.

Count

x1

How many individual units this card deploys.

Transport

Ground

Evolution Mechanics

Cycles

1

Shield Damage Splash Radius

3

Radius around the point of impact that also takes damage.

Combat Mechanics Encyclopedia

Mechanics verified against Season 86 (August 2026)

A stat on this card changed after this page's mechanics were last checked (2026-08-19):

  • first_hit_speed is now 0.5 sec (was 0.4 sec) as of 2026-09-07.
  • damage is now 304 (was 281) as of 2026-09-07.
  • shield_hitpoints is now 176 (was 192) as of 2026-09-07.

Figures below use Level 11, Clash Royale's tournament standard, regardless of the level selected above.

Wizard is a 5-Elixir Rare troop that lobs area-damage fireballs at any air or ground target within a wide range, making it one of the game's most dependable answers to grouped-up swarm troops like Minion Horde or Skeleton Army. It has fairly low hitpoints for its cost, so it usually needs cover from a tank or building to survive a melee rush before it can start clearing the field. Wizard has been in Clash Royale since the game's earliest days and has since picked up two alternate forms: an Evolution that adds a one-hit Fire Shield which explodes and knocks back attackers when broken, and, as of early 2026, a Hero version that can briefly take flight and turn its shots into small pulling tornadoes.

  • Wizard is a 5-Elixir Rare troop that deals splash (area) damage to a single ground-or-air target it locks onto, with a long 5.5-tile attack range and a 1.5-tile splash radius around each hit.

  • At tournament-standard level, Wizard deals 281 damage roughly every 1.4 seconds (about 200 damage per second), and its first attack fires unusually fast — only 0.4 seconds after it lands — so it can often get a hit off almost immediately after being deployed.

  • Wizard has been part of Clash Royale since the game's earliest availability — it appeared in the limited regional soft-launch on 4 January 2016 (iOS only, in a handful of countries including Canada, Hong Kong, Australia and the Nordic countries), roughly two months before the game's worldwide release on 2 March 2016.

  • Wizard is typically played as a support troop rather than a win condition: it's placed a few tiles behind a tank like Giant, Golem, or Royal Giant so the tank soaks damage while Wizard splashes down swarms and support troops trying to reach it.

  • Because Wizard has relatively low hitpoints and no innate shield, it's vulnerable to fast, high-hitpoint melee troops that can reach it quickly (Prince, Mini P.E.K.K.A., Valkyrie, Cannon Cart) and to cheap spell combinations like The Log plus Fireball, or Zap plus Fireball.

  • EvolutionWizard's Evolution wraps him in a 371-hitpoint Fire Shield that absorbs incoming hits until it breaks; when it finally does, it explodes for 231 damage and knocks back nearby enemy troops, and it takes one card cycle to bring the evolved version back into rotation after using it.

  • HeroA Hero version of Wizard was released on 5 January 2026. Its Fiery Flight ability costs 1 elixir and briefly sends him airborne with a 50% speed boost, during which his shots create small tornadoes that pull nearby enemies together instead of dealing normal splash damage.

  • HeroIn a February 2026 update, Supercell fixed a bug where Hero Wizard's tornado attacks were dealing far too much bonus damage to Crown Towers, cutting that tower-damage figure from 120 down to 43.

  • HeroFiery Flight lost its recharging cooldown in Supercell's August 2026 balance pass. Like every Hero and Champion ability except Boss Bandit's, it's now single-use per battle instead of reusable on a timer.

Also in Merge Tactics

Wizard also appears as a troop in Clash Royale's Merge Tactics mode, bought from the shop and merged for star upgrades rather than cycled through a deck.

View Wizard in Merge Tactics

Frequently Asked Questions

How does Wizard work?

Wizard is a 5-Elixir Rare troop that lobs area-damage fireballs at any air or ground target within a wide range, making it one of the game's most dependable answers to grouped-up swarm…

What is Wizard's elixir cost and rarity?

Wizard costs 5 elixir and is a rare card.

What does Wizard's Evolution change?

Wizard's Evolution wraps him in a 371-hitpoint Fire Shield that absorbs incoming hits until it breaks; when it finally does, it explodes for 231 damage and knocks back nearby enemy troops, and it takes one card cycle to bring the evolved version back into rotation after using it.

Top Evolution Wizard Decks by Meta Score

22 distinct decks seen in ranked battles

These decks show any evolved form of Wizard seen in ranked battles — CrownStats' battle data records that a card was evolved, not which of its two evolved forms was active, so this can't yet be narrowed to Evolution Wizard specifically.

#1Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir4.3
Battles42
Cycle12.0
Mega Knight card — Clash Royale
Wizard card — Clash Royale
Elite Barbarians card — Clash Royale
Zap card — Clash Royale
Dark Prince card — Clash Royale
Freeze card — Clash Royale
Royal Ghost card — Clash Royale
Bandit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#2Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir4.4
Battles30
Cycle14.0
Battle Ram card — Clash Royale
Wizard card — Clash Royale
Elite Barbarians card — Clash Royale
Giant Skeleton card — Clash Royale
Mother Witch card — Clash Royale
Freeze card — Clash Royale
Zappies card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#3Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir4.4
Battles65
Cycle13.0
Elite Barbarians card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Wizard card — Clash Royale
Rage card — Clash Royale
Sparky card — Clash Royale
Tornado card — Clash Royale
Electro Wizard card — Clash Royale
Giant card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#4Balloon CycleLow Sample

Balloon Cycle Deck

Usage0.1%
Elixir3.0
Battles33
Cycle7.0
Giant Snowball card — Clash Royale
Wizard card — Clash Royale
Skeletons card — Clash Royale
Balloon card — Clash Royale
Barbarian Barrel card — Clash Royale
Miner card — Clash Royale
Bomb Tower card — Clash Royale
Ice Golem card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#5Bridge SpamHigh Confidence

Bridge Spam Deck

Win Rate53.4%
Usage1.9%
Elixir4.3
Battles627
Cycle13.0
Battle Ram card — Clash Royale
Wizard card — Clash Royale
Elite Barbarians card — Clash Royale
Giant Skeleton card — Clash Royale
Mother Witch card — Clash Royale
Vines card — Clash Royale
Zappies card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#6Bridge SpamHigh Confidence

Bridge Spam Deck

Win Rate51.7%
Usage3.7%
Elixir3.9
Battles1.2K
Cycle12.0
Battle Ram card — Clash Royale
Wizard card — Clash Royale
Royal Ghost card — Clash Royale
Giant Skeleton card — Clash Royale
Mother Witch card — Clash Royale
Vines card — Clash Royale
Zappies card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#7Bridge SpamLow Sample

Bridge Spam Deck

Usage0.1%
Elixir3.4
Battles30
Cycle10.0
Royal Ghost card — Clash Royale
Wizard card — Clash Royale
Lumberjack card — Clash Royale
Arrows card — Clash Royale
Battle Ram card — Clash Royale
Heal Spirit card — Clash Royale
Zappies card — Clash Royale
Bandit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#8Bridge SpamLow Sample

Bridge Spam Deck

Usage0.2%
Elixir4.0
Battles57
Cycle13.0
Battle Ram card — Clash Royale
Wizard card — Clash Royale
Lumberjack card — Clash Royale
Giant Skeleton card — Clash Royale
Mother Witch card — Clash Royale
Zappies card — Clash Royale
Vines card — Clash Royale
Barbarian Barrel card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#9X-BowLow Sample

X-Bow Deck

Usage0.1%
Elixir3.6
Battles38
Cycle8.0
Tesla card — Clash Royale
Valkyrie card — Clash Royale
Wizard card — Clash Royale
Electro Spirit card — Clash Royale
The Log card — Clash Royale
Rocket card — Clash Royale
X-Bow card — Clash Royale
Skeletons card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#10Beat DownLow Sample

Beat Down Deck

Usage0.2%
Elixir4.6
Battles62
Cycle15.0
Barbarians card — Clash Royale
Wizard card — Clash Royale
Giant card — Clash Royale
Sparky card — Clash Royale
Minions card — Clash Royale
Lightning card — Clash Royale
Zap card — Clash Royale
Mirror card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#11Beat DownHigh Confidence

Beat Down Deck

Win Rate49.8%
Usage1.5%
Elixir3.6
Battles500
Cycle9.0
Zap card — Clash Royale
Mini P.E.K.K.A card — Clash Royale
Wizard card — Clash Royale
Tornado card — Clash Royale
Vines card — Clash Royale
Sparky card — Clash Royale
Giant card — Clash Royale
Heal Spirit card — Clash Royale
Hover over card icons to check elixir usage
View Stats
#12Golem BeatdownLow Sample

Golem Beatdown Deck

Usage0.1%
Elixir4.1
Battles37
Cycle12.0
Skeleton Army card — Clash Royale
Wizard card — Clash Royale
Skeleton Barrel card — Clash Royale
Golem card — Clash Royale
Night Witch card — Clash Royale
Clone card — Clash Royale
Goblin Gang card — Clash Royale
Fireball card — Clash Royale
Hover over card icons to check elixir usage
View Stats
3.4K deck appearances analyzed · last 7 days · Updated 4h ago