
Spear Goblins
Reworked in Season 11 — Spear Goblins's ability text is Supercell's own Season 11 wording, but Supercell hasn't published the reworked numbers, so the stats below are the pre-rework values.
Spear Goblins is a Common, Goblin-trait troop at 2 Elixir — the ranged counterpart to melee Goblins, barely tankier but able to poke from a distance instead of engaging directly. Season 11 added a sell-time passive: selling one refunds bonus Elixir on top of the normal amount, scaling with how merged it is.
Base Stats
Range
3
Speed
Medium
| 1★ | 2★ | 3★ | 4★ | |
|---|---|---|---|---|
| 390 | 780 | 1560 | 3120 | |
| 195 | 312 | 499 | 798 | |
| 117.5 | 188 | 300.6 | 480.7 | |
| 1.66s | 1.66s | 1.66s | 1.66s |
As of 2026-08-27
Also in the Base Game
Spear Goblins exists in the main Clash Royale deck-building game too, where it's a common card costing 2 Elixir per deployment in a deck. Merge Tactics fields it differently — bought from the shop for 2 Elixir and merged for star upgrades, rather than cycled through a deck.
View Spear Goblins's base-game stats & decks →Real ranked decks running Spear Goblins in the base game:
Other Goblin Troops
Spear Goblins shares the Goblin trait with these troops.
Frequently Asked Questions
How much does Spear Goblins cost in Merge Tactics?
Spear Goblins costs 2 Elixir from the shop and is a Common troop.
What trait does Spear Goblins have?
Spear Goblins carries the Goblin trait, shared with 5 other troops.
Is Spear Goblins also a base-game Clash Royale card?
Yes — Spear Goblins exists in the main Clash Royale deck-building game too, though it's bought from the shop and merged for star upgrades in Merge Tactics rather than cycled through a deck.



